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Vetted Unity developer in Turkey (UTC+3)
While studying **Computer Engineering** at YTU, started part-time work at Hitit CS as a **Web Developer**. Worked at Proje Calide, Man Ajans/JWT till 2011. In 2012 found the **Gulyabani Game Studio** and start developing games. Has **8** years of experience with **Unity** both on **Mobile** and **PC** platforms. First game **Mushboom** downloaded **3M+** on Android and iOS platforms. Developed **Flickshoot 2** for Mobilecraft which has been downloaded for **20M+** on all mobile platforms. Hyper-Casual games **Loop Drive** and **Loop Drive 2** featured from Apple on App Store and hit 3M+ downloads for each. In 2016, switched to PC Gaming, and worked on **Batte Commanders** and **TFM: The First Men** with Pera Games as a Lead and only Developer. Still working as a **Mobile Game Development Team Lead** at **TRT** ( Turkish Public National Broadcaster). In 2021 we created **TRT Bil Bakalฤฑm**, a trivia crack game, and downloaded 4 M only in Turkey. Currently working on a Word Puzzle game which should be finished in the next 6 months.
Unity developer in Turkey (UTC+3)
As a senior software engineer and team lead, I believe it's my responsibility to foster a thriving culture of software development and empower programming enthusiasts to achieve their desired expertise. I am passionate about sharing knowledge and experience to help others succeed in their programming journey. By nurturing this community, I also gain access to a vast talent pool of skilled individuals who can contribute to business objectives. I'm committed to recognizing and nurturing talent, and I'm excited to offer opportunities for aspiring developers to join our enterprise team, where they can further enhance their skills and make a significant impact.
Unity developer in Turkey (UTC+3)
As a game artist with an architectural background, I blend 3D/2D design, programming, and AI to create immersive gaming experiences. I'm particularly passionate about multiplayer, puzzle, hybrid-casual, action RGP, adventure, and simulations combining both artistic and technical expertise. Linkedin: linkedin.com/melisatugce Behance: behance.net/tugcemelisa ArtStation: artstation.com/melisatugce GitHub: github.com/tugcemelisa
Unity developer in Turkey (UTC+3)
I'm a mobile game developer with hands-on experience in system design and architecture, with a Postgraduate Degree focused in Computer Science from the University of York. I have over 5 years of experience working on full-stack web development and making games for iOS, Android, and other platforms.
Unity developer in Turkey (UTC+3)
Software Developer with over 5 years of experience engineering solutions for a wide range of applications including e-commerce, SaaS, and game development. Possesses full-stack web development experience to write manageable, modular, extendable, and clean code with best practices. Approaches problem-solving with a self-starter, passionate, quick learning, collaborative attitude.
Unity developer in Turkey (UTC+3)
Graduated from ฤฐYTE Computer Engineering BSc Program in August 2012 as an honor student. Worked as a Software Developer at METU Computer Center between 2013-17. Developed simple games as Root Games development team co-founder at METUTECH-ATOM. Graduated from METU Game Technologies MSc Program in January 2017. Worked and researched on human-computer interaction on games & multimodal game interaction methods on my MSc. Currently working as a Research Assistant at ฤฐUE. Continuing my education on ฤฐUE Computer Engineering Ph.D. Program. Working on AI and Virtual Reality in games for my Ph.D. I am experienced in programming languages of C# and Java, currently learning/using Python.
Unity developer in Turkey (UTC+3)
Passionate video game developer with over 10 years of experience. Shipped unique projects across Steam, Consoles, and Mobile platforms. Extensive experience in owning key roles in dynamic startup environments that appreciate multidisciplinary teamwork. Proficient in C#, C, Unity3D, Visual Studio, Git, Sublime Text, Wwise. Gained end-to-end development experience using Kanban, Agile, Waterfall methodologies. Effectively uses Trello, Jira, ClickUp, and wireframing tools.
Unity developer in Turkey (UTC+3)
Hi! Iโm Murat, the founder of ZeroHint, where we provide custom game development services. Over the years, Iโve honed my expertise in Unity, multiplayer technologies like Photon and PlayFab, and developed strong skills in project management, business development, and team leadership. My journey with technology started at the age of 14, driven by a passion for game development and the curiosity of "How does this work?". Over time, Iโve built games, created websites, explored data science, worked with Linux, and experimented with various technologies. Today, my focus is on building high-quality gaming experiences with a talented team. Ultimately, my goal is to create life-integrated technologies that foster a deeper connection between humans and technology.
Unity developer in Turkey (UTC+3)
I always loved being a mentor, and I already have experience before. I found out Codementor as a good platform and I started to join Codementor.
Unity developer in Turkey (UTC+3)
I'm the lead game developer at Coconut Technology. I've 5+ years of experience in Game Development. Up to now, I've worked with different companies on different multi-platform games and have great knowledge & experience from the prototyping to the release stages of the game. **200+ mobile games, 10+ Augmented Reality and mobile VR projects, less than 10 gamified apps, and 5 PC game projects are included in my portfolio.** Up to now, I've worked on various parts and solved different problems in games. I'm capable of developing gameplay systems of the game, converting existing systems to multiplayer, or developing from scratch, optimizing code structure & graphics of the game. In my career, I've used only Unity, and I'm fluent with this engine. I've done some hobby projects in Unreal Engine, too. Thanks to my knowledge, I've studied game engines and their structures, so my skills aren't limited only to these engines, I'm capable of working in any engine. My current role is managing our talented development team, developing in-house tools to improve our development workflow, and making our team and games' quality get better and better.
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