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While studying **Computer Engineering** at YTU, started part-time work at Hitit CS as a **Web Developer**. Worked at Proje Calide, Man Ajans/JWT till 2011. In 2012 found the **Gulyabani Game Studio** and start developing games. Has **8** years of experience with **Unity** both on **Mobile** and **PC** platforms. First game **Mushboom** downloaded **3M+** on Android and iOS platforms. Developed **Flickshoot 2** for Mobilecraft which has been downloaded for **20M+** on all mobile platforms. Hyper-Casual games **Loop Drive** and **Loop Drive 2** featured from Apple on App Store and hit 3M+ downloads for each. In 2016, switched to PC Gaming, and worked on **Batte Commanders** and **TFM: The First Men** with Pera Games as a Lead and only Developer. Still working as a **Mobile Game Development Team Lead** at **TRT** ( Turkish Public National Broadcaster). In 2021 we created **TRT Bil Bakalฤฑm**, a trivia crack game, and downloaded 4 M only in Turkey. Currently working on a Word Puzzle game which should be finished in the next 6 months.
As a game artist with an architectural background, I blend 3D/2D design, programming, and AI to create immersive gaming experiences. I'm particularly passionate about multiplayer, puzzle, hybrid-casual, action RGP, adventure, and simulations combining both artistic and technical expertise. Linkedin: linkedin.com/melisatugce Behance: behance.net/tugcemelisa ArtStation: artstation.com/melisatugce GitHub: github.com/tugcemelisa
I am a person who loves to play games since I was little, most of my life spent playing games. Making my own game when I reach a certain age I wanted. Afterwards, he turned to software languages โโand started the Unreal engine program. I chose. I developed myself without any course or training. Own I published my games and developed games. I'm doing a job I love I will continue to do. I'm always open to improvement
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