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Vetted Developer in Poland (UTC+2)
I'm a Cloud Operations Engineer and Kubernetes administrator (CKA/CKAD) specializing in running AI/LLM platforms in production. At 2021.ai I deploy and operate these workloads on Kubernetes across AWS, Azure, and GCP - integrating Azure OpenAI and on-prem models on NVIDIA GPU nodes - and automate the whole lifecycle with Terraform, Python, and Bash. I bridge classic DevOps with the modern AI stack: scalable, reliable, and GPU-aware.
Vetted Developer in Poland (UTC+2)
I don’t just build AI. I build production-grade, reliable systems that solve complex business problems. With over 15 years of experience in software engineering-ranging from low-level optimization at Samsung to financial data architecture at UBS I bring a level of engineering discipline to the AI space that is rare to find. Currently, at Bayer, I focus on the cutting edge of Agentic Workflows using LangGraph. I specialize in transforming unpredictable LLM outputs into stable, state-aware, and auditable business processes. My core expertise includes: 🤖 Agentic Orchestration: Designing complex, multi-agent systems with LangGraph, focusing on persistence and human-in-the-loop safety. 🚀 AI Efficiency: Leveraging my background in Caffe2/PyTorch optimization for ARM to build high-performance AI solutions. 🏗️ Enterprise Scalability: Scaling AI applications within Azure environments, ensuring they meet the highest standards of data integrity and reliability. 📊 AI Observability: Implementing rigorous evaluation frameworks (Ragas, LangSmith) to ensure AI systems are production-ready and hallucination-free. I am a Master-level Sailor and Ultra-cyclist. In both sports and engineering, I believe in resilience, meticulous preparation, and the ability to navigate through high-pressure environments. If you are looking for an AI Architect who understands that "it works on my laptop" is not enough for the enterprise-let’s connect.
Vetted Developer in Poland (UTC+2)
Actively looking for new challanges, certainly also very interested in IT and everything revolving around. I would say that I am friendly person, that can work either alone or in group, also I'm a big MetallicA fan. I have successes in MMA on international and national stage, still active fighter. Also playing football, squash and in the winter I put on my snowboard!
Vetted Developer in Poland (UTC+2)
Technical Lead, Software Architect and Technology geek with over 16 years of experience in a business software development both in back-end and front-end areas. Fluent in cloud and curious of new technology solutions. Fan of the Clean Architecture and Domain Driven Development.
Vetted Developer in Poland (UTC+2)
Software engineer with over 10 years of experience, interested in software architecture and passionate about solving problems and puzzles that software development brings us.
Vetted Developer in Poland (UTC+2)
I worked as a senior front end developer from 15 years in mamy countries
Vetted Developer in Poland (UTC+2)
A software developer with _4+_ years of professional experience, who would **love to work on your projects**, help you **reach your goals**. While working with me, you'll receive _top-tier communication_ and _documentation on the processes and solutions_ I'll give you.
Vetted Developer in Poland (UTC+2)
I'm a developer with vast experience in various technologies and industries. I started as PHP developer, moved into iOS (Objective-C, Swift) development and now I'm enjoying frontend technologies like React, Angular or Typescript I have over 18 years of software development experience, while I'm always up for new challenges and keen to learn new things. I have "can do" attitude and I try to apply it in both professional and private life.
Vetted Developer in Poland (UTC+2)
Javascript programmer with over 8 years commercial experience. Specialised in Angular, NodeJS and Ionic Framework mobile & web applications.
Vetted Developer in Poland (UTC+1)
I'm a **software engineer generalist** with an extensive experience in developing and leading software projects. My main area of expertise is application development and realtime graphics like games and interactive installations. My favourite tool is **Unreal Engine 5**. I have been working as a full time Unreal Engine C++ Developer in professional game studios for the last couple of years, focusing on gameplay features and engine tools. **Houdini** is a perfect tool for creating optimised assets, preparing baked simulations and procedural asset creation. I'm using it for years and i feel it works great in a tandem with Unreal. Read more on my homepage: https://martinrocker.com/
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