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Senior Unity developers available for hire

Want to expand your Unity development team in Australia? Here are some of our top remote senior Unity developers in Australia for you to browse, interview, and hire.

Richard F. - Unity developer in Australia
Richard F.
Senior Unity developer

I am a skilled developer proficient in various programming languages and frameworks, with experience in game/app development, API servers, team leadership, and effective communication in English, Cantonese, and Mandarin.

Ben R. - Unity developer in Australia
Ben R.
Senior Unity developer

I am a freelance game developer with over 25 years of experience, most recently in Unity and Godot, with an early background in web (both front and backend, including database development). I'm a generalist programmer who has worked mostly in small teams, with a leaning towards gameplay programming, tools development, and playful interfaces. I was also the program coordinator and lecturer for Australia's first undergraduate Serious Games degree.

Juan L. - Unity developer in Australia
Juan L.
Senior Unity developer

I am a digital product leader with over 17 years of experience building award-winning entertainment software. As the Co-Founder of Cocodrilo Dog Games, I have a proven track record of success in developing interactive music titles for consoles, PC, and mobile devices. I created and developed Tori, an interactive music engine in Unity that has become a critical component of our studio's success. Tori is an internal tool that we use to create unique musical related game mechanics for our games, giving our studio a distinct competitive advantage in the industry. Its innovative design and seamless user experience have enabled us to create award-winning games, such as Audio Ninja, Beat Boy, and Boom Fighters, which have received critical acclaim for their engaging gameplay and innovative use of music. I have had the privilege of working with some of the biggest names in the entertainment industry, such as Disney and Nickelodeon. I co-produced Moana: Rhythm Run with Disney, which became the favorite game for music teachers in the classroom. I also developed JoJo Siwa Worldwide Party, a multiplatform video game for Outright Games and Nickelodeon that is loved by JoJo Siwa's fanbase for its engaging gameplay and vibrant visuals. As a game designer, I have a deep understanding of all aspects of game development, from concept ideation to final execution. Over the years, I have honed my skills in programming, 3D modeling, illustration, animation, and music production, which has given me a unique perspective on the development process. I have also taught courses on video game development at various universities and have trained professionals in the industry. **PROGRAMMING LANGUAGES:** C#, Objective-C, C++, Pure Data, Javascript, ActionScript 3- **ENGINES, FRAMEWORKS AND IDEs:** Unity, Unreal Engine, Xcode, Cocos 2D, Flash Professional,Flash Builder **PLATFORMS** Mac OS, Windows PC, iOS, Android, Xbox One, PS4, HTC Vive

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