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Carnegie Mellon grad with experience of over 12 years in the gaming industry. Well-versed in game production, engineering, and product management.
I have been working on multiple technologies throughout my career (8 years). This includes client handling from requirement gathering to project delivery. And also worked on multiple technologies. Actual path of career focuses on Unity3D cross-platform games (2D and 3D) and AR/VR. Also multiplayer games. I have been leading a team under me and have delivered multiple projects successfully. TOOLS AND TECHNOLOGIES * Experience in Native iOS and Unity3D and 2D. AR/VR * Experience with C++, C#, javascript * Experience using version control tools like Git, SVN and Perforce * Experience in Firebase, Maps and other google APIs * Comfortable working on Mac and linux and windows. * Worked on build automation tools like Fast Lane and Team City SKILLS * Ability to fully manage client projects from requirement gathering to project delivery. * Ability to manage a team and allocate resources to complete multiple projects. * Ability to reverse engineer and dig into the problem. * Strong analytical and problem solving skills * Give me a problem and I'm happy to advise you with a solution. * I got strong RnD skills * Troubleshooting is in my nature * I love playing with different kinds of hardware (either electrical or mechanical)
I have been a gamer since i was a kid they always fascinated me in a way that it was a world of its own in itself and as a kid i always wondered how the devs are able to achieve all this, thats what drove me to be related to games in anyway possible and now i am working as a Game Developer for over 8 years now and i have learned a lot through my journey weather its unique way of problem solving skills in game development to improving my coding skills and learning and a practical implementation of all the Math, Linear Algebra, Physics, Data Structures we have been studying.I have strong skills in Unity, Unreal, Android Studio, and Xcode. I have worked on various projects, including Bike Stunt, Follow the Line, and Pin Pull. I have a Bachelor's degree in Computer Science.
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