Hire top senior developers in Brazil with Arc
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Hire top 2% remote developers in Brazil to assist your engineering team and deliver your projects today.
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Vetted Unity developer in Brazil (UTC-3)
I work as a game developer with all types of applications. Mainly my work is related to AR applications for mobiles. I have worked with many clients and published apps for them, and I have worked as a technical leader in some of the projects. Because my career is mainly related to AR experiences, I had to learn how to optimize the projects and make the most of each frame, performance is always the focus.
Vetted Unity developer in Brazil (UTC-3)
I have 8 years of experience developing dozens of games from start to finish using Unreal Engine (C++ and Blueprints) and Unity (C#). Known for being able to handle any task, for always delivering excellent code quality, and for being a great mentor for other developers with any expertise level. Proven experience with leadership and technical management, being capable of mapping dependencies between different areas of the project, guiding the team during the development, and supporting producers and clients with technical documentation for the projects.
Vetted Unity developer in Brazil (UTC-3)
Hello there! I'm a passionate game developer and designer with almost 7 years of working experience! I have a strong background on server side technology, gameplay/physics development, art pipeline tooling and I'm currently enhancing my technical art skills. I've already worked on VR/AR apps, educational focused games and my expertise relies heavily mobile gaming for both Android and iOS systems
Vetted Unity developer in Brazil (UTC-3)
**Unity Certified Expert Developer.** **[Check My Portfolio Video on YouTube](https://youtu.be/lAQ1CHsSg0g)** I've been using Unity for 6+ years. Experienced with AR / VR. Mobile Gaming, Rendering, and Tools Creation. Pleno Unity Tech Artist. I Know Unity URP, HDRP, Shader Creation, and blender. Do not hesitate to call me! Available!
Vetted Unity developer in Brazil (UTC-3)
Hello, my name is Marco Xavier and I'm from Brasรญia, Brazil. I've been working in the game industry for 5 years now and former experiences include indie games, big mobile projects, and even a big indie Action-RPG! My expertise includes implementing UI, Animations, Shaders, Materials, Lighting, Project Pipelines and more. Also have some experience as a Programmer for many kind of projects. Know C#, Unity's "guts", and ShaderLab mainly. Also experimenting with procedurally generated content. You can check some of my work in my portfolio: https://www.behance.net/marcoxavier
Vetted Unity developer in Brazil (UTC-3)
Highly skilled Unity developer with years of experience in programming, including 7 years working with Unity and C#. Focused on **performance optimization, VR, AR**, and mobile development. Proven track record of success in developing augmented reality mobile apps and leading teams. Strong background in working with social AR platforms. Proficient in a range of tools and technologies, including Git, Jira, and AR Core.
Vetted Unity developer in Brazil (UTC-3)
I've been developing games for 7+ years, with experience in scripting, graphics, 3D modeling, and performance tuning. I contributed to developing the largest 3D military training simulator for the Brazilian Army at SIS-ASTROS creating 3D assets, tools, shaders, and automated solutions to decorate large scenarios. As an art enthusiast, my interests are games, graphics, and tools programming. As a summary of my abilities, I have experience in designing and developing **game features and tools using Unity, C#, Custom Shaders, and Compute Shaders**. **Investigating bottlenecks and** **improving** a **game's performance** is definitely my passion, and I have experience doing this on multiple fronts, including game mechanics, rendering, and assets. With a solid understanding of the artist pipeline and rendering, I **provide technical feedback to artists** to create optimized assets for games. I also have experience in mediating between artists and engineers, **ensuring** **seamless integrations, and considering performance impacts**. Regarding artist software, I have experience with **Blender, Substance Designer**, and ZBrush (the latter in a non-professional environment). Additionally, I come from a small company, and I was involved in many different tasks, which exposed me to different challenges and provided me with experience in areas beyond those listed above that may be also valuable in many projects. I kindly invite you to check [my portfolio](http://www.flaviofranzin.com/), where you will find a mixture of challenging tasks, optimization, artistic content, and publications summarizing my previous experience.
Vetted Unity developer in Brazil (UTC-3)
It is a fact that the software industry is constantly changing and if a developer is sick of learning, they're in trouble. I knowย every problem has tools that can provide a solution. But instead of using a one-solution-for-all mindset, I analyze and address each problem separately before deciding which tools to use. This approach is reflected in the way I've built my career and in the quality of products I've worked on.ย I love software development in general, but I find the mobile scene stimulates growth throughout the industry and isย the space to be in. Also, I believe there is a marriage between elegance and practicality in creating apps that hugely impact end-users. Providing simple yet effective products is what gives me a sense of achievement.ย Never stop learning.
Vetted Unity developer in Brazil (UTC-3)
Games/Software engineer, with over 20 years of software development experience, responsible for custom solutions to different segments, such as Information Technology, Telecommunications, Services, Industry, Retail, Health Care and Third Sector, and also with Unreal/Unity3D experience, having worked as both backend and gameplay engineer for several games published.
Vetted Unity developer in Brazil (UTC-3)
I have **5 years** of experience using the **Unity Engine (C#)** to develop dozens of games and apps, including game ports, minigames, VR applications and AA multiplayer third person shooters. Excellent reputation for clean code, great code quality and maintainability, for the development of complex multiplayer features, integrating live services, and an ease with multiplayer frameworks. Proven experience of being extremely involved with the development process, capable of developing technical documents, mentoring other developers and working close to project management to ensure the technical quality.
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Hire top 2% remote developers in Brazil to assist your engineering team and deliver your projects today.
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