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Knowledgeable and detailed-oriented Game Programmer accustomed to working in fast paced and deadline driven environment. Experienced in working with cutting edge technology and up-to date industry knowledge and Task management for efficient output.
I am a digital product leader with over 17 years of experience building award-winning entertainment software. As the Co-Founder of Cocodrilo Dog Games, I have a proven track record of success in developing interactive music titles for consoles, PC, and mobile devices. I created and developed Tori, an interactive music engine in Unity that has become a critical component of our studio's success. Tori is an internal tool that we use to create unique musical related game mechanics for our games, giving our studio a distinct competitive advantage in the industry. Its innovative design and seamless user experience have enabled us to create award-winning games, such as Audio Ninja, Beat Boy, and Boom Fighters, which have received critical acclaim for their engaging gameplay and innovative use of music. I have had the privilege of working with some of the biggest names in the entertainment industry, such as Disney and Nickelodeon. I co-produced Moana: Rhythm Run with Disney, which became the favorite game for music teachers in the classroom. I also developed JoJo Siwa Worldwide Party, a multiplatform video game for Outright Games and Nickelodeon that is loved by JoJo Siwa's fanbase for its engaging gameplay and vibrant visuals. As a game designer, I have a deep understanding of all aspects of game development, from concept ideation to final execution. Over the years, I have honed my skills in programming, 3D modeling, illustration, animation, and music production, which has given me a unique perspective on the development process. I have also taught courses on video game development at various universities and have trained professionals in the industry. **PROGRAMMING LANGUAGES:** C#, Objective-C, C++, Pure Data, Javascript, ActionScript 3- **ENGINES, FRAMEWORKS AND IDEs:** Unity, Unreal Engine, Xcode, Cocos 2D, Flash Professional,Flash Builder **PLATFORMS** Mac OS, Windows PC, iOS, Android, Xbox One, PS4, HTC Vive
Hi. I'm a Unity developer with over 9 years of experience focused on VR and business solutions. More specifically, I've worked with eyetracked VR applications before and believe I am uniquely positioned for this role. At a previous VR solutions startup, I created one of the first, if not the first, VR eyetracking SDKs. It was developed on a prototype HTC Vive with some bits removed and Tobii Pro eyetracking glasses attached in front of the lenses. Working with a visual neuroscientist (the client), I developed algorithms to accurately project visual data from the Tobii glasses into the VR environment, trigerring interactions and collecting meaningful data (glances, fixations, saccades, etc.). Replay, training, and metrics analysis functionalities were later added to accomodate various use cases. This SDK was sold along with a kit containing the modified HTC Vive and Tobii glasses to various industries (retail, academia, medicine, etc.). Technical support was also provided to help set up effective studies and interpret results; a model that may be similar to yours. Later, Tobii acquired my client's company along with the IP. They also brought me over to their Stockholm offices as a consultant to help their teams take over development of the software. Unfortunately, I believe the SDK has since been discontinued after the release of more modern headsets with native eyetracking (not unlike the Pico headsets Virtual Vision uses) but a video of it can be found here: [https://www.youtube.com/watch?v=3nYiRxTU0KA&ab\_channel=Tobii](https://www.youtube.com/watch?v=3nYiRxTU0KA&ab_channel=Tobii) P.S. I realize that I am in a location outside of your defined parameters but this is such a great fit that I thought I'd apply anyway. I've worked freelance for 3+ years and am open to shifting my work schedule to align with my client's.
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