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Unity developer in Poland (UTC+1)
I am a Senior Unity C# XR Engineer with extensive experience in AR, VR, mobile apps & games. I have a Master's degree in IT Systems Modelling and a background in game development.
Unity developer in Poland (UTC+2)
Senior Unity3d Developer specializing in game systems, game client development, applications of Unity in education and augmented reality (AR). Worked on a wide variety of projects with different genres and tech stacks: 2D, 3D, AR, VR; for PC, Android, iOS and WebGL platforms; single player and multiplayer. Result-driven with strong C# and OOP skills. Able to work both independently and as a part of a team.
Unity developer in Poland (UTC+2)
Summary Passionate about technology, AI, VR, computers, computer graphics, and games, I have always been captivated by the endless possibilities they offer. After graduating from the Technical University, I embarked on a dynamic career journey that has seen me excel in roles such as 3D Artist, Technical Artist, 3D Developer, AI/ prompt engineer and Software Developer. In 2014, I made the bold decision to move from Ukraine to Poland, embracing the challenges that come with being an immigrant. Overcoming each obstacle, I continued to thrive in the GameDev industry and eventually established my own company. Today, I work as a trusted consultant for renowned clients like Bosch and Ikea, where I leverage my expertise in cutting-edge technologies to drive innovation and deliver exceptional results. Throughout my professional journey, I am guided by core values such as honesty, openness, knowledge sharing, and a growth mindset. I am deeply committed to helping others, fostering productivity and effectiveness, and embracing challenges as opportunities for personal and professional growth. My professional interests lie at the forefront of technology, with a focus on areas such as VR (simulations, games), AI (art and text generation), Computer Graphics, game engines, startups, and entrepreneurship. Alongside my career, I place great importance on spiritual and personal development. Through practices like meditation and mindfulness, I continuously strive to tap into my full potential and contribute positively to my own growth and the well-being of those around me. If you share similar passions or have opportunities for collaboration, I would love to connect and explore how we can make a meaningful impact together. Professional Skills: 3D Art and Design | Technical Art | Software Development | Game Development | Consulting | Entrepreneurship | Problem Solving | Communication | Project Management | Growth Mindset โข Unreal Engine interior walktัrough development; โข Scripting within game engines, 3D software packages (Blender/ Python, 3D max - maxscript/ Unity - C#, Lua, Unreal Engine / Blueprint
Unity developer in Poland (UTC+2)
I have over 8 years of professional experience as a Software Engineer, integrating IoT devices with mobile applications. I am developing and maintaining C#, python and embedded C libraries. I am also responsible for sensor data processing pipelines including acquisition, transformation, storage and classification using machine learning algorithms. In the past I also worked on recommendation systems and image processing. I have a MSc in Networked Computer Systems and a BEng in Electronic and Electrical Engineering. I am fluent in English and Polish.
Unity developer in Poland (UTC+2)
My occupation is my hobby at the same time. Creation of new projects is a pleasure and gives me satisfaction, that is why I pay big attention to work. I have a strong work ethic, I fulfill undertaken project fast and in an effective way. I am a flexible, energetic and considerate person which helps me to work among the group of people. Loyalty and responsibility toward employers bring me good effects during work."
Unity developer in Poland (UTC+1)
Greetings! So generally, the games I've been working on are available in this group: [https://www.roblox.com/groups/5747787/Sand-Shark-Games#!/about](https://www.roblox.com/groups/5747787/Sand-Shark-Games#!/about) Back then, I was a part of the Fabryka Gier (Game Factory) team that was making games for Sand Shark Games. My biggest contributions are: Mega Mech Tycoon - 10.1M - Our biggest game and biggest success. I was responsible for map and base creation, fixing mechs so they work with the mech system we've all programmed (definitely the most complicated bunch of scripts we've ever created), and programming weapon types used by mechs. Later on, I maintained this game and added new features, such as new mechs, King of the Hill game mode, or a brand new game mode that was unlocked after completing building the base. That game took a long while, but it was well worth it, as it was the number 1 game on Roblox with Mech theme for a long while. Pet Shelter Tycoon - 4.5M - The last game we've created. I was assigned to work on it solo, so nearly anything that was done there- was my job. Of course, I can't take full credit, as I used mechanics that we all created from previous games. For bigger things done there, I was the one who made the NPC and pet system, in which pets were moving from station to station. Despite not being updated for over a year, it still has its own dedicated group of players. Get Big - 4.5M - Our first bigger success, which reached over a million visits. I was responsible for map creation, scripting obstacles on the map, and later on, maintaining the game by addressing the gameplay issues, adding new maps and features. Monster Simulator - 4.0M - That was the game where my skills both as a game developer and designer were put to the test. My main contribution was planning the map, building breakable props, and helping with making a weapon system. Despite its age, it still has its own active group of players. Legends Tycoon - 1.1M - Our first attempt at creating a Tycoon game. I made tycoon mechanics for this game and was responsible for dividing the map we've all created for our other game, LegendsRP (which is not available at the moment) to repurpose it for the Tycoon setting. Additionally, I was put in charge of map expansions, like Dojo and Ruined Fortress places. Other than that, I made Mounts and a Raid system. Despite having not that many visits compared to other games, it was fairly profitable via our smart monetization tactics.
Vetted Unity developer in Poland (UTC+2)
**Full-stack software engineer.** - Backend specialist for 5 years at S&P and Banqsoft. - Mobile specialist for 7 years with Diversido, Noble Muffins and other clients. - Professional experience with React, TypeScript, C++ and Java. I got my start when I took over IT at a horse trailer dealership to gather money to move to Europe. At S&P, I took our team's first two microservices from zero to production. I later served as scrum master, and was given a technical excellence award for my work in SQL optimization. As a game developer, my Turbo Slicer product has been featured repeatedly by the Unity Asset Store. I wrote a finite element analysis kit for PlayWay S.A. to manage building collapse for the games Construction Machines 2016, Demolish & Build 2017 and Demolish & Build 2018. As a mentor I will solve your problem and explain it with patience. My favorite highlights from my time here: * Helped an experienced engineer build a Gtk-based UI for an industrial control unit. * Helped an entrepreneur deliver a Unity-based VR demo to customers and investors. * Debugged problems of concurrency, thread safety and asynchronous IO in iOS apps. * Lead a student through correct authoring of a filesystem driver. I check Codementor daily. Write me and let's get something done!
Vetted Unity developer in Poland (UTC+2)
๐ฅTech Enthusiast, Full-Stack Web Developer with Extensive Back-End Knowledge and Broad Software Development Experience, including Game Dev, Web3, AI. As a strong advocate for functional programming (FP), I believe in building highly modular and reusable code that is clean, concise, readable, testable, and maintainable giving me peace of mind, happiness and an edge over object-oriented programming (OOP). I am curious, creative, and a perfectionist who is always seeking to learn and experiment with new frameworks, libraries, and programming approaches. As a Full-Stack developer, I have successfully implemented Multipage (MPA) and Single-page (SPA) applications in various domains, including E-commerce, Manufacturing, Technology, Healthcare, Finance, and Wholesale, for large enterprises such as Procter & Gamble, Sage, and Sanofi, receiving positive feedback from satisfied clients. As a Front-end Developer, I have a total of 5 years of experience in Vue, Svelte, React, and SolidJS. Additionally, I am a Certified Sitecore Developer with 8 years of experience in the .NET(C#) stack. I have worked in agile remote teams of 5 to 10 members and have experience working independently.
Unity developer in Poland (UTC+2)
I am a full-stack web and game developer with experience in React with Redux and RxJS, Node.js with JavaScript and TypeScript, C# and [ASP.NET](http://asp.net/), and game engines like Godot and Unity Engine. I have worked on AI-powered web apps/games and retail software. Authorized to work in the US for any employer.
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