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I'm a freelancing game developer with specializations in both Unity3D/C# and HTML5/JS/WebGL and a master's degree in International Media and Computing. I have developed projects in Unity3D for desktop, Android, iOS and WebGL, worked on VR projects, created web-based games and applications in JavaScript, organized workshops on game development for kids and lectured a Unity3D beginner's course at the HTW Berlin. My passion for game development shines through while I'm off the job too: I co-founded the monthly Berlin Mini Game Jam which I co-organize for over 8 years now and I create a lot of game prototypes and smaller games in my free time. Years of experience make me very fast at rapidly sketching out game ideas into prototypes. My curiosity and my eagerness to learn new things ensure that I'm staying up to date with recent developments and technologies. I love experimenting, be it with gameplay or with technology. I've worked with Augmented and Virtual Reality, alternative input methods (e.g. huge multitouch tables with object recognition, Microsoft Kinect, Leap Motion, voice-controlled games) and I've built alternative controllers and game installations myself. I like making generative art and I am also pretty interested in AI, electronics and the maker movement in general. Portfolio: http://portfolio.dragonlab.de
I'm a professional game developer using Unity3d and unreal engine, I have more than 9 years experience of making games for all different platforms such as mobile "Ios and Android", Oculus, Facebook, and desktop. I have good knowledge of how to implement different features like online multiplayer, game mechanics, physics, and AI. I worked on different game genres like action, adventure, puzzle, social games and causal games. Hence I know how to integrate social media, Firebase, in app purchase, ads and more sdks. Finally I have good experience with virtual reality projects, games, virtual tours, architecture visualization, and trainings, using Oculus rift, Oculus quest, htc vive and others.
With over 7 years of experience in game development, I have specialized in Unreal Engine development and project management. I have a strong background in programming, optimizing game systems, and leading teams to successfully deliver projects across various platforms. My career aspirations include continuing to work with cutting-edge technology in the gaming industry, particularly in roles where I can drive innovation and mentor others, contributing to the future of immersive gaming experiences.
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