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Want to expand your Unity development team in the Philippines? Here are some of our top remote senior Unity developers in the Philippines for you to browse, interview, and hire.
I'm Don, a game developer with over a decade of experience in the industry. Currently, I'm working as a Frontend Developer at Play 'n GO using TypeScript as the main language. Previously, I've led engineering teams and contributed to award-winning indie titles like Viewfinder at Sad Owl Studios and Goblin Stone at Orc Chop Games with my expertise in Unity.
I am a game developer with more than 6 years of experience un Unity3d. My recent project was a WebGL blockchain games created in Playcanvas using Javascript. Here are some of my work: https://www.dropbox.com/scl/fo/im81pz0p0objpo52av6am/h?rlkey=a36ng4zb8meqw9yfn8955mrs4&dl=0 Thank you!
**Behance:** https://www.behance.net/rexcelcariaga **LinkedIn:** https://www.linkedin.com/in/rexcelcariaga/ **Please message me a week in advance to book a consultation here in codementor** - More than 10 years of supervisory experience in desktop and mobile game development with international research experience. Excellent ability to conceptualize gameplay design with an emphasis on user experience and the psychology of game patterns. Key strengths include agile project management, process optimization through the evaluation of new technologies including augmented reality, virtual reality, and mixed reality development platforms. - As a proud professor of game development, my students have successfully landed a job in the game industry GameLoft, Casual Connect, Aarki, Inc., and BoomZap entertainment. My e-courses about game development in Udemy, SkillShare, and Youtube have garnered over 1000 students worldwide. - I have also conducted several talks and workshops. Among one of them was at the Pocket Gamer's Connect Conference in London, the biggest mobile games show in Europe, where I conducted a talk about UX in Mobile Game Design. I was also one of the online speakers of the 2020 Swiss Society of Virtual and Augmented Reality Conference in Zurich, Switzerland where I discussed AR/VR development using a low-powered computer.
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