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Vetted Multiplayer developer in the United States (UTC-5)
# Greetings aspiring coders and game developers! I'm a passionate game developer and software engineer with over 12 years of experience, including AAA and Indie studios: Amazon Game Studios (New World), AWS (Game Services), and my own company, Power Proc Studios (Soul Kingdoms). I have a breadth of knowledge across games and non-games, and I'm here to guide you on your coding journey and help you level up your coding skills! I specialize in Unity, however I also have experience with other game engines like Unreal and GameMaker. Whether it's game development or general coding, let's collaborate and write some awesome code together!



Vetted Multiplayer developer in the United States (UTC-7)
A dedicated and results-driven Unreal Engine and Unity Developer with over 11 years of experience in game development, backend engineering, and DevOps. Adept at full stack engineering and game system design, with a strong track record of building reliable, scalable infrastructures for multiplayer games. Highly skilled in C++, Blueprints, custom plugins, cloud services, and CI/CD pipelines. Proven Leadership & Project Management: Successfully led both game development and DevOps projects, from initial design to deployment, ensuring quality and on-time delivery for complex multiplayer games. Expert in Cross-Platform Game Development: Spearheaded the porting of games across multiple platforms, including Xbox, PlayStation, Nintendo Switch, Android, and iOS, delivering consistent performance and user experience. Advanced Backend & Cloud Engineering: Designed and implemented scalable backend systems for multiplayer games using cloud services such as Google Cloud and AWS, ensuring high availability and low-latency gameplay. CI/CD Pipeline Optimization: Built and maintained automated pipelines using Jenkins, TeamCity, and Kubernetes, streamlining development workflows and reducing deployment times for game builds and updates. AI & Game Mode Innovation: Developed dynamic AI systems, matchmaking algorithms, and innovative game modes, enhancing player experience and engagement in multiplayer environments. Indie Game Success: Developed "Voidwalkers: The Gates of Hell," managing all aspects of the game, including game design, art, networking, and community feedback, leading to successful player engagement and steady growth on Steam.
Vetted Multiplayer developer in Canada (UTC-5)
Extensive Experience: Over 15 years of expertise in 3D and virtual reality game development and design. And 10 years of Full-Stack Developer experience. Project Contributions: Proven track record with successful projects such as Backyard Archery VR, The Missing Few, Population One VR (including top-level designs like Cargo), and Hangry. And coming soon Operation Athena. Technical Proficiency: Skilled in Full-Stack game development, blocking, modeling, programming, texturing, lighting, and creating immersive environments and much more. Collaborative and Innovative: Self-motivated, strong team player who thrives on new ideas and experimentation, eager to inspire and share insights with teammates.
Vetted Multiplayer developer in the United States (UTC-5)
[https://rafaelzuniga.tech/](https://rafaelzuniga.tech/) Top Rated | Lead Game Developer (AA+ Level) | 8+ Years Experience | Clark University CS Graduate | Mobile Full-Cycle Specialist | Detail-Driven Technical Architect ✅ Tech Stack Highlights Game Development: Unity3D, C#, Visual Studio, Android Studio, Xcode, LibGDX, Java Backend & Cloud: PlayFab, Azure Functions, AWS (Lambda, API Gateway, IAM, EC2, Secrets Manager, Redshift), Photon Engine Analytics & Messaging: Firebase GA4, Unity Analytics, DevToDev, Firebase Cloud Messaging, Facebook SDK Ad Tech & Monetization: AdMob, Unity Ads, AppLovin, AppLovin MAX (mediation), Kochava, in-game world ad systems Web3 Integration: ERC-20 Smart Contracts, ChainSafe, Moralis Tooling & Workflow: Figma, Notion, Jira, Trello, Git, SourceTree, Plastic SCM Unity Systems: Cinemachine, Native UI, Character Controllers, A\* Pathfinding, Tween systems, mesh deformers, FBX/OBJ handling, Unity Asset Store integration ✅ AGILE GAME DEVELOPMENT I bring the experience and leadership needed to deliver high-quality solutions with speed, clarity, and adaptability. I'm equipped to handle both large-scale Unity projects and smaller prototypes, tailoring my approach to meet each project's specific goals and constraints. Whether building solo or integrating with teams, I focus on clean architecture, scalable systems, and long-term maintainability. ✅ MOBILE APP INDUSTRY I specialize in high-performance mobile development, from core systems to monetization strategy. My work spans KPI-driven development, ad mediation (bidding & waterfalls), advanced A/B/C/D testing structures, and handling the edge cases of Google Play / App Store deployment pipelines. ✅ Advanced Design & Monetization Strategy Beyond implementation, I understand how to structure systems that scale — including player segmentation strategies, data-driven content tuning, and optimization techniques that align retention, engagement, and monetization without compromising player experience. ✅ Currently Learning - Unity Dots Development - Unity3D Oculus Quest 3 Mixed Reality Development Academic Background (CS & Math, Clark University) Courses: Assembly Language, Automata Theory, Theory of Computation, Software Engineering, Machine Learning, Computer Vision, Algorithms, Discrete Math, Linear Algebra, Numerical Analysis




Vetted Multiplayer developer in the United States (UTC-5)
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.

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Arc offers pre-vetted full-time and freelance developers skilled in every programming language, framework, and technology. Look through our popular remote engineer specializations below.
In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.
Depending on the stage and scale of your product and services, you may need to hire a Multiplayer developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Multiplayer developers can help keep your website up-to-date.
To hire a Multiplayer developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.
Arc offers three services to help you hire Multiplayer developers effectively and efficiently. Hire full-time Multiplayer developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Multiplayer developers in 72 hours, with weekly payments.
If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Multiplayer developers.
Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Multiplayer developers for your company, and let Arc handle the logistics.
There are two types of platforms you can hire Multiplayer developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Multiplayer developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.
If you’re looking to hire the best remote Multiplayer developers, consider niche platforms like Arc that naturally attract and carefully vet their Multiplayer developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Multiplayer developers.
Some factors to consider when you hire Multiplayer developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.
Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Multiplayer developers for hire.
Writing a good Multiplayer developer job description is crucial in helping you hire Multiplayer developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.
Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.
Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Multiplayer developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.
For a comprehensive guide on how to write an attractive job description to help you hire Multiplayer developers, read our Engineer Job Description Guide & Templates.
The top five technical skills Multiplayer developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of testing and debugging.
Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Multiplayer developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Multiplayer developers to keep up with evolving technology and requirements.
You can find a variety of Multiplayer developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Multiplayer developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Multiplayer developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.
In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled engineers in various different time zones and countries for you to choose from.
Lastly, our remote-ready Multiplayer developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.
Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Multiplayer developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Multiplayer developers.
Every Multiplayer developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.
Not only can you expect to find the most qualified Multiplayer developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.
Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Multiplayer developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.
While Arc has a strict vetting process for its verified Multiplayer developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Multiplayer developers, you can rest assured that all remote Multiplayer developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.
Arc pre-screens all of our remote Multiplayer developers before we present them to you. As such, all the remote Multiplayer developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Multiplayer developer in 72 hours, or find a full-time Multiplayer developer that fits your company’s needs in 14 days.
Here’s a quote from Philip, the Director of Engineering at Chegg:
“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”
Find out more about how Arc successfully helped our partners in hiring remote Multiplayer developers.
Depending on the freelance developer job board you use, freelance remote Multiplayer developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Multiplayer developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.
When you hire Multiplayer developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.
According to the U.S. Bureau of Labor Statistics, the medium annual wage for developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.
Your remote Multiplayer developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.
For more frequently asked questions on hiring Multiplayer developers, check out our FAQs page.