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Graduated in Computer Science โข 15+ years of relevant experience with .NET C#, Java technologies on JavaSE, JavaEE, JavaME platforms and Object-Oriented Analysis and Design with UML, including applying design patterns; โข 12+ years of relevant experience with Adobe Flash technologies; โข 20+ years of experience in game development and studying game engines (Unreal, Torque, Unity, Shiva), game UI, and shaders for PC and Mobile. โข Experience working with UML, RUP, XP, MSF, SCRUM and CMMI processes; Specialties: Adobe Flash, Flash lite, Flex, AIR apps with Actionscript 2 and 3, C, C++ (windows mobile integration and Symbian) and Assembly (z80), C# Windows form and ASP.NET, J2ME specialist and J2SE senior, Interoperability .Net/J2EE, HTML, XML Unity
Software developer with 20+ years in the virtual reality, console gaming and mobile industries. A quick learner who excels at working independently and supporting groups, with experience in developing in Unity, C#, C++ and Java. Some of my past work has included: โข Developing VR and Networking applications in Unity โข Porting games to Switch, XboxOne, PS4 and PSVR โข Setting up analytics systems and visualization for games and online storefronts โข Software tools and processes to support application development, QA, build and release โข And much more!
\- Currently experimenting with procedural generated worlds. \- Half time lecturer at Middlesex - SAE university in Dubai and other half time freelancing projects and working on packages on the Asset Store \- Worked as Core Developer for a chilean company that creates simulators for training workers on mining areas. \- On my free time I work on personal projects, some of them are in the Unity asset Store. \-Worked at Unity Technologies as Doc Engineer; Created a parser that translates all the Examples from JS to C# and Boo with the creator of Boo. \-Helped with QA testing on the debugger for 3.x Checkout my page! http://www.pencilsquaregames.com/blog/ Publications โข Physical space performance mapping for lenticular lenses - CGI 19 โข Design & architecture of a Multi-user VR system with lenses - Salento AVR โข Pixel spread correlation with lenticular lens efficiency on multi-user VR displays - WSCG19 โข Maximizing lenticular lens performance on Multi-user VR displays - Laval 19 โข Multi-user display systems, compendium of the state of the art - E.I 19 โข POTEL: low cost realtime virtual pottery simulator - Laval 16 Skills: โข Pro๏ฌcient in Unity3D โข Familiar in software development using C++. โข Familiar with C, Java. โข Pro๏ฌcient with GNU/Linux, MS Windows, Mac OS X. โข Familiar with OpenGL. โข Proficient with UnityScript and C# Honors and Awards: โข Won community choice with Potel. A Pottery Simulator for VR on the Leap Motion 3D jam 2015 โข Participated in the Unity Awards 2008 with Indie Ri๏ฌs. โข Participated in the Unity Awards 2008 with Project Cloudwitch. โข Premios GEMIS 2004 (Category: Data Structures and algorithms) โข Premios GEMIS 2005 (Category: Data Structures and Algorithms) Specialties: Software Development
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