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Top Unity developers available to hire in North America:

Unity developers in North America - Adam T.
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Adam T.

Vetted Unity developer in Canada (UTC-7)

I've developed games in Unity for 6 years. I rock-climb in my spare time. I currently run a small indie game studio, check out the website for details! [https://uraniumgames.gg](https://uraniumgames.gg/)

Unity developers in North America - Bret B.
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Bret B.

Vetted Unity developer in the United States (UTC-5)

I am a game developer, web developer, musician (and cat dad!) living in Philadelphia, PA. I have been developing video games in a professional capacity for over 10 years. I have released four games independently through my studio, Vashta Entertainment, and another while employed at American Reading Company. In all cases I served as the only programmer. Most of these games were developed using Unity and C#. I also have over 6 years of experience developing web apps as a full-stack developer using PHP, C#, Node.JS, Docker, and MySQL.

Unity developers in North America - Ethan S.
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Ethan S.

Vetted Unity developer in the United States (UTC-7)

I specialize in Unity VR/AR development. However, I'm highly adaptable and am generally capable working on any interesting tech related project. Keep in mind that I'll charge more if it's something outside my expertise. Let me know if there's a project you want me to work on! Portfolio: ethansoo.xyz Prior Projects & Clients: https://docs.google.com/document/d/1ii5qUvPd0sIYq9OoQMXnW8NySKiIK1ZyUjE--kk1JEM/edit Expertise: 2+ years mentorship & leading workshops on programming, game development, and VR development using Unity. 3+ years of practical experience on Codementor Experience with 10+ programming languages & various tech stacks including Java, C#, Python, Swift, C, C++, Scala, Rust Credentials: Udacity VR Developer nanodegree graduate Founder of Cupertino Game Development Club

Unity developers in North America - Kevin T.
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Kevin T.

Vetted Unity developer in Canada (UTC-5)

Full stack, mobile app, hardware engineer and blockchain developer. Certified PMP with a decade of proven software development leadership. I'm your one-stop-shop for advanced technologies! It was through a combination of The Audio Recording Academy ([TARA.ca](http://tara.ca/)), Ottawa Community Loan Fund ([OCLF.org](http://oclf.org/)), Invest Ottawa ([InvestOttawa.ca](http://investottawa.ca/)), N-VisionIT ([betterwebsites.ca](http://betterwebsites.ca/)), Carleton University ([carleton.ca](http://carleton.ca/)) and many others that I have built the breadth of skills needed to provide high quality mentorship to my students. I'm very happy to have the resources necessary to excel at my job teaching and helping people get their projects finished. Among other great experiences; I was lucky to spend 5 years working with 2 former winners of Top 40 Under 40 awards (as ranked by the Ottawa Business Journal) as a project manager and lead developer within a contract web and mobile applications development firm. While as a CodeMentor on this platform it's important that I've spent years working remotely with many teams of skilled developers, designers and system administrators to build a wide variety of tools for solving specific business challenges there's more to the story. I've also worked with musicians, event planners, studio managers and other artistic types in a wholly creative setting. While I do help with building marketing, sales and promotional websites my preference is for complex systems with multiple stakeholders exchanging highly detailed data. When these systems are designed and integrated really well ā€“ the labor savings or increased insights for the involved organizations can be huge. Above it all; I'm a maker looking for a challenge. I have built Arduino microcontrollers speaking Bluetooth to native Android applications, set up commercial websites using all sorts of different CMS systems, set up hybrid web apps compiling to either iOS or Android, programmed a variety of non-trivial smart contracts and all sorts of complicated combinations of the above. Lately; my work day typically consists of working directly with clients who are trying to solve a specific business concern or a hobbyist/entrepreneur working on a passion project. Often they just don't have the on-hand skillset to get it done and need a flexible helper who can step into many different rolls as needed for a project. You'll find that if we can agree on a project scope, price and deliverables that I'm very passionate about achieving the deadlines we agree on. I've worked separately as both lead developer on complex projects and project manager on similarly complex projects. This allows me to confidently estimate for how long work is likely to take. I try to provide buffer time for delays or mistakes; but if time does run low or there are competing objectives I make sure they're communicated early and risk points are identified. During the academic season I like having the opportunity to work with new developers where I can help them to either understand then solve a problem or get an unnecessary roadblock out of the way so they can get back to solving the problem rather than fighting one of the many frustrations of learning how to think like a programmer. I look forward to hearing more about your project and discussing how I can help make it into a reality.

Unity developers in North America - Dom D.
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Dom D.

Vetted Unity developer in Canada (UTC-5)

Serverless technologies (especially AWS one) offer cheap and scalable solutions to any client developer (Web or mobile). Doing it right with IaaS is still however difficult. I'm looking forward to sharing my know-how to boost developers productivity.

Unity developers in North America - Kunal D.
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Kunal D.

Vetted Unity developer in Canada (UTC-5)

Through my journey as a developer, I have helped 150+ clients with their development projects across several Technologies including **Python, C++, JAVA, Unity Game Development**. Due to my strong understanding of Data Structures and Algorithms along with programming fundamentals, I can quickly learn any new language and concept which enables me to design and develop production-level systems. My mantra is to enhance my knowledge with practical applications. I focus on writing simple, clean, consistent and beautiful programs by prioritizing a well-thought design to ensure that they are easier to debug and maintain.

Unity developers in North America - Michael U.
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Michael U.

Vetted Unity developer in the United States (UTC-5)

Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.

Unity developers in North America - Amar C.
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Amar C.

Vetted Unity developer in the United States (UTC-6)

Experienced in game development/design for more than 15 years. Building casual, social and mobile games across multiple platform & languages for companies like BigFish Games, Zynga, and Microsoft. Advices various companies in architecting scalable solutions across multiple platform, including iOS, Android, VR|AR, PC, MacOS, Web and more. Passionate about emerging consumer technology like VR/AR and conversational AI through NLP. Tech Skills: ā— Mobile, VR|AR, Unity3d, iOS, Android, Samsung, Gear VR, HTC-Vive, Oculus, Magic Leap ā— Game Engines: JMonkey, Cocos2D, ThreeJS, GameMaker, Defold, PixiJS, PlayCanvas, Unity3D, Unreal ā— Objective-C, C#, C/C++, AS3, Java, Flex/MXML,HTML5/CSS3, WebGL, ReactNative ā— Oracle & SQL ,Ruby on Rails, HTTP/REST , JSON/XML, AWS, Azure PlayFab ā— Ad N/W, Social, Identity Mgt, Analytics , Backend integrations, SDK development Soft Skills: ā— Hiring, Leading, managing high performance engineering teams ā— Agile, Scrum, Lean and test driven development and methodologies ā— Experience working effectively with executives , QA, PM, Art, Design, external teams ā— Keen eye for UI/UX, Design , performance and quality of the products ā— High volume taxonomy, analytics, AB testing, Localization, Payments

Unity developers in North America - Loren H.
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Loren H.

Vetted Unity developer in the United States (UTC-7)

Game and Curriculum Developer with 4 years of teaching, lessons, and application. over 10 years of coding experience. Recognized in internal training videos by the CEO of the company for their stand-out performance. Self-taught and self-driven in work and personal knowledge. Focused on Data Oriented Programming, Functional Programming, Object Oriented Programming, and game development and design systems backed by various personal projects dating as far back as 2002s Warcraft 3 modding, RPG Maker, and Roblox. Headed development of a highly popular battle arena game in Roblox. Engine agnostic when it comes to game development having a wide range of skills in different engines. Has a lot of knowledge in multiple game development disciplines.

Unity developers in North America - Patrick S.
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Patrick S.

Vetted Unity developer in the United States (UTC-4)

If you are looking for someone that values creativity, collaboration, and commitment to quality, your search is over! I am a developer that loves a fast-moving environment that breeds creation from concept to finished product including, coding, programming, audio, design, production, and visual arts. I thrive and love any new programming challenge that comes my way! My versatile background in Unity Programming, Game Design, 3D Modeler, QA Tester, UI Designer, and overall Software Development makes me the perfect professional for start-up companies or well-established organizations. Having worked in Unity 3D since 2013, and I understand every aspect of its layout. I am well versed with C# and have experienced success with C++, Java, Github, and PostgreSQL. I also have familiarity with OOP and Agile development. I have successfully programmed a game for Android in Unity3D, and I can translate complicated requirements into clean and efficient code. I am self-motivated and comfortable with deal with the ambiguity of early-stage product development and testing. I also possess strong problem solving and algorithm development skills. With my positive attitude and ability to receive and provide objective feedback, I work well within a dynamic, cross-discipline, and iterative team environment. A portfolio with the games that I have worked on can be found at patricksmithwork.carbonmade.com. I also have some Unity programming samples at https://github.com/Rippersmith/Programming-Portfolio To learn even more concerning my robust skill set and background, please feel free to contact me via LinkedIn, or email at patricksmith6149@gmail.com

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