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Iโm a Game Producer with 15 years of experience in the industry, 8 of which I spent leading and managing projects. I am adept at concept / mechanics / level design, technical documents creation and management, scriptwriting and storytelling, content planning, marketing, 3D modeling using Blender, game development using Unity and C#, and a side dish of storyboarding, concept art, localization / translation, QA testing, video editing, sound design and community management. I can also adapt to other technologies such as Phaser, Unreal, JavaScript, TypeScript, HTML5 and SQL. I am fluent in Spanish (my native language), English (native level) and Japanese (N2).
With about 7 years now of experience as a game developer, I have seen and worked in many types of projects and teams. From small indie 2 person teams doing prototypes for a government fund to big projects in 500+ employeeโs companies, I find my sweet spot in small effective strike teams of 10-20 persons. I have worked most of the time as a remote dev, adjusting to absurd time zones to be able to be part of the team and deliver great products. I am a very hardworking person that will do and learn whatever is needed to complete the task at hand. I am much focused, goal oriented and have led multi-disciplinary teams to successfully finish complex projects, as well as owned many features and saw them to completion. I am always learning and I am not afraid of asking for help or advice and will always be truthful about the knowledge I have and mostly about the one I donโt have, as I believe that the only way to gain knowledge is to first know what I donโt know. I am a great team player but also know how to work effectively alone. I am not competitive and know how to give and receive constructive feedback. I have a deep respect for the craft and a true love for the art that are videogames, and hope to be part of the development of great ones.
I'm Ariel Isaack, an architect graduated from the University of Buenos Aires (UBA). I am constantly challenging the boundaries of the profession, design, and the implementation of new technologies. My passion for Mixed Realities, VR/AR, Real-Time Rendering, and the Metaverse led me to co-found DIARC Studio, a multidisciplinary hub where, alongside a team of professionals, we create valuable digital experiences and assist individuals and companies in developing their own digital experiences. I'm a university professor, self-taught musician, and an avid enthusiast of audiovisual projects. I enjoy spending quality time with my family, friends, and work teams. I have a keen interest in forging new professional connections with people from around the world. In Eduardo Galeano's words, I found a phrase that resonates with both my personal and professional vision: "Utopia is on the horizon. I walk two steps, it moves two steps away, and the horizon runs ten steps further. So what is utopia for? It is for that, for walking.
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