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Experienced software engineer with a demonstrated history of working in the games industry. Skilled in mobile apps with Unity 3D engine, tooling, team leadership and Scrum project managing. Strong programming background with a BCS from University of Sao Paulo (USP), Brazil.
It is a fact that the software industry is constantly changing and if a developer is sick of learning, they're in trouble. I know every problem has tools that can provide a solution. But instead of using a one-solution-for-all mindset, I analyze and address each problem separately before deciding which tools to use. This approach is reflected in the way I've built my career and in the quality of products I've worked on. I love software development in general, but I find the mobile scene stimulates growth throughout the industry and is the space to be in. Also, I believe there is a marriage between elegance and practicality in creating apps that hugely impact end-users. Providing simple yet effective products is what gives me a sense of achievement. Never stop learning.
Hi! My name is Luiz and I'm a 2D game artist and animator from Brazil. I've been working on the creative industry since 2008, starting as animator, and eventually moving to games in 2016. For the past 6 years I've been working on mobile games, from smaller casual games like the Evolution series at Tapps Games, to big live ops multiplayer games like ZOOBA and War Machines at Wildlife Studios. I love everything about the process of making games, as well as art in general, so I've worked as a generalist for a good amount of time, creating concepts, final assets, animation, UI (and even a little UX) and marketing art for multiple projects. At present I'm working as Motion Designer alongide Visual Designers and VFX artists to animate the UI of our games in Unity. I'm looking for new opportunities to work with talented people, specially as a Game Artist or Animator for either mobile or console games. **My online Portfolio can be found here:** **https://luizpetronilho.myportfolio.com/**
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