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**About Me** I'm a Game Developer with over 7 years of experience in Unity and Godot. I have self-published several Android games, and for the past two years, I've been working as a freelance developer, building complete games and prototypes for clients. With a strong sense of what makes a game fun and marketable, I aim to turn your ideas into successful projects. **What I Can Do for You:** * Develop your prototype, MVP, or full game * Assist in scoping your project * Refine your game ideas and create a detailed development plan **Portfolio** Take a look at some of the games Iโve solo developed: [My Portfolio](https://baurawson.github.io/portfolio/)
I'm Ariel Isaack, an architect graduated from the University of Buenos Aires (UBA). I am constantly challenging the boundaries of the profession, design, and the implementation of new technologies. My passion for Mixed Realities, VR/AR, Real-Time Rendering, and the Metaverse led me to co-found DIARC Studio, a multidisciplinary hub where, alongside a team of professionals, we create valuable digital experiences and assist individuals and companies in developing their own digital experiences. I'm a university professor, self-taught musician, and an avid enthusiast of audiovisual projects. I enjoy spending quality time with my family, friends, and work teams. I have a keen interest in forging new professional connections with people from around the world. In Eduardo Galeano's words, I found a phrase that resonates with both my personal and professional vision: "Utopia is on the horizon. I walk two steps, it moves two steps away, and the horizon runs ten steps further. So what is utopia for? It is for that, for walking.
I am a dedicated Software Developer with 2 years of experience and a diverse skill set. I possess proficiency in Unity and Godot, complemented by a solid understanding of technologies such as C, C++, Rust, C# and .NET. My operating system of choice is Bazzite, a custom image built upon Fedora Atomic Desktops. My enthusiasm extends to Free/Libre and Open Source Software (FLOSS) and Open-Source Hardware (OSH). Driven by a desire for excellence, I am commited to continue evolving as a developer.
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