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I'm a Telecommunications Engineer with a passion for programming. I'm a specialist in Video Processing and Real-time graphic generation. I am, expert in .NET (mainly C# and VB), C++ (including C++/CLI) and various forms of scripting, as well as render technologies (Unity, Unreal Engine, OpenGL, GDI+) and AI environments (tensorflow, python). I have been using my different skills to develop applications to train deep learning models using synthetic images with very good results.
I excel as a gameplay programmer in adaptable team settings, adept at handling diverse responsibilities. Guiding the development of Wukong alongside PlayStation Talents stands out as a significant achievement early in my career. Navigating the complexities of console game development, was one of the main challenges that we overcame to successfully launch our debut commercial title. Transitioning to SandBloom, I oversaw the optimization of DEEXIT for Sony platforms, ensuring high-quality delivery despite budget constraints. My recent experience with NimbleGigant further enriched my skill set, where I contributed as a UI developer for a Football Manager Simulator. Though the project was ultimately discontinued, I gained valuable insights into Unreal Engine 5's Slate system, solidifying my expertise in game development. Now, I eagerly seek new opportunities in Gameplay Engineering, eager to contribute my skills and explore the realms of AI in gaming.
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