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Top remote Godot Engine developers and experts available to hire:

Remote Godot Engine programmer - Douglas T.
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Douglas T.

Vetted Godot Engine developer in the United Kingdom (UTC+1)

Hello! I'm a game developer who's self-published a few indie games, mainly using the Godot Engine. One of them made it to the Switch (probably my biggest claim to fame). I absolutely love tutoring and mentoring – if you're making a game with Godot, hit me up! I'm also free to take on freelance jobs, both with Godot and generic Go/Python.

Remote Godot Engine expert - Loren H.
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Loren H.

Vetted Godot Engine developer in the United States (UTC-6)

I'm a self-taught game developer and programming instructor. With my name on three published titles (Land of Screens, Half-Past Fate, Bow Battle Arenas), I have experience working in a small studio setting under Serenity Forge and Denis Entertainment Inc. I got my start 20 years ago creating popular niche games using Warcraft 3 and the Lua based coding syntax under the online gamer tag: Titanhex (We all had one). I also built up coding logic using multiple titles from the RPG Maker series, and gave back by producing several tutorials for the engine on game engine forums and Youtube. (https://www.youtube.com/user/Titanhex/videos) I've spent several years recently focusing on Unity and using the Unity Editor to build more complex 3D Games, as well as experimenting with the Python language, Lua, and Roblox to build and expand game development. I've even taken a brief foray into Unreal Engine. I've learned to develop for VR, Mobile, Console and PC. My thirst for knowledge is unquenchable, and I've practiced 3d modeling, photoshop and pixel art as well. I'm familiar with a wide range of industry standard development tools, techniques, paradigms and practices in game development and Unity development both in terms of coding and designing. I've built and taught game development in Unity, Unreal Engine, RPG Maker, Roblox, Godot, and more. I consider myself software agnostic. I'm self-taught in Lua, C#, Python, Javascript, Blender and Java at different levels for each. I teach most of them at a high level, and enjoy building programs and working within engines. Infact, one of my core abilities is in teaching others, but my true passion is in game development, where I spend my free time focusing. I have over 1500 hours of lessons taught building games with Lua & Roblox, over 600 hours of lessons taught in Unity, and over 300 lessons taught in Python, over 100 in Unreal Engine and 100 in Godot. That's not even including the thousands of hours spent on independent research, reading purchased e-books from many authors, and building my own projects and participating in game jams. When it comes to teams I'm cooperative and focused on helping others. I'm also self-sufficient, and know how to find answers. I use communication to build rapport, which is something I seek in my work environment, rapport with my fellow workers, and to exchange ideas, solutions and direction. I'm a potent leader, and often excel in such positions.

Remote Godot Engine coder - Maksym M.
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Maksym M.

Vetted Godot Engine developer in the United States (UTC-7)

Sr. Software Engineer and Team Lead with 10+ YoE designing and developing software solutions of fin-tech, blockchain, social media and web-based applications. Established client-server and server-server infrastructure, including CI/CD processes using Github Ci/CD, Jenkins and Helm. Managed dashboards for real-time data and analytics using Angular and React + Grafana/Prometheus/NewRelic. Raised projects standards focusing customer success. Built products from scratch, implemented across 20+ projects with up to 80-85% test coverage using Jest. Developed optimized technical architectures, enhancing user engagement and reducing system failures. Aims to utilize proven technical and collaborative leadership skills to innovatively build scalable products aligning with business objectives.

Godot Engine developers developer - Maksym M.'s portfolio image
Godot Engine developers developer - Maksym M.'s portfolio image
Godot Engine developers developer - Maksym M.'s portfolio image
Remote Godot Engine programmer - Filip B.
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Filip B.

Vetted Godot Engine developer in Croatia (UTC+2)

As of writing I have about 5 years of professional experience working as a Software Engineer on business applications and games in 2D and 3D. In addition to that I havbe worked on a lot of personal projects. I am self-motivated, disciplined and get along with others great. I never get discouraged by challenging situations but I also don't just bang my head against the wall endlessly, I know when to ask for help. In my spare time and for fun I pretty much just work on a side project or spend time with my family and I especially love winning against my wife in board games. Please do note that I love to learn and whatever is needed for the job but is not currently in my toolset I will gladly learn and apply in record time!

Remote Godot Engine programmer - Jonatas O.
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Jonatas O.

Vetted Godot Engine developer in Germany (UTC+2)

I’m a multidisciplinary software engineer passionate about turning ideas into high-impact products—whether immersive games or scalable web services. As the technical lead for Capicart, I guide architecture, coordinate cross-functional teams and ensure we ship robust, user-centric solutions on time. What I do best: 🎮 Game Development (Rust & Bevy Engine) – From prototyping mechanics to polishing visuals, I build performant, data-driven experiences. 🌐 Web & API Engineering (Python/Django, Flask, FastAPI) – I design and implement scalable REST/GraphQL services, backed by PostgreSQL, MySQL, MongoDB and Redis. ☁️ DevOps & Infrastructure (AWS, GCP) – Terraform, Docker, Kubernetes, CI/CD pipelines (GitHub Actions, CircleCI) and monitoring (Prometheus/Grafana) for bulletproof deployments. ⚙️ Full-Stack Integration (Vue.js, Nuxt.js, Svelte, TypeScript) – I craft intuitive, responsive front-ends that seamlessly consume APIs. 🚀 Leadership & Collaboration – Mentoring engineers, running agile ceremonies, and translating stakeholder needs into clear technical roadmaps. Core strengths: TDD & automation (Pytest, Coverage.py, Celery), asynchronous architectures, container orchestration (K8s & Swarm), and continuous performance tuning. If you’re seeking a hands-on leader who bridges game design, back-end mastery and DevOps excellence, let’s connect!

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FAQs

Why hire a Godot Engine developer?

In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.

Depending on the stage and scale of your product and services, you may need to hire a Godot Engine developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Godot Engine developers can help keep your website up-to-date.

How do I hire Godot Engine developers?

To hire a Godot Engine developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.

Arc offers three services to help you hire Godot Engine developers effectively and efficiently. Hire full-time Godot Engine developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Godot Engine developers in 72 hours, with weekly payments.

If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Godot Engine developers.

Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Godot Engine developers for your company, and let Arc handle the logistics.

Where do I hire the best remote Godot Engine developers?

There are two types of platforms you can hire Godot Engine developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Godot Engine developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.

If you’re looking to hire the best remote Godot Engine developers, consider niche platforms like Arc that naturally attract and carefully vet their Godot Engine developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Godot Engine developers.

Some factors to consider when you hire Godot Engine developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.

Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Godot Engine developers for hire.

How do I write a Godot Engine developer job description?

Writing a good Godot Engine developer job description is crucial in helping you hire Godot Engine developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.

Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.

Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Godot Engine developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.

For a comprehensive guide on how to write an attractive job description to help you hire Godot Engine developers, read our Engineer Job Description Guide & Templates.

What skills should I look for in a Godot Engine developer?

The top five technical skills Godot Engine developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of testing and debugging.

Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Godot Engine developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Godot Engine developers to keep up with evolving technology and requirements.

What kinds of Godot Engine developers are available for hire through Arc?

You can find a variety of Godot Engine developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Godot Engine developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Godot Engine developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.

In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled engineers in various different time zones and countries for you to choose from.

Lastly, our remote-ready Godot Engine developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.

Why is Arc the best choice for hiring Godot Engine developers?

Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Godot Engine developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Godot Engine developers.

Every Godot Engine developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.

Not only can you expect to find the most qualified Godot Engine developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.

How does Arc vet a Godot Engine developer's skills?

Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Godot Engine developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.

While Arc has a strict vetting process for its verified Godot Engine developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Godot Engine developers, you can rest assured that all remote Godot Engine developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.

How long does it take to find Godot Engine developers on Arc?

Arc pre-screens all of our remote Godot Engine developers before we present them to you. As such, all the remote Godot Engine developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Godot Engine developer in 72 hours, or find a full-time Godot Engine developer that fits your company’s needs in 14 days.

Here’s a quote from Philip, the Director of Engineering at Chegg:

“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”

Find out more about how Arc successfully helped our partners in hiring remote Godot Engine developers.

How much does a freelance Godot Engine developer charge per hour?

Depending on the freelance developer job board you use, freelance remote Godot Engine developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Godot Engine developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.

When you hire Godot Engine developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.

How much does it cost to hire a full time Godot Engine developer?

According to the U.S. Bureau of Labor Statistics, the medium annual wage for developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.

Your remote Godot Engine developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.

For more frequently asked questions on hiring Godot Engine developers, check out our FAQs page.