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Vetted Unreal Engine UMG developer in Canada (UTC-3)
Avid technologist that loves programming. An expert in requirements gathering, solution design, and implementation delivery, with significant experience in ‘triple-A’ video games on massive, distributed Agile teams, and with scalable Enterprise software development. Programming has always been my passion, starting with Lego Technic at the age of 7. I began creating my own text-based games in C, at the age of 10. I started web development at 13 (HTML, JavaScript, PHP), followed by Half-life and Unreal mod development. I continued working on a diverse array of personal programming projects throughout my 20’s while working for EA/BioWare, formalizing my experience as a ‘Professional’ programmer in 2017 with the University of Alberta. No longer working 60-80 hour weeks, I began freelancing as an Unreal Engine C++ programmer shortly after.
Vetted Unreal Engine UMG developer in Canada (UTC-5)
A Seasoned veteran of the Game Industry with both Indie and AAA credentials and a career spanning over 15 years, Amos is a hardcore game programmer and developer, highly skilled in C++, Unreal Engine and Unity. Amos is the Founder of Frolic Labs, an independent Game Studio based in Toronto. Having worked along with several large AAA teams, he brings technical leadership and deep knowledge of game production workflows and game coding practices. Notable Shipped Titles: * "Marvel Midnight Suns" (Firaxis/2K) - Unreal4 Game Developer. PC, PS5, Xbox SX - 2022. * "Dune Sea" (Frolic Labs/ Joydrop) - Unity Lead Developer. PC, Nintendo Switch - 2020. * "Marvel Ultimate Alliance 2" (Vicarious Visions / Activision) - Unreal3 Game Developer. PC, Consoles - 2009.
Vetted Unreal Engine UMG developer in Canada (UTC-5)
Extensive Experience: Over 15 years of expertise in 3D and virtual reality game development and design. And 10 years of Full-Stack Developer experience. Project Contributions: Proven track record with successful projects such as Backyard Archery VR, The Missing Few, Population One VR (including top-level designs like Cargo), and Hangry. And coming soon Operation Athena. Technical Proficiency: Skilled in Full-Stack game development, blocking, modeling, programming, texturing, lighting, and creating immersive environments and much more. Collaborative and Innovative: Self-motivated, strong team player who thrives on new ideas and experimentation, eager to inspire and share insights with teammates.
Vetted Unreal Engine UMG developer in Canada (UTC-5)
Throughout my career, I have gained extensive development experience and a proven track record of success in various industries. I possess a solid background and expertise in areas such as project management, strategic planning, and team leadership. As a seasoned professional, I have successfully led cross-functional teams, overseeing complex projects from start to finish. My effective communication and collaboration skills have been instrumental in driving the successful execution of numerous initiatives. I pride myself on my ability to understand market trends, competitive landscapes, and customer needs, allowing me to develop and implement innovative strategies. I continuously seek opportunities for growth and optimization, striving to improve efficiency and profitability. In addition to my technical skills, I have a natural aptitude for inspiring and motivating teams, creating a collaborative work environment that maximizes individual potential. Building strong relationships with clients, partners, and colleagues has been key to my success in delivering exceptional outcomes. Skillset of languages, technologies, and systems: \- PHP, Liquid \- JavaScript, React, NextJS, Nuxt, jQuery \- HTML, CSS, Bootstrap, Tailwind, Material \- WordPress, Drupal, CodeIgniter, Storyblok, Contentful \- WooCommerce, Shopify, Magento \- Unreal Engine 5 \- Linux, Windows and Mac OS
Vetted Unreal Engine UMG developer in Canada (UTC-7)
Graduated in Computer Science • 15+ years of relevant experience with .NET C#, Java technologies on JavaSE, JavaEE, JavaME platforms and Object-Oriented Analysis and Design with UML, including applying design patterns; • 12+ years of relevant experience with Adobe Flash technologies; • 20+ years of experience in game development and studying game engines (Unreal, Torque, Unity, Shiva), game UI, and shaders for PC and Mobile. • Experience working with UML, RUP, XP, MSF, SCRUM and CMMI processes; Specialties: Adobe Flash, Flash lite, Flex, AIR apps with Actionscript 2 and 3, C, C++ (windows mobile integration and Symbian) and Assembly (z80), C# Windows form and ASP.NET, J2ME specialist and J2SE senior, Interoperability .Net/J2EE, HTML, XML Unity
Vetted Unreal Engine UMG developer in Canada (UTC-4)
With more than 13 years of experience under my belt, I am well-versed in a variety of programming languages, including C++, C#, Java (specifically for Android development), Python, HTML, PHP, and CSS. My expertise extends to working with databases such as MySQL, SQLite, and MongoDB, and I have a deep understanding of frameworks like Qt and WPF. In the realm of game development, I have proficiency in Unreal Engine 5 and Unity, and I'm no stranger to handling data in XML and JSON formats. Within the game industry, I've served as a User Interface/BackEnd Software Developer, specializing in creating intuitive user interfaces and implementing new functionality for heavy machinery simulators used in construction and port operations. Furthermore, I've been responsible for maintaining a 3D editor used to craft content for these simulators. On a daily basis, I tackle programming tasks using C++, QT, and C#. I employ CMake for efficient building processes and manage source control through SVN/Git. To track projects and facilitate collaboration, I'm well-versed in tools like Jira and Bitbucket. Additionally, I frequently work with XML, JSON, and Python, often debugging and troubleshooting as part of my role.
Vetted Unreal Engine UMG developer in Canada (UTC-7)
**I am a freelance software developer, a clinical counsellor and a mentor in one.** **As a software developer,** I do contract work through my Vancouver-based company Qubiq Interactive ([https://www.qubiqinteractive.ca](https://www.qubiqinteractive.ca/)). My main focus in on custom-built applications that require a unique engineering approach, although I have extensive experience with working on more traditional consumer apps and websites as well. I am especially passionate about agent-based modeling and games development. **As a tech counsellor** at my private practice Treerock Therapy ([https://www.treerocktherapy.ca](https://www.treerocktherapy.ca/)), I provide career counselling to individuals and team mental health consulting to tech companies. My mission is to facilitate transformation of burnout, anxiety and depression into self-actualization in my clients. I started my career in the engineering industry in 2009 and received a PhD in Simulation of Complex Systems from the University of Southampton, United Kingdom in 2017. I have developed autonomous robot simulations, distributed data processing systems, games and websites. I trained and mentored junior programmers, led development teams and maintained strong relationships with clients. I taught software development at higher education institutions in Europe and in Canada.
Vetted Unreal Engine UMG developer in Canada (UTC-4)
Experienced in programming, with 6 years in industry and 5 years in labs. Graduated with master’s degree in information technology at École de technologie supérieure of Montreal, and in electronics engineering at Ecole Supérieure Polytechnique of Antananarivo. Proficiency in programming languages, algorithms and software engineering. Interests in system programming, embedded systems, finances, AI, image processing, and graphics programming. Best-in-class accuracy with high analytical skills. Trilingual.
Unreal Engine UMG developer in Canada (UTC-6)
I have over a decade of experience in game development, specializing in Unity and Unreal Engine. I have worked on various successful titles and possess strong technical and leadership skills.
Unreal Engine UMG developer in Canada (UTC-4)
I have held a leadership role on several major software development projects over the last 20 years. I have consistently been a top one percent achiever using my strong background in architecture and technical standards. Thanks to my strong work ethic and determination, I could complete projects on time, respect performance KPIs and provide ways to reduce costs and increase profits. I personally don't aim to design the perfect architecture. I'm always focused on the best tradeoff considering all stakeholders' priorities.
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