Hire the Top 2% of
Freelance Game Developers
in Poland

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Top Game developers available to hire in Poland:

Game developers in Poland - Bartosz S.
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Bartosz S.

Vetted Game developer in Poland (UTC+1)

I have a strong interest in programming languages, with a particular fondness for Rust, Java, C++, Lua, and Python. Additionally, I enjoy sharing my passions with others.

Game developers in Poland - Vladimir L.
Vladimir L.

Game developer in Poland (UTC+2)

Senior Unity3d Developer specializing in game systems, game client development, applications of Unity in education and augmented reality (AR). Worked on a wide variety of projects with different genres and tech stacks: 2D, 3D, AR, VR; for PC, Android, iOS and WebGL platforms; single player and multiplayer. Result-driven with strong C# and OOP skills. Able to work both independently and as a part of a team.

Game developers in Poland - Grzegorz K.
Grzegorz K.

Game developer in Poland (UTC+1)

I am a Senior Unity C# XR Engineer with extensive experience in AR, VR, mobile apps & games. I have a Master's degree in IT Systems Modelling and a background in game development.

Game developers in Poland - Dominik Z.
Dominik Z.

Game developer in Poland (UTC+2)

Iโ€™m programmer with 8 years of experience. I often create apps as a tool to help me with my daily needs. In my job, I focus on creating scalable and modular code. Iโ€™m creative and can quickly adapt to new environments. I enjoy trying new things and reinventing old concepts in a new way. Iโ€™m passionate about how technology can help people.

Game developers in Poland - Simon P.
Simon P.

Game developer in Poland (UTC-7)

I'm an experienced software engineer, manager and mentor. I enjoy solving complex problems and explaining them in a simple way. In my career I've been leading teams, conducting trainings, mentoring, recruiting and speaking at conferences. The language I'm most proficient in is JavaScript, but I've also written production code in Rust (๐Ÿ–ค), Python and Elixir. I'm passionate about Human-Computer Interaction & UX and the borderlines between science and engineering.

Game developers in Poland - Maciek K.
Maciek K.

Game developer in Poland (UTC+1)

Hi, I'm Matt - a Game Developer with 9+ years of commercial experience. My most notable achievements include winning 1st prize in Arcade category at Viveport VR contest during GDC 2018, securing a publishing deal for an indie title leaving EA in Q3 2023, featuring my game in a live interview with Twitch to thousands of viewers, and landing a cover story in WIREFRAME. I love using my skills and knowledge to help others succeed, which I am doing as a freelancer since 2016. Let's talk about your project!

Game developers in Poland - Kamil D.
Kamil D.

Game developer in Poland (UTC+1)

With 4+ years of experience in Frontend Web Development, I specialize in React. Additionally, my background includes 4+ years of working with Rust through personal Backend projects. I am seeking opportunities to contribute to Full Stack development projects or roles focused on Frontend development, with a particular emphasis on React and Vue.js.

Game developers in Poland - Szymon K.
Szymon K.

Game developer in Poland (UTC+1)

Greetings! So generally, the games I've been working on are available in this group: [https://www.roblox.com/groups/5747787/Sand-Shark-Games#!/about](https://www.roblox.com/groups/5747787/Sand-Shark-Games#!/about) Back then, I was a part of the Fabryka Gier (Game Factory) team that was making games for Sand Shark Games. My biggest contributions are: Mega Mech Tycoon - 10.1M - Our biggest game and biggest success. I was responsible for map and base creation, fixing mechs so they work with the mech system we've all programmed (definitely the most complicated bunch of scripts we've ever created), and programming weapon types used by mechs. Later on, I maintained this game and added new features, such as new mechs, King of the Hill game mode, or a brand new game mode that was unlocked after completing building the base. That game took a long while, but it was well worth it, as it was the number 1 game on Roblox with Mech theme for a long while. Pet Shelter Tycoon - 4.5M - The last game we've created. I was assigned to work on it solo, so nearly anything that was done there- was my job. Of course, I can't take full credit, as I used mechanics that we all created from previous games. For bigger things done there, I was the one who made the NPC and pet system, in which pets were moving from station to station. Despite not being updated for over a year, it still has its own dedicated group of players. Get Big - 4.5M - Our first bigger success, which reached over a million visits. I was responsible for map creation, scripting obstacles on the map, and later on, maintaining the game by addressing the gameplay issues, adding new maps and features. Monster Simulator - 4.0M - That was the game where my skills both as a game developer and designer were put to the test. My main contribution was planning the map, building breakable props, and helping with making a weapon system. Despite its age, it still has its own active group of players. Legends Tycoon - 1.1M - Our first attempt at creating a Tycoon game. I made tycoon mechanics for this game and was responsible for dividing the map we've all created for our other game, LegendsRP (which is not available at the moment) to repurpose it for the Tycoon setting. Additionally, I was put in charge of map expansions, like Dojo and Ruined Fortress places. Other than that, I made Mounts and a Raid system. Despite having not that many visits compared to other games, it was fairly profitable via our smart monetization tactics.

Game developers in Poland - Maksim S.
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Maksim S.

Vetted Game developer in Poland (UTC+2)

๐Ÿ”ฅTech Enthusiast, Full-Stack Web Developer with Extensive Back-End Knowledge and Broad Software Development Experience, including Game Dev, Web3, AI. As a strong advocate for functional programming (FP), I believe in building highly modular and reusable code that is clean, concise, readable, testable, and maintainable giving me peace of mind, happiness and an edge over object-oriented programming (OOP). I am curious, creative, and a perfectionist who is always seeking to learn and experiment with new frameworks, libraries, and programming approaches. As a Full-Stack developer, I have successfully implemented Multipage (MPA) and Single-page (SPA) applications in various domains, including E-commerce, Manufacturing, Technology, Healthcare, Finance, and Wholesale, for large enterprises such as Procter & Gamble, Sage, and Sanofi, receiving positive feedback from satisfied clients. As a Front-end Developer, I have a total of 5 years of experience in Vue, Svelte, React, and SolidJS. Additionally, I am a Certified Sitecore Developer with 8 years of experience in the .NET(C#) stack. I have worked in agile remote teams of 5 to 10 members and have experience working independently.

Game developers in Poland - Filip G.
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Filip G.

Vetted Game developer in Poland (UTC+2)

Senior Software Engineer (Python & Django, JavaScript & Vue.js/React.js, Docker) Software Engineer interested in both: Backend & Frontend; focused on Python (mainly Django framework) and JavaScript (Vue.js framework, React.js library) combined together with Docker containers.

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