Arc helps you find and hire top freelance Silicon graphics engineers for your jobs. With 240 Silicon graphics programmers available for hire on a freelance basis, we have one of the largest network of vetted talent. Our Silicon Valley-caliber vetting process helps ensure that you hire freelance Silicon graphics developers and experts that you can trust.
Vetted Silicon graphics developer in the United States (UTC-4)
I've been in software for 10 years with professional and personal experience across a wide variety of technologies. Areas of expertise include the Microsoft .NET stack and Android, with an emphasis on robust and long-lasting systems through best industry practices, such as Clean Architecture, SOLID, and TDD.
Silicon graphics developer in the United States (UTC-7)
I am a Lead Software Engineer at Netflix, involved in launching Netflix Mobile and Cloud Games. I have experience in performance frameworks at Apple and building iOS and tvOS clients at Sony Interactive Entertainment.
Silicon graphics developer in the United States (UTC-4)
Software engineer with more than 8 years of experience. I hold programming to be core to my identity, and I was raised to work hard. I'm currently looking for a job that will keep me busy, and leaving one which does not challenge me as much. I'm passionate about eventually working for myself writing code for the people of the world; but for now, I need to find a solid job that will keep me happy in the mean-time.
Silicon graphics developer in Canada (UTC-4)
\- Currently experimenting with procedural generated worlds. \- Half time lecturer at Middlesex - SAE university in Dubai and other half time freelancing projects and working on packages on the Asset Store \- Worked as Core Developer for a chilean company that creates simulators for training workers on mining areas. \- On my free time I work on personal projects, some of them are in the Unity asset Store. \-Worked at Unity Technologies as Doc Engineer; Created a parser that translates all the Examples from JS to C# and Boo with the creator of Boo. \-Helped with QA testing on the debugger for 3.x Checkout my page! http://www.pencilsquaregames.com/blog/ Publications • Physical space performance mapping for lenticular lenses - CGI 19 • Design & architecture of a Multi-user VR system with lenses - Salento AVR • Pixel spread correlation with lenticular lens efficiency on multi-user VR displays - WSCG19 • Maximizing lenticular lens performance on Multi-user VR displays - Laval 19 • Multi-user display systems, compendium of the state of the art - E.I 19 • POTEL: low cost realtime virtual pottery simulator - Laval 16 Skills: • Proficient in Unity3D • Familiar in software development using C++. • Familiar with C, Java. • Proficient with GNU/Linux, MS Windows, Mac OS X. • Familiar with OpenGL. • Proficient with UnityScript and C# Honors and Awards: • Won community choice with Potel. A Pottery Simulator for VR on the Leap Motion 3D jam 2015 • Participated in the Unity Awards 2008 with Indie Riffs. • Participated in the Unity Awards 2008 with Project Cloudwitch. • Premios GEMIS 2004 (Category: Data Structures and algorithms) • Premios GEMIS 2005 (Category: Data Structures and Algorithms) Specialties: Software Development
Vetted Silicon graphics developer in France (UTC+2)
Freelance full-stack & mobile developer, specialized in Rust, Typescript, Go and Swift. I help startups to build their MVPs, design their APIs and solve their technical challenges by taking in account both product and business impacts. I can lead projects from design to distribution in different domains: web, mobile, backend, IoT and APIs/SDKs . Founder of Toukan, a vector graphics editor built for generative design: [toukan.io](http://toukan.io/) I have been a Swift and Objective-C developer since Mac OS X beta and have been actively involved in open source projects on iOS, macOS and Linux for more than 20 years. I have experience working with distributed teams across the world and I worked 3 years in a fully remote startup.
Vetted Silicon graphics developer in France (UTC+1)
Experienced C++ and game developer with experience with full stack web development looking for freelance web dev gigs. Exp: Python Django, React, C#, Javascript, Rest API, Html and CSS, Android and iOS app. Fast learner, worked with top company (Ubisoft). **My Best Achievement** I worked on the Game Engine for the game Avatar, Frontiers of Pandora by Ubisoft. I made the system that renders millions of trees at the distance. **What my past employer say** "It's rare that people get job done as fast as you while being new to the code base" "I apprecaite that you deliver consistently" "I appreciate that you are self aware and taking feedback" **Special Skills** I am pretty good at 3D programming, shaders, meshes, etc..
Vetted Silicon graphics developer (UTC-4)
After years of developing distributed simulation systems for virtual reality applications, I jumped in 2017 into cloud devops engineering, in particular automation. - I love combining Terraform, Python, and Docker to automate the provisioning of Kubernetes clusters and cloud resources used by microservices deployed into those clusters, so that stacks can be created easily. - I also love engineering efficient and robust CI/CD pipelines, configuring k8s clusters, and helping developers be the most efficient possible in their work. Eg I keep an eye open for patterns in helm charts and other infrastructure/deployment as code so that everyone can work at maximum velocity. - My software engineering background is a great asset: I really understand how software engineers think and what their needs are; and I can quickly build CLI (command line interfaces) to automate various tasks for every one to use, so they can focus on getting their job done and everyone follows same set of business rules, even the CI/CD!
Vetted Silicon graphics developer in Argentina (UTC-3)
Senior Software Enginer with broad experience in C++ and C# as well as other technologies and various platforms. Worked mainly on Gaming but also on other verticals. Special interest in Computer Graphics, Modelling, Simulation, Audio and Compilers. Very proactive, low-maintenace, and result oriented with attention to detail. Languages: C/C++, C#, Javascript, Assembler x86 Graphic Programming: OpenGL, OpenGL/ES, WebGL Versioning Systems: SourceSafe, CVS, SVN, Perforce, Accurev, Git Networking: TCP/IP (sockets), RS-232 Design: UML, Design Patterns Documentation: DOC++, Doxygen Testing: CppUnit Platforms: Programming experience in Win32, MacOSX, J2ME, iOS and Android
Vetted Silicon graphics developer in Brazil (UTC-3)
I've been developing games for 7+ years, with experience in scripting, graphics, 3D modeling, and performance tuning. I contributed to developing the largest 3D military training simulator for the Brazilian Army at SIS-ASTROS creating 3D assets, tools, shaders, and automated solutions to decorate large scenarios. As an art enthusiast, my interests are games, graphics, and tools programming. As a summary of my abilities, I have experience in designing and developing **game features and tools using Unity, C#, Custom Shaders, and Compute Shaders**. **Investigating bottlenecks and** **improving** a **game's performance** is definitely my passion, and I have experience doing this on multiple fronts, including game mechanics, rendering, and assets. With a solid understanding of the artist pipeline and rendering, I **provide technical feedback to artists** to create optimized assets for games. I also have experience in mediating between artists and engineers, **ensuring** **seamless integrations, and considering performance impacts**. Regarding artist software, I have experience with **Blender, Substance Designer**, and ZBrush (the latter in a non-professional environment). Additionally, I come from a small company, and I was involved in many different tasks, which exposed me to different challenges and provided me with experience in areas beyond those listed above that may be also valuable in many projects. I kindly invite you to check [my portfolio](http://www.flaviofranzin.com/), where you will find a mixture of challenging tasks, optimization, artistic content, and publications summarizing my previous experience.
Vetted Silicon graphics developer in India (UTC+6)
Knowledgeable and detailed-oriented Game Programmer accustomed to working in fast paced and deadline driven environment. Experienced in working with cutting edge technology and up-to date industry knowledge and Task management for efficient output.
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Get startedArc helps you build your team with our network of full-time and freelance software developers worldwide, spanning 190 countries.
We assist you in assembling your ideal team of programmers in your preferred location and timezone.
In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.
Depending on the stage and scale of your product and services, you may need to hire a Silicon graphics developer, multiple developers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Silicon graphics developers can help keep your website up-to-date.
To hire a Silicon graphics developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.
Arc offers three services to help you hire Silicon graphics developers effectively and efficiently. Hire full-time Silicon graphics developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Silicon graphics engineers in 72 hours, with weekly payments.
If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Silicon graphics developers.
Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Silicon graphics developer for your company, and let Arc handle the logistics.
There are two types of platforms you can hire Silicon graphics programmers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Silicon graphics developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.
If you’re looking to hire the best remote Silicon graphics developers, consider niche platforms like Arc that naturally attract and carefully vet their Silicon graphics developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Silicon graphics developer candidates.
Some factors to consider when you hire Silicon graphics developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.
Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Silicon graphics developers for hire.
Writing a good Silicon graphics developer job description is crucial in helping you hire Silicon graphics programmers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.
Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.
Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Silicon graphics developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.
For a comprehensive guide on how to write an attractive job description to help you hire Silicon graphics programmers, read our Software Engineer Job Description Guide & Templates.
The top five technical skills Silicon graphics developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of software testing and debugging.
Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Silicon graphics developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Silicon graphics developers to keep up with evolving technology and requirements.
You can find a variety of Silicon graphics developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Silicon graphics programmers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Silicon graphics developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.
In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled software engineers in various different time zones and countries for you to choose from.
Lastly, our remote-ready Silicon graphics developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.
Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Silicon graphics developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Silicon graphics developers.
Every Silicon graphics developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills (both for depth in Silicon graphics and breadth across the greater domain). Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.
Not only can you expect to find the most qualified Silicon graphics engineer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.
Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Silicon graphics developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.
While Arc has a strict vetting process for its verified Silicon graphics developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Silicon graphics developers, you can rest assured that all remote Silicon graphics developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.
Arc pre-screens all of our remote Silicon graphics developers before we present them to you. As such, all the remote Silicon graphics developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Silicon graphics programmer in 72 hours, or find a full-time Silicon graphics programmer that fits your company’s needs in 14 days.
Here’s a quote from Philip, the Director of Engineering at Chegg:
“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”
Find out more about how Arc successfully helped our partners in hiring remote Silicon graphics developers.
Depending on the freelance developer job board you use, freelance remote Silicon graphics developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Silicon graphics developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.
When you hire Silicon graphics developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.
According to the U.S. Bureau of Labor Statistics, the medium annual wage for software developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.
Your remote Silicon graphics developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.
For more frequently asked questions on hiring Silicon graphics developers, check out our FAQs page.