Hire the Top 2% of
Freelance Shader Developers

Arc helps you find and hire top freelance Shader engineers for your jobs. With 450,000+ software programmers available for hire on a freelance basis, we have one of the largest network of vetted talent. Our Silicon Valley-caliber vetting process helps ensure that you hire freelance Shader developers and experts that you can trust.

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Alexander P., Shader freelance coder
Alexander P.

Shader developer in the United States (UTC-7)

Software engineer and engineering team lead with experience across hardware and software systems. Over nine years into my professional journey, I've had the privilege to build and deploy products aligned with my passion at the intersection of sensing, robotics, computer vision, and computer graphics.

Ivan K., Shader developer for hire
Ivan K.

Shader developer in the United Kingdom

I have 15+ years of software and hardware development experience in field of Simulations (MilSim, Constructive, Procedural), Gaming and AR/VR with a large number of delivered and deployed projects. years of management experience with large teams working on software and hardware development and integration. Worked on and implemented projects using latest body tracking technology and VR, AR and mixed reality systems, experienced in engine development and Unreal Engine and Unity3D. An enthusiast for game development, latest tech and smart-home tinkering and IoT integration everywhere where it does and doesn’t belong using Raspberry Pi, Arduino, Espressif, ZigBee, Zwave, Bluetooth and MQTT.

Shader developer - Ivan K.'s portfolio image
Quentin M., Shader freelance developer
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Quentin M.

Vetted Shader developer in France (UTC+2)

Freelance full-stack & mobile developer, specialized in Rust, Typescript, Go and Swift. I help startups to build their MVPs, design their APIs and solve their technical challenges by taking in account both product and business impacts. I can lead projects from design to distribution in different domains: web, mobile, backend, IoT and APIs/SDKs . Founder of Toukan, a vector graphics editor built for generative design: [toukan.io](http://toukan.io/) I have been a Swift and Objective-C developer since Mac OS X beta and have been actively involved in open source projects on iOS, macOS and Linux for more than 20 years. I have experience working with distributed teams across the world and I worked 3 years in a fully remote startup.

Bruno D., freelance Shader developer
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Bruno D.

Vetted Shader developer in Brazil (UTC-3)

I'm a Software Seveloper for more than 10 years that has been working on several areas, from Web to Game Development, going through Reverse Engineering and Computer Graphics roles. I was the main developer of a tool that created an OpenBIM web platform for a Brazilian research company that was used to complement the development of a mobile tool that modelled risers and submarine parts of an oil & gas company.

Bartosz S., Shader freelance developer
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Bartosz S.

Vetted Shader developer in Poland (UTC+1)

I have a strong interest in programming languages, with a particular fondness for Rust, Java, C++, Lua, and Python. Additionally, I enjoy sharing my passions with others.

Luca P., Shader developer for hire
Luca P.

Shader developer in Italy (UTC+2)

Computer science / Human Computer Interaction Tech geek enthusiast. Creating cool stuff with real-time graphics, VR / AR, games and mobile apps.

Tommaso B., Shader freelance developer
Tommaso B.

Shader developer in Italy (UTC+1)

I am a C++ developer who loves to experiment with low-level stuff and delve deep into technical topics. I particularly like challenging environments and solving problems with the simplest solution I can find, using metrics to guide my choices whenever possible. In my spare time, I take care of my mental and physical well-being by practicing logical reasoning and physical activities.

Abelardo A., Shader freelance programmer
Abelardo A.

Shader developer in Mexico (UTC-6)

I am a Software Engineer passionate about programming. My strong point within this field is the knowledge of the C# programming language, which allows creating code that is as structured and optimal as possible. My other greatest passions are video games, 3D and music. I've created great products combining all these four together. I'm familiar with technologies such as Godot Engine and Unity Engine creating experiences for users that go beyond simple interaction screens between player and game, but rather focusing on the immersion required so that the player feels part of the environment. As a final point I have to mention that I am willing to learn and master new technologies on the fly in order to be able to contribute my time and knowledge to the project that requires it.

Diego A., freelance Shader developer
Diego A.

Shader developer in Peru (UTC-5)

I'm a game developer with 8 years of experience creating games and applications using Unity for Android, iOS, WebGL, and desktop platforms. My main tech stack includes C#, C++, Dart, JavaScript, PHP, and HL/GLSL. Along the way, I've worked to differents kinds of apps with frameworks such Firebase, Zenject, Django, Ratchet, Flutter, and React to speed up development. Not only that, I also have strong business experience as a digital analyst, where I’ve used tools like Google Analytics, Adjust, and Mixpanel. As a self-taught tech enthusiast, I’m always keen to learn new technologies. On top of that, I have about 6 years of experience providing IT solutions as a system analyst and software architect. In short, I’m confident in my ability to build a solid production environment, seamlessly integrating the tools and external libraries needed for any project.

Sergey T., freelance Shader programmer
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Sergey T.

Vetted Shader developer in Romania (UTC+3)

Unity Technical Lead, Tools Programmer, Graphics Programmer 13+ years in 3D games and graphic applications cross-platform development 12+ successfully shipped projects for wide variety of platforms and technologies Unity 3D professional with tooling/extensions experience and shaders programming 3D software plug-ins and tools dev., 3D formats converters and mesh processing UI programming experience for Windows, mobile platforms and Unity Build pipelines development, devops, sockets and batch scripting Full Stack development experience for games and applications Generalist self-learner with great problem solving skills, 3D math and physics

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How to use Arc

  1. 1. Tell us your needs

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  3. 3. Hire Shader developers

    Decide who to hire, and we'll take care of the rest. Enjoy peace of mind with secure freelancer payments and compliant global hires via trusted EOR partners.

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FAQs

Why hire a Shader developer?

In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.

Depending on the stage and scale of your product and services, you may need to hire a Shader developer, multiple developers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Shader developers can help keep your website up-to-date.

How do I hire Shader developers?

To hire a Shader developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.

Arc offers three services to help you hire Shader developers effectively and efficiently. Hire full-time Shader developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Shader engineers in 72 hours, with weekly payments.

If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Shader developers.

Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Shader developer for your company, and let Arc handle the logistics.

Where do I hire the best remote Shader developers?

There are two types of platforms you can hire Shader programmers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Shader developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.

If you’re looking to hire the best remote Shader developers, consider niche platforms like Arc that naturally attract and carefully vet their Shader developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Shader developer candidates.

Some factors to consider when you hire Shader developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.

Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Shader developers for hire.

How do I write a Shader developer job description?

Writing a good Shader developer job description is crucial in helping you hire Shader programmers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.

Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.

Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Shader developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.

For a comprehensive guide on how to write an attractive job description to help you hire Shader programmers, read our Software Engineer Job Description Guide & Templates.

What skills should I look for in a Shader engineer?

The top five technical skills Shader developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of software testing and debugging.

Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Shader developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Shader developers to keep up with evolving technology and requirements.

What kinds of Shader programmers are available for hire through Arc?

You can find a variety of Shader developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Shader programmers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Shader developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.

In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled software engineers in various different time zones and countries for you to choose from.

Lastly, our remote-ready Shader developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.

Why is Arc the best choice for hiring Shader developers?

Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Shader developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Shader developers.

Every Shader developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills (both for depth in Shader and breadth across the greater domain). Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.

Not only can you expect to find the most qualified Shader engineer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.

How does Arc vet a developer’s Shader skills?

Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Shader developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.

While Arc has a strict vetting process for its verified Shader developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Shader developers, you can rest assured that all remote Shader developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.

How long does it take to find Shader developers on Arc?

Arc pre-screens all of our remote Shader developers before we present them to you. As such, all the remote Shader developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Shader programmer in 72 hours, or find a full-time Shader programmer that fits your company’s needs in 14 days.

Here’s a quote from Philip, the Director of Engineering at Chegg:

“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”

Find out more about how Arc successfully helped our partners in hiring remote Shader developers.

How much does a freelance Shader developer charge per hour?

Depending on the freelance developer job board you use, freelance remote Shader developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Shader developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.

When you hire Shader developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.

How much does it cost to hire a full time Shader developer?

According to the U.S. Bureau of Labor Statistics, the medium annual wage for software developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.

Your remote Shader developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.

For more frequently asked questions on hiring Shader developers, check out our FAQs page.

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