Hire the Top 2% of
Remote Video Game Engines Developers
in Japan

Your trusted source for top remote Video game engines developers, engineers, expert programmers, freelancers, and consultants in Japan — Perfect for startups and enterprises.

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Top Video game engines developers and experts available to hire:

Video game engines expert - Shiki N.
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Shiki N.

Vetted Video game engines developer in Japan (UTC+9)

I'm an Software Developer and Computer Vision Engineer with extensive experience in creating xR (VR/AR) applications and games using game engines like Unity. My adaptability ensures that I can quickly learn new technologies to meet project needs. Let me bring your vision to life with my expertise.

Video EncodingC#WPFGISPostman.NETUnityPythonC++GitAzureMATLABVRASP.NET CoreARHTML/CSSXcodeQtFFmpeg
+12
Python, C++, Git, Azure, MATLAB, VR, ASP.NET Core, AR, HTML/CSS, Xcode, Qt, FFmpeg
Video game engines programmer - Marc D.
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Marc D.

Vetted Video game engines developer in Japan (UTC+9)

I like to architect complex systems from scratch or fire-fighting for existing project. I enjoy understanding project in depth and looking for the best technical solution according to time and project constraints. I have contributed to the Nintendo Switch, the New Nintendo 3DS system and games such as Natural Selection 2, Batman: Arkham Origins, Call of Duty, and Assassin’s Creed. I want to work on engineering topics which involve both theoretical and technical skills. I have a personal passion for GUI framework architecture, which drives me to stay current with existing GUI frameworks through technology research and explore methods for crafting custom GUI frameworks

Game • 6 yrsC++C#Software DevelopmentSystems ProgrammingSoftware architecturePythonWindows DevelopmentWPFWindows Application
+3
Windows Development, WPF, Windows Application
Video game engines expert - Jacob L.
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Jacob L.

Vetted Video game engines developer in Japan (UTC+9)

I love working with medical technology or anything on the web. I also enjoy ballroom dancing and riding the unicycle. I look forward to working with you!

Startup experienceVideo EditingJavaScriptBlockchainRustComputer ScienceHTML/CSSJavaPHPTypeScriptC#AngularHugoSoliditySQLNode.jsGitGitHubRedisJiraReactConfluenceEthereumCryptocurrencyTailwind cssVue.jsEducation
+19
PHP, TypeScript, C#, Angular, Hugo, Solidity, SQL, Node.js, Git, GitHub, Redis, Jira, React, Confluence, Ethereum, Cryptocurrency, Tailwind css, Vue.js, Education
Video game engines coder - Cédric D.
Cédric D.

Video game engines developer in Japan (UTC+9)

With over 20 Years of experience in IT, I can help you in IT, Web Design, Game Design. I'm generalist in IT specialize in IT Consulting, Windows, VmWare, Citrix. I'm generalist in Web Design specialize in : - Consulting to improve your website with the best practice. - Build your website from scratch. - Build an effective E-Commerce with evidence to support. - Build your WordPress theme from scratch. - Creation of original web design and features. - Creation of Logo in 2D or 3D. - Optimized UI/UX - Advanced Features like Multisite, Multi languages, Login area fusion, etc... - Advanced tricks to optimise performance of your website. - Increase the security to avoid being hacked. - Social Media and advertisements strategies. - Advanced techniques to find what you need on Google and other search engines. - Advanced Natural SEO (Search Engine Optimization) to appear in the top of Google results and other search engines. I'm generalist in Game Design with UE4 (Unreal Engine 4) specialize in : - Game design Consulting. - Characters Integration including DAZ. - Materials, shaders, texturing. - Cinematics, Lightings, Rendering. - 3D Animations, Skinning, Rigging. (Blender, Maya to UE4) - Landscape creation with optimized materials. - UI/UX Design. - Sound Design and integrations. - Workflow pipeline optimization and best practices. I also offer private courses if you are interested to learn. Feel free to contact me to get a personalized quote according to your needs.

Unreal Engine 4 • 7 yrsGame Design • 7 yrsGame • 7 yrsUnreal Engine 5 • 4 yrsUnreal EngineWeb DesignWindows ServerCitrixVMwareWeb Development3DBlenderMaya
+6
Citrix, VMware, Web Development, 3D, Blender, Maya
Video game engines engineer - Konstantin .
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Konstantin .

Vetted Video game engines developer in Japan (UTC+9)

Summary: Experienced Senior Software Developer looking for any kind of remote job, full-time, part-time, contract or for specific projects. Skilled in many programming languages and technologies, especially in C++ (13 years) and C# (6 years). Ready to start working right away. **Platforms**: * Windows * Linux (Desktop & Embedded) * MacOS * Mobile (Xamarin C#, C++ on Android) **Database Expertise:** * NoSQL: EJDB, UnQlite * SQL: MySQL, MSSQL, Oracle, PostgreSQL, SQLite **Technologies:** * Multithreading/Async/LockFree(STL,Boost,libCDS,dotNet) * Video processing/streaming(onvif,live555,ffmpeg) * Network/Sockets(TCP,UDP with ordering,DNS,WEB Service), IPC(libUV,sockets,file-based) * Biometric auth(fingerprint,face) * Resource Usage/Throttling(CPU,GPU,Memory,e.t.c.) * Image recognition/processing(OpenCV, YOLO3) * Encryption(software protection, secure channel) * REST Services(server,client) * Crypto/web3 related(miners,nodes,payments,config,cli) * GPU(Cuda/OpenCL) optimization/development * Rust/Python/Lua integration * Mobile Dev(Xamarin/Native): iOS/Android * Databases: NoSQL,MSSQL/MySQL,Oracle * Web related: HTTP/HTTPS/HTML/JSON/XML/CSS * Finance(Stocks/Crypto): connectors, trading, strategy, custom graphs(renko,range), history parsing * AI: LLama2,PathFinding,Decision Making * MetaTrader4: EA/Indicators development * GUI: QT/WxWidgets/WinForms/imGUI/CEGUI/Custom selft developed UI * Graphics: OpenGL/Direct3D11/Vulkan * Engines: TrueVision, HGE, Ogre, wrote custom one * Audio: openAL(custom sources,3D sound,effects) * Physics: newton, physx, havok * AV: evading detection * DevTools: Visual Studio/VSCode/CMake/Ninja * Env: Windows(7,8,10,11), Linux(Ubuntu, Arch), MacOS **Cryptocurrencies Expertise**: * Miners: GPU, CPU - XHV, RVN, Ubiq, ETH, PKT(Packetcrypt) * Nodes/APIs: Kadena(node hosting, payments), Akash(docker deployment, cli-tool) **Networking**: * DNS Server for AdBlock * Proxy Router over HTTPS via libhv **Finance**: Developed a custom trading platform for Interactive Brokers via TWS API (C#) **Languages**: Fluent in English and Russian Basic in Japanese **Additional Qualifications:** Can adapt to various timezones, worked for both - US and EU timezone I have a recommendation letter from a previous employer

Video streamingVideo EncodingVideo/Audio ProcessingC++Software architectureC#Windows ApplicationApplication ArchitectureLinuxSQLBack-EndCryptocurrencyRustPythonJSONSQLiteNoSQLMonitoringDockerWindows DevelopmentDeep LearningRust DevelopmentMac app developmentAIQtOpenCVCUDAFFmpegOpenCLCCTVCuda c++ AndroidPostgreSQLXamariniOS.NETmacOS DevelopmentRESTful APImacOS Apps Development
+32
Application Architecture, Linux, SQL, Back-End, Cryptocurrency, Rust, Python, JSON, SQLite, NoSQL, Monitoring, Docker, Windows Development, Deep Learning, Rust Development, Mac app development, AI, Qt, OpenCV, CUDA, FFmpeg, OpenCL, CCTV, Cuda c++ , Android, PostgreSQL, Xamarin, iOS, .NET, macOS Development, RESTful API, macOS Apps Development
Video game engines engineer - Nguyen L.
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Nguyen L.

Vetted Video game engines developer in Japan (UTC+9)

Software Engineer with over 9 years experience in software development, mainly as a full-stack developer. Experienced in C#, Python, JavaScript, Vue, SQL. Have basic DevOps skills (Jenkins, Docker). Currently interested in Cloud Service and Microservice. Be able to use English and Vietnamese Backend: C#, Python, Perl, VB .NET Frontend: JavaScript (Vue, React, Angular, jQuery), HTML, CSS Frameworks: .NET, Django Databases: SQL Server, MariaDB, MySQL, PostgreSQL, Oracle DB, Sybase Web servers/proxies: nginx, uWSGI, IIS, Kestrel, HAProxy OS: Windows, Linux (Ubuntu, CentOS) VCS: Git, SVN, TFS Practices: Agile (Scrum), TDD Misc: Azure, Docker, Jenkins, TeamCity, Kafka, Redis, Selenium Language: English (Fluent), Japanese (very basic, N4 equivalent), Vietnamese (native)

Video Game Engines DeveloperSQLC#JavaScript.NETEntity Framework CoreVue.jsAngularPythonPerlJenkinsReactDjangoAzureDocker
+8
Angular, Python, Perl, Jenkins, React, Django, Azure, Docker
Video game engines developer - Thea C.
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Thea C.

Vetted Video game engines developer in Japan (UTC+9)

🚀 13+ Years of Experience | Java, Spring Boot, React, AWS, Microservices Hi, I’m Thea, a Senior Full-Stack Engineer with 13+ years of experience building scalable and secure applications across finance, e-commerce, insurance, and manufacturing industries. I specialize in: ✅ Backend Development – Java, Spring Boot, Node.js, Microservices, REST API, GraphQL ✅ Frontend Development – React, TypeScript, JavaScript, Redux ✅ Cloud & DevOps – AWS (Lambda, S3, RDS, API Gateway, OpenShift), Docker, Kubernetes ✅ Database Management – MySQL, MongoDB, Redis, Cassandra, Oracle I have worked with global companies developing high-performance applications, migrating large-scale projects, and optimizing system architecture. Let’s discuss how I can bring value to your project! \--- Skills & Expertise 💻 Programming & Development Java, Spring Boot, Node.js, Express React, TypeScript, JavaScript, Redux REST API, GraphQL ☁️ Cloud & DevOps AWS (Lambda, S3, RDS, API Gateway, EC2, EKS) Docker, Kubernetes, OpenShift, Jenkins 🛢 Database Management MySQL, Oracle, MongoDB, Redis, Cassandra 📈 Software Architecture & Optimization Microservices, Serverless, System Performance Optimization, Security Vulnerability Remediation 🚀 Agile & Scrum Methodology Certified Scrum Master (PSM1) Team Leadership & Best Practices Implementation \--- Certifications ✔️ Professional ScrumMaster 1 (PSM1) – 2023 ✔️ AWS Certified Cloud Practitioner – 2022 ✔️ AWS Certified Developer Associate – 2022 ✔️ JLPT N3 (Japanese Language Proficiency) – 2018

Video Game Engines DeveloperJavaSQLJavaScriptRESTful APISpring BootReactKubernetesAWSNode.jsNoSQLSystem designGraphQLPerformance OptimizationMySQLRedisTypeScriptDockerOpenShiftAWS LambdaSEOA/B testingRedux
+16
Kubernetes, AWS, Node.js, NoSQL, System design, GraphQL, Performance Optimization, MySQL, Redis, TypeScript, Docker, OpenShift, AWS Lambda, SEO, A/B testing, Redux
Video game engines engineer - Thomas L.
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Thomas L.

Vetted Video game engines developer in Japan (UTC+9)

Hello everyone, I have been working in the CS industry for ~10 years. I have mainly been working on back-end and research oriented projects involving image processing. If you are looking for understanding how computers work at a deep level (as far as assembly), or want to know how big tech companies (such as Amazon) scale their projects, then I have knowledge to share with you!

Video Game Engines DeveloperC++GoCLinuxComputer networking SQLProxyKubernetesNeo4jElixirLinux KernelRustJavaImage ProcessingMachine learningComputer VisionAWS LambdaCUDATCP/IPJavaScriptMicroservices
+15
Proxy, Kubernetes, Neo4j, Elixir, Linux Kernel, Rust, Java, Image Processing, Machine learning, Computer Vision, AWS Lambda, CUDA, TCP/IP, JavaScript, Microservices
Video game engines developer - Prasanth P.
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Prasanth P.

Vetted Video game engines developer in Japan (UTC+9)

Dynamic Engineering Manager with over 2 years of experience leading cross-functional teams across Japan, India, and Vietnam, driving collaboration and improving project delivery timelines. Proficient in full-stack development with expertise in Java, Kotlin, Golang, Next.js, Angular, and Node.js, and experienced in both relational and NoSQL databases. Skilled in leveraging cloud technologies, including AWS and Azure, to create scalable and efficient solutions. Recognized for fostering a culture of excellence and delivering high-impact projects in core, retail and investment banking, and e-commerce domains.

Video Game Engines DeveloperJavaSpring BootKotlinSQLMicroservicesAWSTypeScriptNext.jsMongoDBGoSpringDockerAngularSolace PubSub+Oracle coherenceApache KafkaKubernetes
+11
TypeScript, Next.js, MongoDB, Go, Spring, Docker, Angular, Solace PubSub+, Oracle coherence, Apache Kafka, Kubernetes
Video game engines engineer - Mohamed H.
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Mohamed H.

Vetted Video game engines developer in Japan (UTC+9)

With over 10 years of experience in the Software Industry, I have successfully contributed to building multiple projects in different domains, here are some highlights: * Backend GraphQL APIs in Python (Django, Flask) * RDBMS (MySQL, MariaDB, PostgreSQL) * Data transformation ETL pipelines in DBT * Backend REST APIs in C#, Python (Django, Flask) * Front-end (Angular, React) I've mentored junior and mid-level engineers to tackle challenging problems and improve their skills within their organizations.

Video Game Engines DeveloperSQLPythonKubernetesDocker & KubernetesDBTCI/CDDjangoHDFSWorkflowsGraphQLHelmArgo CDC#AngularOracleRabbitMQ
+10
Django, HDFS, Workflows, GraphQL, Helm, Argo CD, C#, Angular, Oracle, RabbitMQ

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Why choose Arc to hire Video game engines developers

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Why clients hire Video game engines developers with Arc

Without Arc by my side, I would be wasting a lot of time looking for and vetting talent. I'm not having to start a new talent search from scratch. Instead, I’m able to leverage the talent pool that Arc has created.
Mitchum Owen
Mitchum Owen
President of Milo Digital
The process of filling our position took less than a week and they found us a superstar. They've had the flexibility to meet our specific needs every step of the way and their customer service has been top-notch since day one.
Matt Gysel
Matt Gysel
Finance & Strategy at BaseVenture
The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.
Philip Tsai
Philip Tsai
Director of Engineering at Chegg

How to use Arc

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Video game engines developers
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Build your team of Video game engines developers anywhere

Arc helps you build your team with our network of full-time and freelance Video game engines developers worldwide.
We assist you in assembling your ideal team of programmers in your preferred location and timezone.

FAQs

Why hire a Video game engines developer?

In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.

Depending on the stage and scale of your product and services, you may need to hire a Video game engines developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Video game engines developers can help keep your website up-to-date.

How do I hire Video game engines developers?

To hire a Video game engines developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.

Arc offers three services to help you hire Video game engines developers effectively and efficiently. Hire full-time Video game engines developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Video game engines developers in 72 hours, with weekly payments.

If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Video game engines developers.

Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Video game engines developers for your company, and let Arc handle the logistics.

Where do I hire the best remote Video game engines developers?

There are two types of platforms you can hire Video game engines developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Video game engines developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.

If you’re looking to hire the best remote Video game engines developers, consider niche platforms like Arc that naturally attract and carefully vet their Video game engines developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Video game engines developers.

Some factors to consider when you hire Video game engines developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.

Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Video game engines developers for hire.

How do I write a Video game engines developer job description?

Writing a good Video game engines developer job description is crucial in helping you hire Video game engines developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.

Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.

Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Video game engines developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.

For a comprehensive guide on how to write an attractive job description to help you hire Video game engines developers, read our Engineer Job Description Guide & Templates.

What skills should I look for in a Video game engines developer?

The top five technical skills Video game engines developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of testing and debugging.

Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Video game engines developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Video game engines developers to keep up with evolving technology and requirements.

What kinds of Video game engines developers are available for hire through Arc?

You can find a variety of Video game engines developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Video game engines developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Video game engines developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.

In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled engineers in various different time zones and countries for you to choose from.

Lastly, our remote-ready Video game engines developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.

Why is Arc the best choice for hiring Video game engines developers?

Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Video game engines developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Video game engines developers.

Every Video game engines developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.

Not only can you expect to find the most qualified Video game engines developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.

How does Arc vet a Video game engines developer's skills?

Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Video game engines developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.

While Arc has a strict vetting process for its verified Video game engines developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Video game engines developers, you can rest assured that all remote Video game engines developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.

How long does it take to find Video game engines developers on Arc?

Arc pre-screens all of our remote Video game engines developers before we present them to you. As such, all the remote Video game engines developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Video game engines developer in 72 hours, or find a full-time Video game engines developer that fits your company’s needs in 14 days.

Here’s a quote from Philip, the Director of Engineering at Chegg:

“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”

Find out more about how Arc successfully helped our partners in hiring remote Video game engines developers.

How much does a freelance Video game engines developer charge per hour?

Depending on the freelance developer job board you use, freelance remote Video game engines developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Video game engines developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.

When you hire Video game engines developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.

How much does it cost to hire a full time Video game engines developer?

According to the U.S. Bureau of Labor Statistics, the medium annual wage for developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.

Your remote Video game engines developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.

For more frequently asked questions on hiring Video game engines developers, check out our FAQs page.

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