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Graphics developers in Brazil - Sérgio C.
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Sérgio C.

Vetted Graphics developer in Brazil (UTC-3)

I am a software engineer for conputer graphics systems and a technical researcher motivated to reach the state of the art.

Graphics developers in Brazil - Pedro M.
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Pedro M.

Vetted Graphics developer in Brazil (UTC-3)

I am a Senior Game Developer, at Blue Gravity Studios I create 2D and 3D games for PC. I’ve developed a Rogue-like card game and a multiplayer FPS with a focus on physics, using Photon Fusion and Quantum for multiplayer features. Prior to this, I worked at Midnight Works on 3D games for PC and consoles, contributing to graphic optimizations and gameplay improvements. I also led a team at AppCake, overseeing project development and technical direction. My expertise includes C#, Unity, REST API integration, Firebase, AWS, and game optimization using AssetBundles and Addressables.

Graphics developer - Pedro M.'s portfolio image
Graphics developer - Pedro M.'s portfolio image
Graphics developer - Pedro M.'s portfolio image
Graphics developer - Pedro M.'s portfolio image
Graphics developer - Pedro M.'s portfolio image
Graphics developer - Pedro M.'s portfolio image
Graphics developers in Brazil - Flavio F.
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Flavio F.

Vetted Graphics developer in Brazil (UTC-3)

I've been developing games for 7+ years, with experience in scripting, graphics, 3D modeling, and performance tuning. I contributed to developing the largest 3D military training simulator for the Brazilian Army at SIS-ASTROS creating 3D assets, tools, shaders, and automated solutions to decorate large scenarios. As an art enthusiast, my interests are games, graphics, and tools programming. As a summary of my abilities, I have experience in designing and developing **game features and tools using Unity, C#, Custom Shaders, and Compute Shaders**. **Investigating bottlenecks and** **improving** a **game's performance** is definitely my passion, and I have experience doing this on multiple fronts, including game mechanics, rendering, and assets. With a solid understanding of the artist pipeline and rendering, I **provide technical feedback to artists** to create optimized assets for games. I also have experience in mediating between artists and engineers, **ensuring** **seamless integrations, and considering performance impacts**. Regarding artist software, I have experience with **Blender, Substance Designer**, and ZBrush (the latter in a non-professional environment). Additionally, I come from a small company, and I was involved in many different tasks, which exposed me to different challenges and provided me with experience in areas beyond those listed above that may be also valuable in many projects. I kindly invite you to check [my portfolio](http://www.flaviofranzin.com/), where you will find a mixture of challenging tasks, optimization, artistic content, and publications summarizing my previous experience.

Graphics developers in Brazil - Daniel M.
Daniel M.

Graphics developer in Brazil (UTC-3)

My name is Daniel Monguilhott, with over 25 years of experience I have been Creating, Producing, and Directing. Awarded Internationally, I have experience in Art and Scene Direction, Production, Design and Motion Design, Editing, Animation, Finishing and Cinematographic Photography. Performing jobs for Print, Web, Mobile, Virtual Reality, Video Mapping, Film, and TV for advertising agencies and production companies. For over 5 years I have been working specifically for English and Spanish-speaking companies, remotely in the United States and the United Kingdom.

Graphics developers in Brazil - Michel V.
Michel V.

Graphics developer in Brazil (UTC-3)

VFX/Animation Demo Reel: https://youtu.be/TYd4oRH56FU I am working with games for 6 year right now, I have done game design, level design, graphic design, animation 2D and 3D, UI, Visual FX, Sound FX and Music Composing. Awards: - Apple Best of The App Store (Band of Heroes, 2013) - Unity Awards Runner Up (Road Warrior, 2012) - Short Movie Festival IESB (The Wind, 2010) - AnimaSerra (The Wind, 2009) **Skills** \-Digital Painting: I can reproduce any style from cartoon to realistic paintings. -3D Modelling: Max and Blender. -Animation 3D and 2D: Blender and Spine are my favorites. -Visual FX: Unity Particle System and After Effect. -Sound FX and Soundtrack: Currently using Ableton Live Specialties -Photoshop -After Effects -Spine -Unity 3D -Blender -Max -Premiere -Ableton Live About me: My first video game was an atari 2600, I went through several generations, master system, snes, playstation. Without prejudice, from mobiles to PC. I have always had a critical view of artistic pieces like cinema, games and music. While consuming a lot of these, I analyzed how they were made and tried to recreate them I always knew and did everything to achieve my dreams. Work with games. I graduated in Graphic Design at Veiga de Almeia University in Rio de Janeiro. Today, I have a dream to work in big companies like King, Zeptolab or Rovio. Where I can use everything I have learned over the last 10 years and learn even more from the best professionals in the world in an environment that can provide all of this. To meet new people and new places, to be able to have new experiences of life, this is what brings us the greatest inspirations to continue fighting and improving more and more what we do best.

Graphics developers in Brazil - Giulia F.
Giulia F.

Graphics developer in Brazil (UTC-3)

A graduate student who is enrolled in the Data Science and Bioinformatics. Dedicated to software engineering, having four years of expertise, and specializing in machine learning and back-end development. Searching mostly for Machine Learning, Data Scientist, and Python Development positions.

Graphics developers in Brazil - Alexandre L.
Alexandre L.

Graphics developer in Brazil (UTC-3)

**Self-taught software developer with a background in design looking for a team-focused remote position.** 10+ years of professional experience, of which 5.5 are with large-scale web applications. I am a flexible, skilled communicator; enthusiastic about learning and sharing knowledge. I can analyze requirements to prioritize, plan, and transform demands into work that results in end-user experience quality.

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