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Vetted Unity Engine developer in the United Kingdom
I have immense passion in understanding and using software to develop viable systems. I am detail-oriented, agile, collaborative, and work effectively independently. I have worked in software development for over two decades, and have held roles such as systems design engineer, software developer, solution architect, and within the education sector as a tutor and researcher. I am conversant with various programming languages and frameworks and have applied these in numerous projects over the last two decades. With this knowledge, starting up on new software development tools takes minimal effort. Specifically, programming languages that I have worked with include Python, JavaScript, Java, C#.NET, PHP, C++, Android, Swift and SQL, in addition to various frameworks under these languages. Cloud tools that I have used include Microsoft Azure (more recently), AWS, and GCP. My skills in education include provision of tuition and supervision for undergraduates in level 4, 5 and 6, and postgraduates in level 7. Subjects I taught include computer programming, game design and development, digital twin technologies and mobile app development. I also supervised various students on various topics such as software engineering, machine learning and game design and development.
Vetted Unity Engine developer in the United Kingdom (UTC+1)
Games programmer currently working with Unity 3D professionally with C# as my main programming language. Looking to expand knowledge on other game engines like Unreal Engine 5 while learning C++ and constantly exploring new ways to create enjoyable game experiences on multiple game platforms.
Vetted Unity Engine developer in the United Kingdom
I've a wealth of experience working as a software engineer within companies big and small. I'm primarily a full-stack engineer, working with HTML and modern JS frameworks on the frontend, and Javascript/Python backends and APIs. I've got experience working with production systems handling 1000s of requests a minute, distributed microservice architectures, python monoliths and more. I've also got a lot of experience with games engines, having built mobile games and VR applications, as well as releasing several react native mobile apps, working as a data scientist and with AI. But there's more to programming than just that, I've got experience with what programming looks like in the real world, whether that's working effectively with others, Agile methodologies, communicating to stakeholders, design, and more. I've worked in a range of companies doing things in all sorts of different ways and I can teach you what works, what doesn't, what a real world job is like, and more.
Vetted Unity Engine developer in the United Kingdom (UTC+1)
I have a broad expertise in software development, from embedded programming, to full stack Javascript web applications. I have built several products from scratch as a team lead and startup founder. This includes realtime components and web applications. I have a strong knowledge of functional programming, and Lisp-family languages, with an appreciation for functional design of applications. I founded and organise a Programmer's Study group, and we have studied Machine Learning in the past, and I would be comfortable teaching the principles of Machine Learning. I have taught game development programming (including for university accreditation) through online courses, and am very comfortable with the Unity engine, I can help complete beginners get started, review intermediate programmer's code and project, or contribute to a professional effort with Unity and C# (and other languages on the same platform). My background includes teaching programming online and mentoring both in-person and online. I'd love to hear about what you need help with, so don't hesitate to get in touch. I'm in the GMT timezone, but can arrange to speak to you no matter where you are.
Unity Engine developer in the United Kingdom (UTC+7)
Throughout my career, I have enjoyed tackling the technical and design challenges that come with crafting quality, maintainable, and reusable code. As a lead developer, I take pride in mentoring my peers and positively impacting both the company and its individuals. I have played a critical role in guiding projects from inception through delivery and onto continuous development. My goal is to drive projects that align with client visions while providing an agile roadmap for implementation. I have applied my leadership skills across multiple teams in high-velocity startups, as well as in highly structured departments of large organizations. This diverse experience has strengthened my ability to quickly adapt and thrive in new environments. My expertise in technical problem solving spans various industries, including health, education, energy, defence, and manufacturing. I excel at quickly grasping domain knowledge and applying my skills to discover multiple technical use cases tailored to the target domain. In my most recent role I served as the primary technical point of contact between stakeholders and teams. As the first technical member of the team, I established foundational working practices, procedures, and software architecture. I believe that fostering a culture rooted in agile methodologies is key to building a strong and motivated team. As we are in tech revolution, its important to highlight how AI LLM are changing how software is developed. My qualifications included machine learning courses and developers are finding new ways to develop faster and better software using tooling workflow. I have experience in generating neural networks, implementing LLM API, and using on edge AI libraries. Like many developers I am striving to keep on top of advancements by trying latest LLM locally, and keep an eye on the latest research papers. I am invested in leveraging this new tooling as it becomes more generally available.
Unity Engine developer in the United Kingdom (UTC+1)
As an adventurous Unity C# programmer, I have immersed myself in a world where creativity knows no bounds. Over the years, my passion for developing game-like e-learning programs has ignited a fire within me, pushing the boundaries of educational experiences. These programs, coupled with the captivating allure of virtual reality, transport learners to mesmerizing realms where knowledge intertwines with immersive gameplay. With a mere flick of an Oculus Quest headset, the possibilities become endless, as learners step into a realm of wonder and excitement. My journey into the realm of Unity C# programming has been fuelled by my background in game design. The fusion of these two realms has resulted in a harmonious marriage, as the principles of game design have seamlessly integrated into my coding endeavours. Through my studies, I delved deep into the art of interactive experiences, unravelling the secrets behind crafting engaging gameplay mechanics that leave players captivated and craving for more. Armed with this invaluable knowledge, I have embarked on a transformative path as a Unity programmer, crafting digital landscapes that blur the line between entertainment and education. Outside of work I have interests in gaming, ice skating, climbing and voiceover. I regularly have voiced in the elearning projects I made for work and in other projects too.
Unity Engine developer in the United Kingdom
I started computer programming when i was 6 years old with Commodore 64 in Commodore Basic. I have been following computer journals monthly since my childhood. I have been developing mobile applications in iOS, Android, Windows Phone and Symbian by using C#, Swift, Objective C, Java and Qt. I have been using .NET Framework in most of my projects. I have been developing Windows applications by using Windows Forms and WPF. I have been developing web applications by using ASP.NET Web Forms, Wordpress, PHP, ASP.NET Core. I have been developing games by using Unity, Unreal Engine, Cocos2d-x. I have been developing cross platform mobile applications by using Xamarin, React Native. I have been developing REST API by using ASP.NET Core. I have been using Blazor, React, JQuery, AngularJS, Vue.js for frontend development. I have been using Node.js in some of my projects. I have used Tesseract for captcha recognition from images. I have been developing AR, VR, MR applications by using AR Foundation, ARKit, ARCore, Vuforia. I have used headsets like Nreal, Magic Leap, Oculus Go, Oculus Quest, Pico G2 4K, Daydream View, HTC Vive. I have experience in SQL, NoSQL databases such as MSSQL, MySQL, Oracle, PostgreSQL, SQLite, MongoDB, Cassandra, Redis. I have been using Linux VPS and dedicated servers from Azure, AWS, DigitalOcean and Kimsufi (Generally CentOS and Ubuntu based systems). I have been using Docker for containerization. As a result, I am improving myself in technology areas especially in computer technology. I can learn new technologies easily.
Unity Engine developer in the United Kingdom
Creative programmer with over 10 years of experience in the web development and education. Looking to transition into game development projects using the Godot Engine. I'm an excellent communicator and work to continuously expland my skills to deliver exceptional results.
Unity Engine developer in the United Kingdom (UTC+1)
Hi I'm Russ, a developer and designer with over 14 years of industry experience making games and interactive content. My career spans game design, development, and technical leadership. As a technical lead, I collaborate with and empower creative talents to craft unique experiences
Unity Engine developer in the United Kingdom
I am a Senior Software Engineer with 25 years of professional experience working on video games and tools (using Unreal, Unity, and custom engines/other APIs). I have been working as a remote, freelance contractor for several years now and am able to work at any time of day to suit any region. I hold a PgDip in Software Engineering with a focus on Games & Virtual Environments, a BSc in Mathematics & Computer Science, and extensive experience in several programming and scripting languages (C/C++, C#, Java, Python, LUA), along with engines and APIs (Unreal, Unity, DirectX, OpenGL, WWise). I have worked on games at all stages of development, from prototyping to release, and porting titles. I have worked on all major platforms - PC, mobile and all video game consoles. I have often specialized in AI, but am a full generalist having worked in all areas of game code. I have a long proven track record of delivering high-quality work as a Senior Software Engineer in both self-employed and company settings.
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Ready to hire your ideal Unity Engine developers?
Get startedArc offers pre-vetted remote software developers skilled in every programming language, framework, and technology.
Look through our popular remote developer specializations below.
Arc helps you build your team with our network of full-time and freelance Unity Engine developers worldwide.
We assist you in assembling your ideal team of programmers in your preferred location and timezone.
In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.
Depending on the stage and scale of your product and services, you may need to hire an Unity Engine developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Unity Engine developers can help keep your website up-to-date.
To hire an Unity Engine developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.
Arc offers three services to help you hire Unity Engine developers effectively and efficiently. Hire full-time Unity Engine developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Unity Engine developers in 72 hours, with weekly payments.
If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Unity Engine developers.
Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Unity Engine developers for your company, and let Arc handle the logistics.
There are two types of platforms you can hire Unity Engine developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Unity Engine developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.
If you’re looking to hire the best remote Unity Engine developers, consider niche platforms like Arc that naturally attract and carefully vet their Unity Engine developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Unity Engine developers.
Some factors to consider when you hire Unity Engine developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.
Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Unity Engine developers for hire.
Writing a good Unity Engine developer job description is crucial in helping you hire Unity Engine developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.
Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.
Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Unity Engine developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.
For a comprehensive guide on how to write an attractive job description to help you hire Unity Engine developers, read our Software Engineer Job Description Guide & Templates.
The top five technical skills Unity Engine developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of software testing and debugging.
Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Unity Engine developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Unity Engine developers to keep up with evolving technology and requirements.
You can find a variety of Unity Engine developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Unity Engine developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Unity Engine developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.
In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled software engineers in various different time zones and countries for you to choose from.
Lastly, our remote-ready Unity Engine developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.
Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Unity Engine developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Unity Engine developers.
Every Unity Engine developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.
Not only can you expect to find the most qualified Unity Engine developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.
Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Unity Engine developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.
While Arc has a strict vetting process for its verified Unity Engine developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Unity Engine developers, you can rest assured that all remote Unity Engine developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.
Arc pre-screens all of our remote Unity Engine developers before we present them to you. As such, all the remote Unity Engine developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Unity Engine developer in 72 hours, or find a full-time Unity Engine developer that fits your company’s needs in 14 days.
Here’s a quote from Philip, the Director of Engineering at Chegg:
“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”
Find out more about how Arc successfully helped our partners in hiring remote Unity Engine developers.
Depending on the freelance developer job board you use, freelance remote Unity Engine developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Unity Engine developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.
When you hire Unity Engine developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.
According to the U.S. Bureau of Labor Statistics, the medium annual wage for software developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.
Your remote Unity Engine developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.
For more frequently asked questions on hiring Unity Engine developers, check out our FAQs page.