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Vetted AR / VR developer in the United States (UTC-5)
I have extensive experience in datastores and data pipelines; nearly 15 yr of work that included such. I also have worked on bigdata systems, where we ingested, minimally, more than 200 GB per day. I also have extensive experience in data, including personalization and financial data warehousing. These kinds of targeting systems designs can become a revenue engine for many kinds of business models. My AI work to date as dealt with data prep, cleaning, structuring and segmenting/classifying, with prediction, recommendation, pricing, and retraining. Applications included lead source QC, price/value prediction, and matching. Other applications included regression modeling for attentional measures and content. Other platform services included feature extraction (structuring) and data rollups with lineage. I’ve done this with financial accounts at MyBankTracker, where I built engines for pricing and personalization, as well as our own CDP / CIP, ad network and fingerprinting/unmasking platform. This was done with student loans, with Barker and LendKey. I expanded to brokerage and other instruments at Investopedia - where I drove the data architecture of an immersive personal-narrative experience. I also developed large data warehousing and CDP modeling at Even Financial. Triple Point Liquidity involved such data in the form of KYC, and was transited via blockchain, compiling indexing time-series in private equity. Suvie is an IoT company with personalization and e-commerce, consolidating a data warehouse that draws in realtime from more than 12 primary sources.
Vetted AR / VR developer in Canada (UTC-7)
I've developed games in Unity for 6 years. I rock-climb in my spare time. I currently run a small indie game studio, check out the website for details! [https://uraniumgames.gg](https://uraniumgames.gg/)
Vetted AR / VR developer in the United States (UTC-6)
Experienced in game development/design for more than 15 years. Building casual, social and mobile games across multiple platform & languages for companies like BigFish Games, Zynga, and Microsoft. Advices various companies in architecting scalable solutions across multiple platform, including iOS, Android, VR|AR, PC, MacOS, Web and more. Passionate about emerging consumer technology like VR/AR and conversational AI through NLP. Tech Skills: ● Mobile, VR|AR, Unity3d, iOS, Android, Samsung, Gear VR, HTC-Vive, Oculus, Magic Leap ● Game Engines: JMonkey, Cocos2D, ThreeJS, GameMaker, Defold, PixiJS, PlayCanvas, Unity3D, Unreal ● Objective-C, C#, C/C++, AS3, Java, Flex/MXML,HTML5/CSS3, WebGL, ReactNative ● Oracle & SQL ,Ruby on Rails, HTTP/REST , JSON/XML, AWS, Azure PlayFab ● Ad N/W, Social, Identity Mgt, Analytics , Backend integrations, SDK development Soft Skills: ● Hiring, Leading, managing high performance engineering teams ● Agile, Scrum, Lean and test driven development and methodologies ● Experience working effectively with executives , QA, PM, Art, Design, external teams ● Keen eye for UI/UX, Design , performance and quality of the products ● High volume taxonomy, analytics, AB testing, Localization, Payments
Vetted AR / VR developer in the United States (UTC-5)
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
Vetted AR / VR developer in the United States (UTC-7)
I specialize in Unity VR/AR development. However, I'm highly adaptable and am generally capable working on any interesting tech related project. Keep in mind that I'll charge more if it's something outside my expertise. Let me know if there's a project you want me to work on! Portfolio: ethansoo.xyz Prior Projects & Clients: https://docs.google.com/document/d/1ii5qUvPd0sIYq9OoQMXnW8NySKiIK1ZyUjE--kk1JEM/edit Expertise: 2+ years mentorship & leading workshops on programming, game development, and VR development using Unity. 3+ years of practical experience on Codementor Experience with 10+ programming languages & various tech stacks including Java, C#, Python, Swift, C, C++, Scala, Rust Credentials: Udacity VR Developer nanodegree graduate Founder of Cupertino Game Development Club
Vetted AR / VR developer in Canada (UTC-8)
Graduated in Computer Science, I've been working with software development using different technologies for the last 12 years. I acquired technical knowledge of web applications, software architecture, and project management, using mainly C#, .NET Core, ASP.Net MVC, and Agile Methodologies (Scrum).
Vetted AR / VR developer in Canada (UTC-4)
Hi there! I'm a senior software engineer experienced in building robust backend applications for successful startups. With strengths in software architecture and API/data design, I also like to dabble in a little bit of everything and get things done. I'm a people person! Let's chat, build a cool project, and learn something together :)
Vetted AR / VR developer in Canada (UTC-3)
A technology enthusiast with the ability to work on multiple programming languages, solving various business problems by developing new products/features, enhancing/modifying existing features. A team leader and an able mentor, bringing in positive culture to the team and also managing various teams across different verticals and locations. Experience in working with start-ups in converting business ideas to MVPs. Individual contributor on all parts of the software development lifecycle, from prototyping to deployment to production monitoring.
Vetted AR / VR developer in Germany (UTC+1)
I'm a professional game developer using Unity3d and unreal engine, I have more than 9 years experience of making games for all different platforms such as mobile "Ios and Android", Oculus, Facebook, and desktop. I have good knowledge of how to implement different features like online multiplayer, game mechanics, physics, and AI. I worked on different game genres like action, adventure, puzzle, social games and causal games. Hence I know how to integrate social media, Firebase, in app purchase, ads and more sdks. Finally I have good experience with virtual reality projects, games, virtual tours, architecture visualization, and trainings, using Oculus rift, Oculus quest, htc vive and others.
Vetted AR / VR developer in Spain (UTC+1)
Seasoned Senior Mechatronics and Mixed Reality Engineer with expertise in AR/XR interactive experiences. With a history of spearheading innovative projects, I am poised to contribute significantly to your mixed reality projects. I invite you to look at my LinkedIn projects list for further evidence of my ability to bring your projects to fruition.
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Get startedIn today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.
Depending on the stage and scale of your product and services, you may need to hire an AR / VR developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote AR / VR developers can help keep your website up-to-date.
To hire an AR / VR developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.
Arc offers three services to help you hire AR / VR developers effectively and efficiently. Hire full-time AR / VR developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance AR / VR developers in 72 hours, with weekly payments.
If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted AR / VR developers.
Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right AR / VR developers for your company, and let Arc handle the logistics.
There are two types of platforms you can hire AR / VR developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find AR / VR developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.
If you’re looking to hire the best remote AR / VR developers, consider niche platforms like Arc that naturally attract and carefully vet their AR / VR developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote AR / VR developers.
Some factors to consider when you hire AR / VR developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.
Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find AR / VR developers for hire.
Writing a good AR / VR developer job description is crucial in helping you hire AR / VR developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.
Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.
Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote AR / VR developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.
For a comprehensive guide on how to write an attractive job description to help you hire AR / VR developers, read our Software Engineer Job Description Guide & Templates.
The top five technical skills AR / VR developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of software testing and debugging.
Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable AR / VR developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for AR / VR developers to keep up with evolving technology and requirements.
You can find a variety of AR / VR developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance AR / VR developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote AR / VR developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.
In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled software engineers in various different time zones and countries for you to choose from.
Lastly, our remote-ready AR / VR developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.
Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled AR / VR developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire AR / VR developers.
Every AR / VR developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.
Not only can you expect to find the most qualified AR / VR developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.
Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted AR / VR developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.
While Arc has a strict vetting process for its verified AR / VR developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire AR / VR developers, you can rest assured that all remote AR / VR developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.
Arc pre-screens all of our remote AR / VR developers before we present them to you. As such, all the remote AR / VR developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance AR / VR developer in 72 hours, or find a full-time AR / VR developer that fits your company’s needs in 14 days.
Here’s a quote from Philip, the Director of Engineering at Chegg:
“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”
Find out more about how Arc successfully helped our partners in hiring remote AR / VR developers.
Depending on the freelance developer job board you use, freelance remote AR / VR developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find AR / VR developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.
When you hire AR / VR developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.
According to the U.S. Bureau of Labor Statistics, the medium annual wage for software developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.
Your remote AR / VR developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.
For more frequently asked questions on hiring AR / VR developers, check out our FAQs page.