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Top C# XNA/MonoGame developers and experts available to hire:

C# XNA/MonoGame developers in Germany - Daniel F.
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Daniel F.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

I am a strategic-thinking software engineer with 15+ years of experience in user experience-driven software development. I have worked at SAP SE and co-founded floating pixels GmbH, focusing on technology improvements and team leadership.

C# XNA/MonoGame developers in Germany - Nedim H.
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Nedim H.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

A dedicated and results-oriented full-stack tech lead with 10+ years of experience, I possess a deep understanding of C#, .NET, Azure, and a wide range of frontend technologies. My passion lies in crafting robust and scalable software solutions, while mentoring and leading teams to achieve technical excellence. I thrive on complex challenges and am committed to delivering innovative and impactful solutions.

C# XNA/MonoGame developers in Germany - Pavlo G.
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Pavlo G.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

I am a talented and motivated Tech Lead / Senior Software Engineer helping organizations with the digital transformation of their business. \- More than 15 years of experience developing various software projects using C#, Go, Python, and NodeJS. \- Experience leading cross-functional teams of 5-7 engineers to deliver complex and highly demanded features for the client’s applications on time. \- Technical leadership and mentorship skills, strong problem-solving, software design and development skills. \- Extensive experience with distributed systems and cloud architecture.

C# XNA/MonoGame developers in Germany - Tobias W.
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Tobias W.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

I'm a freelancing game developer with specializations in both Unity3D/C# and HTML5/JS/WebGL and a master's degree in International Media and Computing. I have developed projects in Unity3D for desktop, Android, iOS and WebGL, worked on VR projects, created web-based games and applications in JavaScript, organized workshops on game development for kids and lectured a Unity3D beginner's course at the HTW Berlin. My passion for game development shines through while I'm off the job too: I co-founded the monthly Berlin Mini Game Jam which I co-organize for over 8 years now and I create a lot of game prototypes and smaller games in my free time. Years of experience make me very fast at rapidly sketching out game ideas into prototypes. My curiosity and my eagerness to learn new things ensure that I'm staying up to date with recent developments and technologies. I love experimenting, be it with gameplay or with technology. I've worked with Augmented and Virtual Reality, alternative input methods (e.g. huge multitouch tables with object recognition, Microsoft Kinect, Leap Motion, voice-controlled games) and I've built alternative controllers and game installations myself. I like making generative art and I am also pretty interested in AI, electronics and the maker movement in general. Portfolio: http://portfolio.dragonlab.de

C# XNA/MonoGame developers in Germany - Nelson P.
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Nelson P.

Vetted C# XNA/MonoGame developer in Germany (UTC+2)

Experienced and skilled Electronics and Control Engineer with a strong background in Software Development (12 years), project management, and team leadership, with a proven track record of successfully managing and delivering complex projects in various industries. Committed to leveraging my skills and experience to contribute to the success of innovative and forward-thinking companies.

C# XNA/MonoGame developers in Germany - Sebastian G.
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Sebastian G.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

I always loved helping people and would like to combine that with my passion for good software development. I want to help build better software throughout the world by reviewing code and supporting other developers. While doing so I also would like to learn through reading code others wrote and maybe adapt things I see in order to improve my own coding.

C# XNA/MonoGame developers in Germany - Kelvin B.
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Kelvin B.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

Software engineer with 7+ years of experience and a track record in web, mobile, and USSD application development, system integration, and automated testing **Domains:** E-Commerce, E-Lending, Service Delivery, Fintech, ATM Value Added Service (VAS), Management Information System (MIS), Embedded System During my time at Callens Solutions Limited, I experienced professional growth by contributing to the implementation of Agile methodologies, participating in project planning and resource management, mentoring junior developers, leading teams in web and mobile application development, and building specialized systems such as an ATM monitoring application. This demonstrated my versatility across different domains, my leadership abilities, and my proficiency in software development. At Callens Solutions Limited, I played a major role in the development of an ATM monitoring application that captures videos for monitoring activities in and around an ATM. I was the lead developer on this project, handling both the frontend and backend development. The project was a success as we were able to deploy it to 100s of ATMs across the country. I have had my co-workers say in peer reviews that I am dependable, resilient and always show a positive attitude to work even in difficult situations.

C# XNA/MonoGame developers in Germany - Dennis K.
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Dennis K.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

Started programming with 14 years. Passionate software developer with focus on reliable and performant applications. Senior Software Engineer with 7+ years full stack experience. Backend development with ASP.NET MVC, PHP, node.js and Frontend development with Angular 8+ and React.

C# XNA/MonoGame developers in Germany - David K.
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David K.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

A highly skilled Senior Developer with extensive experience in leading complex projects across various domains, including digital education, automated systems, and stock trading automation. Proficient in cutting-edge technologies such as AI, VR/AR, IoT, and AWS, with a proven track record of delivering innovative solutions that enhance user engagement and operational efficiency. Known for excellent leadership, communication, and problem-solving skills, consistently driving projects to successful completion.

C# XNA/MonoGame developers in Germany - Antonio P.
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Antonio P.

Vetted C# XNA/MonoGame developer in Germany (UTC+1)

I'm a Senior Software Engineer who over the years built multiple complex products from scratch and can work with multiple programming languages. This is my Youtube channel: https://www.youtube.com/@ScalableScripts

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Why clients hire C# XNA/MonoGame developers with Arc

Without Arc by my side, I would be wasting a lot of time looking for and vetting talent. I'm not having to start a new talent search from scratch. Instead, I’m able to leverage the talent pool that Arc has created.
Mitchum Owen
Mitchum Owen
President of Milo Digital
The process of filling our position took less than a week and they found us a superstar. They've had the flexibility to meet our specific needs every step of the way and their customer service has been top-notch since day one.
Matt Gysel
Matt Gysel
Finance & Strategy at BaseVenture
The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.
Philip Tsai
Philip Tsai
Director of Engineering at Chegg

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FAQs

Why hire a C# XNA/MonoGame developer?

In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.

Depending on the stage and scale of your product and services, you may need to hire a C# XNA/MonoGame developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote C# XNA/MonoGame developers can help keep your website up-to-date.

How do I hire C# XNA/MonoGame developers?

To hire a C# XNA/MonoGame developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.

Arc offers three services to help you hire C# XNA/MonoGame developers effectively and efficiently. Hire full-time C# XNA/MonoGame developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance C# XNA/MonoGame developers in 72 hours, with weekly payments.

If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted C# XNA/MonoGame developers.

Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right C# XNA/MonoGame developers for your company, and let Arc handle the logistics.

Where do I hire the best remote C# XNA/MonoGame developers?

There are two types of platforms you can hire C# XNA/MonoGame developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find C# XNA/MonoGame developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.

If you’re looking to hire the best remote C# XNA/MonoGame developers, consider niche platforms like Arc that naturally attract and carefully vet their C# XNA/MonoGame developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote C# XNA/MonoGame developers.

Some factors to consider when you hire C# XNA/MonoGame developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.

Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find C# XNA/MonoGame developers for hire.

How do I write a C# XNA/MonoGame developer job description?

Writing a good C# XNA/MonoGame developer job description is crucial in helping you hire C# XNA/MonoGame developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.

Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.

Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote C# XNA/MonoGame developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.

For a comprehensive guide on how to write an attractive job description to help you hire C# XNA/MonoGame developers, read our Engineer Job Description Guide & Templates.

What skills should I look for in a C# XNA/MonoGame developer?

The top five technical skills C# XNA/MonoGame developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of testing and debugging.

Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable C# XNA/MonoGame developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for C# XNA/MonoGame developers to keep up with evolving technology and requirements.

What kinds of C# XNA/MonoGame developers are available for hire through Arc?

You can find a variety of C# XNA/MonoGame developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance C# XNA/MonoGame developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote C# XNA/MonoGame developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.

In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled engineers in various different time zones and countries for you to choose from.

Lastly, our remote-ready C# XNA/MonoGame developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.

Why is Arc the best choice for hiring C# XNA/MonoGame developers?

Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled C# XNA/MonoGame developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire C# XNA/MonoGame developers.

Every C# XNA/MonoGame developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.

Not only can you expect to find the most qualified C# XNA/MonoGame developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.

How does Arc vet a C# XNA/MonoGame developer's skills?

Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted C# XNA/MonoGame developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.

While Arc has a strict vetting process for its verified C# XNA/MonoGame developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire C# XNA/MonoGame developers, you can rest assured that all remote C# XNA/MonoGame developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.

How long does it take to find C# XNA/MonoGame developers on Arc?

Arc pre-screens all of our remote C# XNA/MonoGame developers before we present them to you. As such, all the remote C# XNA/MonoGame developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance C# XNA/MonoGame developer in 72 hours, or find a full-time C# XNA/MonoGame developer that fits your company’s needs in 14 days.

Here’s a quote from Philip, the Director of Engineering at Chegg:

“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”

Find out more about how Arc successfully helped our partners in hiring remote C# XNA/MonoGame developers.

How much does a freelance C# XNA/MonoGame developer charge per hour?

Depending on the freelance developer job board you use, freelance remote C# XNA/MonoGame developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find C# XNA/MonoGame developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.

When you hire C# XNA/MonoGame developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.

How much does it cost to hire a full time C# XNA/MonoGame developer?

According to the U.S. Bureau of Labor Statistics, the medium annual wage for developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.

Your remote C# XNA/MonoGame developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.

For more frequently asked questions on hiring C# XNA/MonoGame developers, check out our FAQs page.

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