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Arc helps you find and hire top freelance C# XNA/MonoGame engineers for your jobs. With 6,098 C# XNA/MonoGame programmers available for hire on a freelance basis, we have one of the largest network of vetted talent. Our Silicon Valley-caliber vetting process helps ensure that you hire freelance C# XNA/MonoGame developers and experts that you can trust.

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David K., freelance C# XNA/MonoGame developer
David K.

Freelance C# XNA/MonoGame developer

**Tutoring, Teaching, and Mentoring is what I do, it is what defines me.** I have worked in many industries over the past 30 years most of them as a Software Developer and the last 10 years as a Tutor and Adjunct Professor at local colleges and universities. As an educator and life-long learner I strive to learn new languages and technologies to remain relevant in the ever changing world of computer information systems and technology. I am well versed in many applications, languages, game engines, and other technologies. I have an Associates in CIS with an emphasis on Programming, a Bachelors in Game Design and Simulation, and a Masters in Game Design.

Patrick M., C# XNA/MonoGame freelance developer
Patrick M.

Freelance C# XNA/MonoGame developer in the United States

Self-driven software developer with 8 years of experience in programming games and web applications seeking opportunity to use skills and proven track record for building software to create exceptional user experiences within a team. Proficient in Javascript/Typescript and C#, and committed to using best-practices for writing clean, testable and maintainable code.

Dewald S., freelance C# XNA/MonoGame programmer
Dewald S.

Freelance C# XNA/MonoGame developer in South Africa

I have several years of experience in Software Industry. I have good knowledge in Software Development Life Cycle (SDLC) including Java, Design and Analysis to final implementation with respect to Quality Assurance Test Driven Development (SQL)

Tim B., C# XNA/MonoGame programmer for hire
Tim B.

C# XNA/MonoGame developer

I'm an experienced software developer with a passion for creating great user experiences and making data-driven choices. I'm friendly and outgoing, so I love working as part of a team, but I'm equally happy getting stuck into a solo project. I really enjoy solving interesting problems and writing clean & maintainable code. Outside of work, I'm passionate about travel, music and video games.

Matt P., C# XNA/MonoGame developer for hire
Matt P.

Freelance C# XNA/MonoGame developer in Australia

As a seasoned Senior Engineer with 15 years of diverse industry and technology experience, I bring a wealth of knowledge to any team. With expert level C++ as well as .NET in C#, my skillset also extends to the front-end with React/Redux proficiency. I am now seeking my next challenge, where I can leverage my technical dexterity to drive impactful results.

Adam T., C# XNA/MonoGame developer for hire
Adam T.

Freelance C# XNA/MonoGame developer in Canada

I've developed games in Unity for 6 years. I rock-climb in my spare time. I currently run a small indie game studio, check out the website for details! [https://uraniumgames.gg](https://uraniumgames.gg/)

Relu D., C# XNA/MonoGame developer for hire
Relu D.

Freelance C# XNA/MonoGame developer in Romania

Backend software engineer with 4+ years of experience in Java and distributed systems architectures.

Shubham K., C# XNA/MonoGame freelance developer
Shubham K.

Freelance C# XNA/MonoGame developer in Ireland

A seasoned professional with over 6 years of experience in software design and development. Specializing in advanced programming languages, I have consistently demonstrated an ability to tackle challenging projects and deliver innovative software solutions. My extensive background has equipped me with a deep understanding of the technical aspects of software creation, enabling me to drive projects to successful completion.

Ody M., C# XNA/MonoGame programmer for hire
Ody M.

Freelance C# XNA/MonoGame developer

Experienced Senior Software Engineer with a demonstrated history of working in the information technology and services industry. Skilled in C#, F# and Java. Strong engineering professional with a BSc focused in Computer Science

Rodrigo C., C# XNA/MonoGame freelance developer
Rodrigo C.

Freelance C# XNA/MonoGame developer in Brazil

Experienced Software Engineer with dedicated attention to quality code crafting, interested on understanding business processes and industry rules with a focus on the end user. I apply mature development principles in my work. I also enjoy being up to date about data structures and systems architecture.

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Why choose Arc to hire freelance C# XNA/MonoGame developers

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FAQs

Why hire a C# XNA/MonoGame developer?

In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.

Depending on the stage and scale of your product and services, you may need to hire a C# XNA/MonoGame developer, multiple developers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote C# XNA/MonoGame developers can help keep your website up-to-date.

How do I hire C# XNA/MonoGame developers?

To hire a C# XNA/MonoGame developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.

Arc offers three services to help you hire C# XNA/MonoGame developers effectively and efficiently. Hire full-time C# XNA/MonoGame developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance C# XNA/MonoGame engineers in 72 hours, with weekly payments.

If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 350,000 developers around the world. With that said, the free plan will not give you access to pre-vetted C# XNA/MonoGame developers.

Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right C# XNA/MonoGame developer for your company, and let Arc handle the logistics.

Where do I hire the best remote C# XNA/MonoGame developers?

There are two types of platforms you can hire C# XNA/MonoGame programmers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find C# XNA/MonoGame developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.

If you’re looking to hire the best remote C# XNA/MonoGame developers, consider niche platforms like Arc that naturally attract and carefully vet their C# XNA/MonoGame developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote C# XNA/MonoGame developer candidates.

Some factors to consider when you hire C# XNA/MonoGame developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.

Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find C# XNA/MonoGame developers for hire.

How do I write a C# XNA/MonoGame developer job description?

Writing a good C# XNA/MonoGame developer job description is crucial in helping you hire C# XNA/MonoGame programmers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.

Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.

Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote C# XNA/MonoGame developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.

For a comprehensive guide on how to write an attractive job description to help you hire C# XNA/MonoGame programmers, read our Software Engineer Job Description Guide & Templates.

What skills should I look for in a C# XNA/MonoGame engineer?

The top five technical skills C# XNA/MonoGame developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of software testing and debugging.

Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable C# XNA/MonoGame developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for C# XNA/MonoGame developers to keep up with evolving technology and requirements.

What kinds of C# XNA/MonoGame programmers are available for hire through Arc?

You can find a variety of C# XNA/MonoGame developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance C# XNA/MonoGame programmers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote C# XNA/MonoGame developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.

In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled software engineers in various different time zones and countries for you to choose from.

Lastly, our remote-ready C# XNA/MonoGame developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.

Why is Arc the best choice for hiring C# XNA/MonoGame developers?

Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled C# XNA/MonoGame developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire C# XNA/MonoGame developers.

Every C# XNA/MonoGame developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills (both for depth in C# XNA/MonoGame and breadth across the greater domain). Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.

Not only can you expect to find the most qualified C# XNA/MonoGame engineer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.

How does Arc vet a developer’s C# XNA/MonoGame skills?

Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted C# XNA/MonoGame developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.

While Arc has a strict vetting process for its verified C# XNA/MonoGame developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire C# XNA/MonoGame developers, you can rest assured that all remote C# XNA/MonoGame developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.

How long does it take to find C# XNA/MonoGame developers on Arc?

Arc pre-screens all of our remote C# XNA/MonoGame developers before we present them to you. As such, all the remote C# XNA/MonoGame developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 350,000 candidates. You can also expect to hire a freelance C# XNA/MonoGame programmer in 72 hours, or find a full-time C# XNA/MonoGame programmer that fits your company’s needs in 14 days.

Here’s a quote from Philip, the Director of Engineering at Chegg:

“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”

Find out more about how Arc successfully helped our partners in hiring remote C# XNA/MonoGame developers.

How much does a freelance C# XNA/MonoGame developer charge per hour?

Depending on the freelance developer job board you use, freelance remote C# XNA/MonoGame developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find C# XNA/MonoGame developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.

When you hire C# XNA/MonoGame developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.

How much does it cost to hire a full time C# XNA/MonoGame developer?

According to the U.S. Bureau of Labor Statistics, the medium annual wage for software developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.

Your remote C# XNA/MonoGame developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.

For more frequently asked questions on hiring C# XNA/MonoGame developers, check out our FAQs page.

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