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Vetted Blender developer in Brazil (UTC-3)
I've been developing games for 7+ years, with experience in scripting, graphics, 3D modeling, and performance tuning. I contributed to developing the largest 3D military training simulator for the Brazilian Army at SIS-ASTROS creating 3D assets, tools, shaders, and automated solutions to decorate large scenarios. As an art enthusiast, my interests are games, graphics, and tools programming. As a summary of my abilities, I have experience in designing and developing **game features and tools using Unity, C#, Custom Shaders, and Compute Shaders**. **Investigating bottlenecks and** **improving** a **game's performance** is definitely my passion, and I have experience doing this on multiple fronts, including game mechanics, rendering, and assets. With a solid understanding of the artist pipeline and rendering, I **provide technical feedback to artists** to create optimized assets for games. I also have experience in mediating between artists and engineers, **ensuring** **seamless integrations, and considering performance impacts**. Regarding artist software, I have experience with **Blender, Substance Designer**, and ZBrush (the latter in a non-professional environment). Additionally, I come from a small company, and I was involved in many different tasks, which exposed me to different challenges and provided me with experience in areas beyond those listed above that may be also valuable in many projects. I kindly invite you to check [my portfolio](http://www.flaviofranzin.com/), where you will find a mixture of challenging tasks, optimization, artistic content, and publications summarizing my previous experience.
Vetted Blender developer in Brazil (UTC-3)
Skilled software engineer with **5+ years of experience** in front-end development, looking to make an impact by playing the **long-term game** with **long-term people**. I’ve worked extensively with Javascript/Typescript and Python, and strive towards creating what people don’t yet know how to get, **at scale.**
Vetted Blender developer in Brazil (UTC-3)
Hello, my name is Marco Xavier and I'm from Brasíia, Brazil. I've been working in the game industry for 5 years now and former experiences include indie games, big mobile projects, and even a big indie Action-RPG! My expertise includes implementing UI, Animations, Shaders, Materials, Lighting, Project Pipelines and more. Also have some experience as a Programmer for many kind of projects. Know C#, Unity's "guts", and ShaderLab mainly. Also experimenting with procedurally generated content. You can check some of my work in my portfolio: https://www.behance.net/marcoxavier
Vetted Blender developer in Brazil (UTC-3)
I have experience in development and programming, with a strong knowledge of various programming languages. I am skilled in problem-solving and have a strong attention to detail.
Blender developer in Brazil (UTC-3)
Deep knowledge in Game Design and 6 years of experience in game development. Specific studies on Human Aspects in games, Game Psychology, and Game Theory. Over 10 years of experience in team leadership and project management in the event production area. A critical and broad view of hardware and software related to games and the current consumer market.
Blender developer in Brazil (UTC-3)
My name is Daniel Monguilhott, with over 25 years of experience I have been Creating, Producing, and Directing. Awarded Internationally, I have experience in Art and Scene Direction, Production, Design and Motion Design, Editing, Animation, Finishing and Cinematographic Photography. Performing jobs for Print, Web, Mobile, Virtual Reality, Video Mapping, Film, and TV for advertising agencies and production companies. For over 5 years I have been working specifically for English and Spanish-speaking companies, remotely in the United States and the United Kingdom.
Blender developer in Brazil (UTC-3)
I am a Technical Programmer with experience in C#, .NET, Entity Framework, REST API, SQL Server, and AWS. I have developed applications, prototyped projects, and instructed programming courses.
Blender developer in Brazil (UTC-3)
As a both a Researcher and Tech Lead for the past years, I have helped teams of developers from many places and cultures around the world in creating immersive and engaging web and mobile applications using WebXR, React Native, AR, and VR technologies. I have over two years of experience in this role, and I am passionate about exploring the possibilities and challenges of 3D rendering and augmented reality in different domains and contexts - such as gaming or other forms of media. I have a bachelor's degree in Digital Systems and Media from Federal University of Ceara. I also have experience as a freelance developer, where I worked on various web development projects using PHP and other tools. I am proficient in ARKit, Blender, THREE.js, A-frame, Javascript/Typescript/Twig/PHP, and Craft cms. I enjoy learning new skills and technologies, and I am always looking for opportunities to innovate and collaborate with other WebXR researchers and enthusiasts.
Vetted Blender developer in Brazil (UTC-3)
A seasoned software engineer with a deep understanding of algorithms and data structures, and a passion for developing innovative solutions. Possessing excellent problem solving skills and a proficiency in multiple programming languages. I have a wealth of experience in software development and a track record of delivering high quality software projects on time and within budget, while leading and collaborating with cross functional teams.
Blender developer in Brazil (UTC-3)
Data Engineer and programming enthusiast with a degree in electrical engineering. Currently, I build pipeline projects using python, SQL, Snowflake, and Data Lake/Warehouse concepts like ETL / ELT. **Interests ->** Sports • Public Speaking • Learning • Fitness • Music • Travelling • Technolog
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