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Top senior Unity developers for hire in the United States

Want to expand your Unity development team in the United States? Here are some of our top full-time and freelance Unity developers in the United States for you to browse, interview, and hire.

Michael U. - Unity developer in the United States
5+ Yrs Unity 3D Game Development, C#, .NET Core, API / Web / Desktop / Mobile Developer, MVVM/MVC, SQL, Entity Framework, Code First
5.00 / 5.0
Jefferson, United States

Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.

Calvin T. - Unity developer in the United States
Construct 3 and Python/Java Tutor (5+ years game dev exp)
5.00 / 5.0
Elk Grove, United States

- 5+ projects in freelancing mobile+website games in Construct 3 for clients - 1 year of daily tutoring in Construct 3 - 2 years of dev experience with Construct 2 - 1 year experience in tutoring game dev/design with Construct 2 - 3 years of school learning experience with Java - published one commercial Construct 2 game on Wii U - tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019

Luke P. - Unity developer in the United States
Ex Googler, ❤ Haskell, functional programming, CS theory
5.00 / 5.0
New Orleans, United States

I've been programming since middle school, took an interest in programming languages and paradigms; I do em all. Eventually fell in love with Haskell as my main bae. I'm good at pure functional programming and its design patterns, and PL stuff––parsing, compiling, DSL design, virtual machines, type checking, etc. I enjoy teaching and tutoring, pair programming -- anything where I get to interact with another human while I'm working.

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