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Want to expand your Unity development team in Berlin? Here are some of our top full-time and freelance Unity developers in Berlin for you to browse, interview, and hire.
I like building good software. What's good software, you ask? It's software that does what its users need it to do - no more, no less. This means that its specification was created with the user in mind. It means that its code fulfils this specification and the number of bugs in it is minimal. It means that the software can scale effortlessly if it needs to. And if it has a user interface, it's a pretty one. Good software can be changed and extended easily, without any fear of breaking it in the process. Its code can be quickly understood by anyone new on the team. How do you make good software? You let its specification evolve in an agile process and get feedback from your users. You create an architecture which divides the system into units that make sense, such as micro-services. You write Clean Code, and you use both object-oriented and functional programming appropriately. You write tests. You do code reviews. I can help with these things. I'm experienced in agile techniques like Scrum and Continuous Deployment, I can design scalable architectures, and I'm a Clean Code enthusiast. I like both object-oriented and functional programming. I started getting into programming when I was about 8, and it's been my profession since before I started university. Since then, I've worked on projects of all sizes. I'm very experienced in JVM languages (Java, Scala, Kotlin), though lately I've been working a lot with C# and Python. I've done a lot of web development (HTML, CSS, JavaScript, TypeScript). I speak fluent English and German. My Spanish is at an intermediate level (approx. C1).
I'm a freelancing game developer with specializations in both Unity3D/C# and HTML5/JS/WebGL and a master's degree in International Media and Computing. I have developed projects in Unity3D for desktop, Android, iOS and WebGL, worked on VR projects, created web-based games and applications in JavaScript, organized workshops on game development for kids and lectured a Unity3D beginner's course at the HTW Berlin. My passion for game development shines through while I'm off the job too: I co-founded the monthly Berlin Mini Game Jam which I co-organize for over 8 years now and I create a lot of game prototypes and smaller games in my free time. Years of experience make me very fast at rapidly sketching out game ideas into prototypes. My curiosity and my eagerness to learn new things ensure that I'm staying up to date with recent developments and technologies. I love experimenting, be it with gameplay or with technology. I've worked with Augmented and Virtual Reality, alternative input methods (e.g. huge multitouch tables with object recognition, Microsoft Kinect, Leap Motion, voice-controlled games) and I've built alternative controllers and game installations myself. I like making generative art and I am also pretty interested in AI, electronics and the maker movement in general. Portfolio: http://portfolio.dragonlab.de
Iโm an Interaction Designer, Creative Coder and Technical Artist with 15 years of experience in Games and Technology. I'm an expert Unity dev. I've released dozens of games, art installations and creative tools as an indie developer and for tech companies. I make accessible software that empowers people to express themselves. I love people and sharing my skills. I strive to be a patient, approachable and positive mentor.
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