Hire the Top 2% of
Freelance Substance Painter Developers

Arc helps you find and hire top freelance Substance Painter engineers for your jobs. With 450,000+ software programmers available for hire on a freelance basis, we have one of the largest network of vetted talent. Our Silicon Valley-caliber vetting process helps ensure that you hire freelance Substance Painter developers and experts that you can trust.

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Melinda C., Substance Painter freelance developer
Melinda C.

Substance Painter developer in the United States (UTC-8)

I am a software engineer with experience in React, Redux, JavaScript, HTML, CSS, Python, SQL, Flask, and more. I have worked on projects such as a full-stack chat application inspired by Discord, where I integrated various features and implemented real-time bidirectional communication. I have also independently developed a project management application inspired by Asana using React, Redux, and Flask. In addition to my technical skills, I have experience as a substance abuse counselor, providing counseling and creating a supportive environment tailored to clients.

Ahmet Ö., freelance Substance Painter developer
Ahmet Ö.

Substance Painter developer in Germany (UTC+2)

As an architect with a deep passion for game development, I have cultivated valuable expertise as a 3D Artist, honing my understanding of spatial design and human interactions. With a strong background in Unreal Engine, Blender, and Adobe Creative Cloud, I've been involved in creating high-quality models and game development for a diverse range of projects. My experience extends to working with Substance programs to enhance the quality of my work. You can find a detailed showcase of my projects in my website. I hold a degree from Yasar University in Izmir and have gained extensive experience in collaborating with clients to grasp their unique requirements and project visions. I then proceed to craft intricate 3D models, textures, lighting, and animations that not only meet but surpass their expectations. I prioritize the functionality and performance optimization of all my work, keeping clients in the loop with regular updates and actively seeking their feedback. I've been a key contributor to projects involving risk management, underscoring my solution-oriented and responsible approach. My overarching objective is to exceed clients' expectations by delivering visually stunning content that not only appeals aesthetically but also adheres to sustainability and environmental considerations.

Arvis M., freelance Substance Painter developer
Arvis M.

Substance Painter developer in Latvia (UTC+2)

A job seeker with skills in developing interactive content for video games is looking for a position as a technical artist or game developer. Ready to assist the team in achieving set goals. 3D Generalist — interested in creating 3D models of various complexities, technological and creative solutions, and optimizing workflows to enhance productivity in 3D model creation.

Roman P., freelance Substance Painter developer
Roman P.

Substance Painter developer in Poland (UTC+2)

My occupation is my hobby at the same time. Creation of new projects is a pleasure and gives me satisfaction, that is why I pay big attention to work. I have a strong work ethic, I fulfill undertaken project fast and in an effective way. I am a flexible, energetic and considerate person which helps me to work among the group of people. Loyalty and responsibility toward employers bring me good effects during work."

Ariel I., freelance Substance Painter developer
Ariel I.

Substance Painter developer in Argentina (UTC-3)

I'm Ariel Isaack, an architect graduated from the University of Buenos Aires (UBA). I am constantly challenging the boundaries of the profession, design, and the implementation of new technologies. My passion for Mixed Realities, VR/AR, Real-Time Rendering, and the Metaverse led me to co-found DIARC Studio, a multidisciplinary hub where, alongside a team of professionals, we create valuable digital experiences and assist individuals and companies in developing their own digital experiences. I'm a university professor, self-taught musician, and an avid enthusiast of audiovisual projects. I enjoy spending quality time with my family, friends, and work teams. I have a keen interest in forging new professional connections with people from around the world. In Eduardo Galeano's words, I found a phrase that resonates with both my personal and professional vision: "Utopia is on the horizon. I walk two steps, it moves two steps away, and the horizon runs ten steps further. So what is utopia for? It is for that, for walking.

Asad A., Substance Painter developer for hire
Asad A.

Substance Painter developer in Pakistan (UTC+5)

Passionate 3D artist with over 4 years of experience in 3D modeling, rigging, and animation. At Binate Digital designed and defined Multiple game product and short adds using various tools such as Autodesk Maya(Plug ins included: Advance skelton, realflow, pheonix fd, Vray,Redshift and many more), substance painter, Photoshop, adobe AE and Premeier pro etc, and ensured project integration on a daily basis.I have Solved technical problems and worked as part of a team.

Michael B., Substance Painter freelance developer
Michael B.

Substance Painter developer (UTC+3)

Unity Certified Associate Programmer with more than 15 years of Experience in IT - Computer Science - Software Programming , Tools Scripting, Procedural Modelling , Procedural Texturing , RealTime Rendering , Animation and shaders VFX Working currently as a Lead AR/VR Technical Artist - Technical Director Machine Learning Artificial Intelligence : (Python , Supervised Learning , Ensemble Techniques , Model tuning , Unsupervised Learning , Neural Networks , Computer Vision , Statistical Learning , Recommendation Systems , Model Deployment) Software and Game Developement : ( Unity 3D , Qt C++ QML , Unreal Engine , Ios Xcode) Procedural and DCC Tools , Game Dev Scripting creation: (Python , Pyqt, C++ , C# , Qt) Expert in upgrading traditional DCC pipelines to procedural systems , user driven or fully / semi automated , including team management and transition - training to operate along those lines.

Kathy T., freelance Substance Painter developer
Kathy T.

Substance Painter developer (UTC-7)

I am a detailed and thorough product tester who is able to do QA from multiple points of view. I can do both hands on reviewing as well as website testing. I have had multiple platform experiences.

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FAQs

Why hire a Substance Painter developer?

In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.

Depending on the stage and scale of your product and services, you may need to hire a Substance Painter developer, multiple developers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Substance Painter developers can help keep your website up-to-date.

How do I hire Substance Painter developers?

To hire a Substance Painter developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.

Arc offers three services to help you hire Substance Painter developers effectively and efficiently. Hire full-time Substance Painter developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Substance Painter engineers in 72 hours, with weekly payments.

If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Substance Painter developers.

Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Substance Painter developer for your company, and let Arc handle the logistics.

Where do I hire the best remote Substance Painter developers?

There are two types of platforms you can hire Substance Painter programmers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Substance Painter developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.

If you’re looking to hire the best remote Substance Painter developers, consider niche platforms like Arc that naturally attract and carefully vet their Substance Painter developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Substance Painter developer candidates.

Some factors to consider when you hire Substance Painter developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.

Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Substance Painter developers for hire.

How do I write a Substance Painter developer job description?

Writing a good Substance Painter developer job description is crucial in helping you hire Substance Painter programmers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.

Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.

Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Substance Painter developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.

For a comprehensive guide on how to write an attractive job description to help you hire Substance Painter programmers, read our Software Engineer Job Description Guide & Templates.

What skills should I look for in a Substance Painter engineer?

The top five technical skills Substance Painter developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of software testing and debugging.

Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Substance Painter developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Substance Painter developers to keep up with evolving technology and requirements.

What kinds of Substance Painter programmers are available for hire through Arc?

You can find a variety of Substance Painter developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Substance Painter programmers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Substance Painter developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.

In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled software engineers in various different time zones and countries for you to choose from.

Lastly, our remote-ready Substance Painter developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.

Why is Arc the best choice for hiring Substance Painter developers?

Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Substance Painter developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Substance Painter developers.

Every Substance Painter developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills (both for depth in Substance Painter and breadth across the greater domain). Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.

Not only can you expect to find the most qualified Substance Painter engineer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.

How does Arc vet a developer’s Substance Painter skills?

Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Substance Painter developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.

While Arc has a strict vetting process for its verified Substance Painter developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Substance Painter developers, you can rest assured that all remote Substance Painter developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.

How long does it take to find Substance Painter developers on Arc?

Arc pre-screens all of our remote Substance Painter developers before we present them to you. As such, all the remote Substance Painter developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Substance Painter programmer in 72 hours, or find a full-time Substance Painter programmer that fits your company’s needs in 14 days.

Here’s a quote from Philip, the Director of Engineering at Chegg:

“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”

Find out more about how Arc successfully helped our partners in hiring remote Substance Painter developers.

How much does a freelance Substance Painter developer charge per hour?

Depending on the freelance developer job board you use, freelance remote Substance Painter developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Substance Painter developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.

When you hire Substance Painter developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.

How much does it cost to hire a full time Substance Painter developer?

According to the U.S. Bureau of Labor Statistics, the medium annual wage for software developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.

Your remote Substance Painter developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.

For more frequently asked questions on hiring Substance Painter developers, check out our FAQs page.

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