Your trusted source for top remote Samsung gear vr developers — Perfect for startups and enterprises.
Freelance contractors Full-time roles Global teams
Vetted Samsung gear vr developer in the United States (UTC-5)
I have extensive experience in datastores and data pipelines; nearly 15 yr of work that included such. I also have worked on bigdata systems, where we ingested, minimally, more than 200 GB per day. I also have extensive experience in data, including personalization and financial data warehousing. These kinds of targeting systems designs can become a revenue engine for many kinds of business models. My AI work to date as dealt with data prep, cleaning, structuring and segmenting/classifying, with prediction, recommendation, pricing, and retraining. Applications included lead source QC, price/value prediction, and matching. Other applications included regression modeling for attentional measures and content. Other platform services included feature extraction (structuring) and data rollups with lineage. I’ve done this with financial accounts at MyBankTracker, where I built engines for pricing and personalization, as well as our own CDP / CIP, ad network and fingerprinting/unmasking platform. This was done with student loans, with Barker and LendKey. I expanded to brokerage and other instruments at Investopedia - where I drove the data architecture of an immersive personal-narrative experience. I also developed large data warehousing and CDP modeling at Even Financial. Triple Point Liquidity involved such data in the form of KYC, and was transited via blockchain, compiling indexing time-series in private equity. Suvie is an IoT company with personalization and e-commerce, consolidating a data warehouse that draws in realtime from more than 12 primary sources.
Vetted Samsung gear vr developer in the United States (UTC-8)
Creativity is a huge part of my life. I specialize in game development and engineering, particularly with gameplay, UI, physics, engine architecture, tools, and automation. In my spare time, I'm also a musician, writer, cartoonist, and artist. Big ideas are what I thrive on, and I set out to master any skill I need to get the project done.
Vetted Samsung gear vr developer in Canada (UTC-7)
I've developed games in Unity for 6 years. I rock-climb in my spare time. I currently run a small indie game studio, check out the website for details! [https://uraniumgames.gg](https://uraniumgames.gg/)
Vetted Samsung gear vr developer in the United States (UTC-4)
Unity Engineer proficient in C#. Making user facing features and prototyping in Unity environments. My experience is used in conjunction with data collections, machine learning pipelines and HCI exploration . Experienced in editor tools for design and data creation. Deployed and delivered apps for mobile, web and desktop and XR. Background in game development which then was used to solve research problems.
Vetted Samsung gear vr developer in the United States (UTC-5)
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
Vetted Samsung gear vr developer in the United States (UTC-6)
Experienced in game development/design for more than 15 years. Building casual, social and mobile games across multiple platform & languages for companies like BigFish Games, Zynga, and Microsoft. Advices various companies in architecting scalable solutions across multiple platform, including iOS, Android, VR|AR, PC, MacOS, Web and more. Passionate about emerging consumer technology like VR/AR and conversational AI through NLP. Tech Skills: ● Mobile, VR|AR, Unity3d, iOS, Android, Samsung, Gear VR, HTC-Vive, Oculus, Magic Leap ● Game Engines: JMonkey, Cocos2D, ThreeJS, GameMaker, Defold, PixiJS, PlayCanvas, Unity3D, Unreal ● Objective-C, C#, C/C++, AS3, Java, Flex/MXML,HTML5/CSS3, WebGL, ReactNative ● Oracle & SQL ,Ruby on Rails, HTTP/REST , JSON/XML, AWS, Azure PlayFab ● Ad N/W, Social, Identity Mgt, Analytics , Backend integrations, SDK development Soft Skills: ● Hiring, Leading, managing high performance engineering teams ● Agile, Scrum, Lean and test driven development and methodologies ● Experience working effectively with executives , QA, PM, Art, Design, external teams ● Keen eye for UI/UX, Design , performance and quality of the products ● High volume taxonomy, analytics, AB testing, Localization, Payments
Vetted Samsung gear vr developer in the United States (UTC-8)
Software QA Lead|QA Tech Lead with 7+ years of experience leading QA projects. Experienced in test automation using Python, Selenium and Playwright. Skilled in hardware and software testing, with a focus on quality, customer satisfaction, and product management. Proven track record of developing QA processes from scratch, creating test plans, and leading QA teams. Effective communicator with a quick learning ability for problem-solving and critical thinking. Experience with CI/CD and latest and most effective QA methodologies.
Vetted Samsung gear vr developer in the United States (UTC-7)
I specialize in Unity VR/AR development. However, I'm highly adaptable and am generally capable working on any interesting tech related project. Keep in mind that I'll charge more if it's something outside my expertise. Let me know if there's a project you want me to work on! Portfolio: ethansoo.xyz Prior Projects & Clients: https://docs.google.com/document/d/1ii5qUvPd0sIYq9OoQMXnW8NySKiIK1ZyUjE--kk1JEM/edit Expertise: 2+ years mentorship & leading workshops on programming, game development, and VR development using Unity. 3+ years of practical experience on Codementor Experience with 10+ programming languages & various tech stacks including Java, C#, Python, Swift, C, C++, Scala, Rust Credentials: Udacity VR Developer nanodegree graduate Founder of Cupertino Game Development Club
Vetted Samsung gear vr developer in the United States (UTC-4)
Highly skilled Software Engineer with twelve years in software design, development, and integration. Advanced knowledge of C# and C++ programming languages. Logical and professional with excellent problem-solving skills.
Vetted Samsung gear vr developer in the United States (UTC-4)
If you are looking for someone that values creativity, collaboration, and commitment to quality, your search is over! I am a developer that loves a fast-moving environment that breeds creation from concept to finished product including, coding, programming, audio, design, production, and visual arts. I thrive and love any new programming challenge that comes my way! My versatile background in Unity Programming, Game Design, 3D Modeler, QA Tester, UI Designer, and overall Software Development makes me the perfect professional for start-up companies or well-established organizations. Having worked in Unity 3D since 2013, and I understand every aspect of its layout. I am well versed with C# and have experienced success with C++, Java, Github, and PostgreSQL. I also have familiarity with OOP and Agile development. I have successfully programmed a game for Android in Unity3D, and I can translate complicated requirements into clean and efficient code. I am self-motivated and comfortable with deal with the ambiguity of early-stage product development and testing. I also possess strong problem solving and algorithm development skills. With my positive attitude and ability to receive and provide objective feedback, I work well within a dynamic, cross-discipline, and iterative team environment. A portfolio with the games that I have worked on can be found at patricksmithwork.carbonmade.com. I also have some Unity programming samples at https://github.com/Rippersmith/Programming-Portfolio To learn even more concerning my robust skill set and background, please feel free to contact me via LinkedIn, or email at patricksmith6149@gmail.com
Meet Samsung gear vr developers who are fully vetted for domain expertise and English fluency.
Stop reviewing 100s of resumes. View Samsung gear vr developers instantly with HireAI.
Get access to 450,000 talent in 190 countries, saving up to 58% vs traditional hiring.
Feel confident hiring Samsung gear vr developers with hands-on help from our team of expert recruiters.
Share with us your goals, budget, job details, and location preferences.
Connect directly with your best matches, fully vetted and highly responsive.
Decide who to hire, and we'll take care of the rest. Enjoy peace of mind with secure freelancer payments and compliant global hires via trusted EOR partners.
Ready to hire your ideal Samsung gear vr developers?
Get startedIn today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.
Depending on the stage and scale of your product and services, you may need to hire a Samsung gear vr developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Samsung gear vr developers can help keep your website up-to-date.
To hire a Samsung gear vr developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.
Arc offers three services to help you hire Samsung gear vr developers effectively and efficiently. Hire full-time Samsung gear vr developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Samsung gear vr developers in 72 hours, with weekly payments.
If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Samsung gear vr developers.
Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Samsung gear vr developers for your company, and let Arc handle the logistics.
There are two types of platforms you can hire Samsung gear vr developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Samsung gear vr developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.
If you’re looking to hire the best remote Samsung gear vr developers, consider niche platforms like Arc that naturally attract and carefully vet their Samsung gear vr developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Samsung gear vr developers.
Some factors to consider when you hire Samsung gear vr developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.
Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Samsung gear vr developers for hire.
Writing a good Samsung gear vr developer job description is crucial in helping you hire Samsung gear vr developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.
Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.
Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Samsung gear vr developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.
For a comprehensive guide on how to write an attractive job description to help you hire Samsung gear vr developers, read our Software Engineer Job Description Guide & Templates.
The top five technical skills Samsung gear vr developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of software testing and debugging.
Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Samsung gear vr developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Samsung gear vr developers to keep up with evolving technology and requirements.
You can find a variety of Samsung gear vr developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Samsung gear vr developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Samsung gear vr developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.
In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled software engineers in various different time zones and countries for you to choose from.
Lastly, our remote-ready Samsung gear vr developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.
Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Samsung gear vr developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Samsung gear vr developers.
Every Samsung gear vr developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.
Not only can you expect to find the most qualified Samsung gear vr developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.
Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Samsung gear vr developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.
While Arc has a strict vetting process for its verified Samsung gear vr developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Samsung gear vr developers, you can rest assured that all remote Samsung gear vr developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.
Arc pre-screens all of our remote Samsung gear vr developers before we present them to you. As such, all the remote Samsung gear vr developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Samsung gear vr developer in 72 hours, or find a full-time Samsung gear vr developer that fits your company’s needs in 14 days.
Here’s a quote from Philip, the Director of Engineering at Chegg:
“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”
Find out more about how Arc successfully helped our partners in hiring remote Samsung gear vr developers.
Depending on the freelance developer job board you use, freelance remote Samsung gear vr developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Samsung gear vr developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.
When you hire Samsung gear vr developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.
According to the U.S. Bureau of Labor Statistics, the medium annual wage for software developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.
Your remote Samsung gear vr developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.
For more frequently asked questions on hiring Samsung gear vr developers, check out our FAQs page.