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Vetted Game Engine Development developer in Canada (UTC-3)
Avid technologist that loves programming. An expert in requirements gathering, solution design, and implementation delivery, with significant experience in ‘triple-A’ video games on massive, distributed Agile teams, and with scalable Enterprise software development. Programming has always been my passion, starting with Lego Technic at the age of 7. I began creating my own text-based games in C, at the age of 10. I started web development at 13 (HTML, JavaScript, PHP), followed by Half-life and Unreal mod development. I continued working on a diverse array of personal programming projects throughout my 20’s while working for EA/BioWare, formalizing my experience as a ‘Professional’ programmer in 2017 with the University of Alberta. No longer working 60-80 hour weeks, I began freelancing as an Unreal Engine C++ programmer shortly after.
Game Engine Development developer in Canada (UTC-4)
I am an accomplished and adaptable software engineer with more than 25 years of experience in full-stack development, reverse engineering, and API design. My skill set includes proficiency in C++, TypeScript, Python, and graphics programming, with an emphasis on developing efficient and scalable solutions to intricate technical issues. I have successfully built and optimized custom APIs, designed real-time rendering systems, and created advanced game engines utilizing Vulkan. My technical expertise is further enhanced by strong leadership, troubleshooting, and mentorship abilities, developed through various roles across multiple industries. In addition to my technical skills, I have a strong aptitude for integrating legacy systems with contemporary architectures, devising innovative solutions for distinct challenges, and managing projects from inception to completion. I am passionate about utilizing state-of-the-art technologies to achieve outstanding results while upholding a steadfast commitment to quality and performance. I thrive in dynamic and fast-paced settings and am actively seeking challenging opportunities where I can make significant contributions to impactful projects and collaborate with talented teams.
Game Engine Development developer in Canada (UTC-4)
I'm a life long computer lover and all around software geek who loves to code cool stuff. I have a recent history of being thrown at massive projects alone and being left to complete them but I love working in a team. I have a bCS from the University of Waterloo. My main experiences are with C#, JavaScript, Typescript, Node, React, HTML, CSS, and Electron - but I always love learning new technologies and I'm never afraid to jump into something unfamiliar.
Game Engine Development developer in Canada (UTC-5)
⪧ I am seeking remote work and contracts as a C++ software contractor with a focus on new media, interactive experiences, or immersive environments. ⪦ With over 12 years of experience in real-time interactive software development, I possess expertise in working with both Unreal and proprietary engines. My passion lies in the fusion of arts, technologies, and physics, where I strive to provide elegant and efficient solutions to novel experiences, immersive installations, and projects in new media. I keep up-to-date with modern and proven techniques to improve my problem-solving abilities, which brings me immense joy. I have worked on several real-world new media projects, including a 400ft guitar-shaped hotel mapped with LEDs and an interactive immersive video wall installation at an American airport. When I'm not diving into complex code or troubleshooting the latest project, you'll likely find me exploring the realms of dance, theater, physics, and human nature. I firmly believe that understanding the nuances of each of these elements is key to creating truly unforgettable experiences that leave a lasting impact. As an avid explorer of new technologies, I'm constantly on the lookout for new ways to merge my interests in art and science. And, when I'm not busy crafting cutting-edge software solutions for clients, I'm usually knee-deep in the latest research or experiment, learning more about the world around us and discovering new ways to apply my skills. So, whether you're looking to collaborate on an immersive installation or develop a new project in new media, I'm always excited to bring my unique perspective and expertise to the table. Let's create something truly amazing together!
Vetted Game Engine Development developer in Canada (UTC-4)
Extensive Experience: Over 15 years of expertise in 3D and virtual reality game development and design. And 10 years of Full-Stack Developer experience. Project Contributions: Proven track record with successful projects such as Backyard Archery VR, The Missing Few, Population One VR (including top-level designs like Cargo), and Hangry. And coming soon Operation Athena. Technical Proficiency: Skilled in Full-Stack game development, blocking, modeling, programming, texturing, lighting, and creating immersive environments and much more. Collaborative and Innovative: Self-motivated, strong team player who thrives on new ideas and experimentation, eager to inspire and share insights with teammates.
Vetted Game Engine Development developer in Canada (UTC-4)
A Seasoned veteran of the Game Industry with both Indie and AAA credentials and a career spanning over 15 years, Amos is a hardcore game programmer and developer, highly skilled in C++, Unreal Engine and Unity. Amos is the Founder of Frolic Labs, an independent Game Studio based in Toronto. Having worked along with several large AAA teams, he brings technical leadership and deep knowledge of game production workflows and game coding practices. Notable Shipped Titles: * "Marvel Midnight Suns" (Firaxis/2K) - Unreal4 Game Developer. PC, PS5, Xbox SX - 2022. * "Dune Sea" (Frolic Labs/ Joydrop) - Unity Lead Developer. PC, Nintendo Switch - 2020. * "Marvel Ultimate Alliance 2" (Vicarious Visions / Activision) - Unreal3 Game Developer. PC, Consoles - 2009.
Vetted Game Engine Development developer in Canada (UTC-7)
Graduated in Computer Science • 15+ years of relevant experience with .NET C#, Java technologies on JavaSE, JavaEE, JavaME platforms and Object-Oriented Analysis and Design with UML, including applying design patterns; • 12+ years of relevant experience with Adobe Flash technologies; • 20+ years of experience in game development and studying game engines (Unreal, Torque, Unity, Shiva), game UI, and shaders for PC and Mobile. • Experience working with UML, RUP, XP, MSF, SCRUM and CMMI processes; Specialties: Adobe Flash, Flash lite, Flex, AIR apps with Actionscript 2 and 3, C, C++ (windows mobile integration and Symbian) and Assembly (z80), C# Windows form and ASP.NET, J2ME specialist and J2SE senior, Interoperability .Net/J2EE, HTML, XML Unity
Vetted Game Engine Development developer in Canada (UTC-5)
Throughout my career, I have gained extensive development experience and a proven track record of success in various industries. I possess a solid background and expertise in areas such as project management, strategic planning, and team leadership. As a seasoned professional, I have successfully led cross-functional teams, overseeing complex projects from start to finish. My effective communication and collaboration skills have been instrumental in driving the successful execution of numerous initiatives. I pride myself on my ability to understand market trends, competitive landscapes, and customer needs, allowing me to develop and implement innovative strategies. I continuously seek opportunities for growth and optimization, striving to improve efficiency and profitability. In addition to my technical skills, I have a natural aptitude for inspiring and motivating teams, creating a collaborative work environment that maximizes individual potential. Building strong relationships with clients, partners, and colleagues has been key to my success in delivering exceptional outcomes. Skillset of languages, technologies, and systems: \- PHP, Liquid \- JavaScript, React, NextJS, Nuxt, jQuery \- HTML, CSS, Bootstrap, Tailwind, Material \- WordPress, Drupal, CodeIgniter, Storyblok, Contentful \- WooCommerce, Shopify, Magento \- Unreal Engine 5 \- Linux, Windows and Mac OS
Vetted Game Engine Development developer in Canada (UTC-5)
With more than 13 years of experience under my belt, I am well-versed in a variety of programming languages, including C++, C#, Java (specifically for Android development), Python, HTML, PHP, and CSS. My expertise extends to working with databases such as MySQL, SQLite, and MongoDB, and I have a deep understanding of frameworks like Qt and WPF. In the realm of game development, I have proficiency in Unreal Engine 5 and Unity, and I'm no stranger to handling data in XML and JSON formats. Within the game industry, I've served as a User Interface/BackEnd Software Developer, specializing in creating intuitive user interfaces and implementing new functionality for heavy machinery simulators used in construction and port operations. Furthermore, I've been responsible for maintaining a 3D editor used to craft content for these simulators. On a daily basis, I tackle programming tasks using C++, QT, and C#. I employ CMake for efficient building processes and manage source control through SVN/Git. To track projects and facilitate collaboration, I'm well-versed in tools like Jira and Bitbucket. Additionally, I frequently work with XML, JSON, and Python, often debugging and troubleshooting as part of my role.
Vetted Game Engine Development developer in Canada (UTC-4)
Results-driven Software Developer with 25 years of experience specializing in front-end UX/UI development, back-end systems integrating telemetry collection and analysis. Proven expertise in creating award-winning interactive user experiences at CBC and TVO, and developing robust front and back-end features for large-scale web applications at Microsoft. Skilled in testing methods, familiarity with CI/CD pipelines and code reviews, ensuring high-quality, maintainable, and scalable software solutions. Adept at translating complex requirements into impactful products that enhance user engagement, drive business growth, and provide actionable insights through data analysis. Known for delivering innovative, efficient, and reliable code in fast-paced, collaborative environments.
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Ready to hire your ideal Game Engine Development developers?
Get startedArc offers pre-vetted remote developers skilled in every programming language, framework, and technology. Look through our popular remote developer specializations below.
Arc helps you build your team with our network of full-time and freelance Game Engine Development developers worldwide.
We assist you in assembling your ideal team of programmers in your preferred location and timezone.
In today’s world, most companies have code-based needs that require developers to help build and maintain. For instance, if your business has a website or an app, you’ll need to keep it updated to ensure you continue to provide positive user experiences. At times, you may even need to revamp your website or app. This is where hiring a developer becomes crucial.
Depending on the stage and scale of your product and services, you may need to hire a Game Engine Development developer, multiple engineers, or even a full remote developer team to help keep your business running. If you’re a startup or a company running a website, your product will likely grow out of its original skeletal structure. Hiring full-time remote Game Engine Development developers can help keep your website up-to-date.
To hire a Game Engine Development developer, you need to go through a hiring process of defining your needs, posting a job description, screening resumes, conducting interviews, testing candidates’ skills, checking references, and making an offer.
Arc offers three services to help you hire Game Engine Development developers effectively and efficiently. Hire full-time Game Engine Development developers from a vetted candidates pool, with new options every two weeks, and pay through prepaid packages or per hire. Alternatively, hire the top 2.3% of expert freelance Game Engine Development developers in 72 hours, with weekly payments.
If you’re not ready to commit to the paid plans, our free job posting service is for you. By posting your job on Arc, you can reach up to 450,000 developers around the world. With that said, the free plan will not give you access to pre-vetted Game Engine Development developers.
Furthermore, we’ve partnered with compliance and payroll platforms Deel and Remote to make paperwork and hiring across borders easier. This way, you can focus on finding the right Game Engine Development developers for your company, and let Arc handle the logistics.
There are two types of platforms you can hire Game Engine Development developers from: general and niche marketplaces. General platforms like Upwork, Fiverr, and Gigster offer a variety of non-vetted talents unlimited to developers. While you can find Game Engine Development developers on general platforms, top tech talents generally avoid general marketplaces in order to escape bidding wars.
If you’re looking to hire the best remote Game Engine Development developers, consider niche platforms like Arc that naturally attract and carefully vet their Game Engine Development developers for hire. This way, you’ll save time and related hiring costs by only interviewing the most suitable remote Game Engine Development developers.
Some factors to consider when you hire Game Engine Development developers include the platform’s specialty, developer’s geographical location, and the service’s customer support. Depending on your hiring budget, you may also want to compare the pricing and fee structure.
Make sure to list out all of the important factors when you compare and decide on which remote developer job board and platform to use to find Game Engine Development developers for hire.
Writing a good Game Engine Development developer job description is crucial in helping you hire Game Engine Development developers that your company needs. A job description’s key elements include a clear job title, a brief company overview, a summary of the role, the required duties and responsibilities, and necessary and preferred experience. To attract top talent, it's also helpful to list other perks and benefits, such as flexible hours and health coverage.
Crafting a compelling job title is critical as it's the first thing that job seekers see. It should offer enough information to grab their attention and include details on the seniority level, type, and area or sub-field of the position.
Your company description should succinctly outline what makes your company unique to compete with other potential employers. The role summary for your remote Game Engine Development developer should be concise and read like an elevator pitch for the position, while the duties and responsibilities should be outlined using bullet points that cover daily activities, tech stacks, tools, and processes used.
For a comprehensive guide on how to write an attractive job description to help you hire Game Engine Development developers, read our Engineer Job Description Guide & Templates.
The top five technical skills Game Engine Development developers should possess include proficiency in programming languages, understanding data structures and algorithms, experience with databases, familiarity with version control systems, and knowledge of testing and debugging.
Meanwhile, the top five soft skills are communication, problem-solving, time management, attention to detail, and adaptability. Effective communication is essential for coordinating with clients and team members, while problem-solving skills enable Game Engine Development developers to analyze issues and come up with effective solutions. Time management skills are important to ensure projects are completed on schedule, while attention to detail helps to catch and correct issues before they become bigger problems. Finally, adaptability is crucial for Game Engine Development developers to keep up with evolving technology and requirements.
You can find a variety of Game Engine Development developers for hire on Arc! At Arc, you can hire on a freelance, full-time, part-time, or contract-to-hire basis. For freelance Game Engine Development developers, Arc matches you with the right senior developer in roughly 72 hours. As for full-time remote Game Engine Development developers for hire, you can expect to make a successful hire in 14 days. To extend a freelance engagement to a full-time hire, a contract-to-hire fee will apply.
In addition to a variety of engagement types, Arc also offers a wide range of developers located in different geographical locations, such as Latin America and Eastern Europe. Depending on your needs, Arc offers a global network of skilled engineers in various different time zones and countries for you to choose from.
Lastly, our remote-ready Game Engine Development developers for hire are all mid-level and senior-level professionals. They are ready to start coding straight away, anytime, anywhere.
Arc is trusted by hundreds of startups and tech companies around the world, and we’ve matched thousands of skilled Game Engine Development developers with both freelance and full-time jobs. We’ve successfully helped Silicon Valley startups and larger tech companies like Spotify and Automattic hire Game Engine Development developers.
Every Game Engine Development developer for hire in our network goes through a vetting process to verify their communication abilities, remote work readiness, and technical skills. Additionally, HireAI, our GPT-4-powered AI recruiter, enables you to get instant candidate matches without searching and screening.
Not only can you expect to find the most qualified Game Engine Development developer on Arc, but you can also count on your account manager and the support team to make each hire a success. Enjoy a streamlined hiring experience with Arc, where we provide you with the developer you need, and take care of the logistics so you don’t need to.
Arc has a rigorous and transparent vetting process for all types of developers. To become a vetted Game Engine Development developer for hire on Arc, developers must pass a profile screening, complete a behavioral interview, and pass a technical interview or pair programming.
While Arc has a strict vetting process for its verified Game Engine Development developers, if you’re using Arc’s free job posting plan, you will only have access to non-vetted developers. If you’re using Arc to hire Game Engine Development developers, you can rest assured that all remote Game Engine Development developers have been thoroughly vetted for the high-caliber communication and technical skills you need in a successful hire.
Arc pre-screens all of our remote Game Engine Development developers before we present them to you. As such, all the remote Game Engine Development developers you see on your Arc dashboard are interview-ready candidates who make up the top 2% of applicants who pass our technical and communication assessment. You can expect the interview process to happen within days of posting your jobs to 450,000 candidates. You can also expect to hire a freelance Game Engine Development developer in 72 hours, or find a full-time Game Engine Development developer that fits your company’s needs in 14 days.
Here’s a quote from Philip, the Director of Engineering at Chegg:
“The biggest advantage and benefit of working with Arc is the tremendous reduction in time spent sourcing quality candidates. We’re able to identify the talent in a matter of days.”
Find out more about how Arc successfully helped our partners in hiring remote Game Engine Development developers.
Depending on the freelance developer job board you use, freelance remote Game Engine Development developers' hourly rates can vary drastically. For instance, if you're looking on general marketplaces like Upwork and Fiverr, you can find Game Engine Development developers for hire at as low as $10 per hour. However, high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars.
When you hire Game Engine Development developers through Arc, they typically charge between $60-100+/hour (USD). To get a better understanding of contract costs, check out our freelance developer rate explorer.
According to the U.S. Bureau of Labor Statistics, the medium annual wage for developers in the U.S. was $120,730 in May 2021. What this amounts to is around $70-100 per hour. Note that this does not include the direct cost of hiring, which totals to about $4000 per new recruit, according to Glassdoor.
Your remote Game Engine Development developer’s annual salary may differ dramatically depending on their years of experience, related technical skills, education, and country of residence. For instance, if the developer is located in Eastern Europe or Latin America, the hourly rate for developers will be around $75-95 per hour.
For more frequently asked questions on hiring Game Engine Development developers, check out our FAQs page.