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Arc helps you hire top C# developers for freelance and full-time jobs in North America. With 2,149 C# vetted programmers in North America available for hire on a freelance or full-time basis, we have one of the largest network of vetted talent. Our Silicon Valley-caliber vetting process ensure you hire C# developers and experts in North America that you can trust.
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Want to expand your C# development team in North America? Here are some of our top full-time and freelance C# developers in North America for you to browse, interview, and hire.
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
I am a Windows software developer who has developed custom physical computing and data acquisition software applications for a major international corporation since 2001. That's my day job. As a mentor and freelance contractor, I am available from **5 pm to 10 pm US Central Time** every evening and I am usually available on appointment on the weekends. I usually monitor Codementor regularly throughout the day -- so if you need my assistance, message me and I will get back to you.
I am a mobile developer for both Android devices and iOS. I love mobile application development as I'm familiar with all popular technology native and hybrid, and I enjoy mentoring people on the right path to avoid certain mistakes and pitfalls beginners make.
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