Personal details

Juan L. - Remote game developer

Juan L.

Based in: 🇩đŸ‡ș Australia
Timezone: Sydney (UTC+10)

Summary

I am a digital product leader with over 17 years of experience building award-winning entertainment software. As the Co-Founder of Cocodrilo Dog Games, I have a proven track record of success in developing interactive music titles for consoles, PC, and mobile devices.

I created and developed Tori, an interactive music engine in Unity that has become a critical component of our studio's success. Tori is an internal tool that we use to create unique musical related game mechanics for our games, giving our studio a distinct competitive advantage in the industry. Its innovative design and seamless user experience have enabled us to create award-winning games, such as Audio Ninja, Beat Boy, and Boom Fighters, which have received critical acclaim for their engaging gameplay and innovative use of music.

I have had the privilege of working with some of the biggest names in the entertainment industry, such as Disney and Nickelodeon. I co-produced Moana: Rhythm Run with Disney, which became the favorite game for music teachers in the classroom. I also developed JoJo Siwa Worldwide Party, a multiplatform video game for Outright Games and Nickelodeon that is loved by JoJo Siwa's fanbase for its engaging gameplay and vibrant visuals.

As a game designer, I have a deep understanding of all aspects of game development, from concept ideation to final execution. Over the years, I have honed my skills in programming, 3D modeling, illustration, animation, and music production, which has given me a unique perspective on the development process. I have also taught courses on video game development at various universities and have trained professionals in the industry.

PROGRAMMING LANGUAGES: C#, Objective-C, C++, Pure Data, Javascript, ActionScript 3-

ENGINES, FRAMEWORKS AND IDEs: Unity, Unreal Engine, Xcode, Cocos 2D, Flash Professional,Flash Builder

PLATFORMS Mac OS, Windows PC, iOS, Android, Xbox One, PS4, HTC Vive

Work Experience

Software Engineer - Unity
Aglet | May 2023 - Present
C++
C
Animation
Unity

Senior Unity Programmer

Game Director / Co-Founder
Cocodrilo Dog Games | Mar 2011 - Present
C#
C
API
Animation
Game
CI/CD

2015 - 2023

Boom Fighters: Game Designer, Lead Programmer and Team Director, of a music 3D platformer title where music, video games and designer toy style figures meet to create a fascinating universe full of craziness and fun. In this game we are implementing all that we learned from previous rhythm games, plus the possibility for the players to design their own levels which in the end is the same as composing music. This game is winner of Global Top Round 2017

2020 - 2022

JoJo Siwa Worldwide Party: Video game produced for Outright Games and Nickelodeon. Based on JoJo Siwa’s brand and Cocodrilo Dog’s proprietary technology and expertise in music-rhythm games. MY ROLE: Game Designer, Lead Programmer and Team Director.

Co-Founder and Legal Representative of Cocodrilo Dog Games SAS: Creators of Audio Ninja, an acclaimed music-adventure iOS title and Moana: Rhythm Run. Currently the company is developing Boom Fighters. In the company, I have worked in multiple game development technologies across different platforms such as Unity, Cocos2D, HTC Vive, Xbox One, iOS, Android, Windows PC, Mac OS.

2016 - 2017

Moana: Rhythm Run: Video game co-produced by Disney and Cocodrilo Dog. Based on the last Disney’s movie, Moana and Cocodrilo Dog’s proprietary technology and expertise in music-rhythm games.

MY ROLE: Game Designer, Lead Programmer and Team Director.

2011 - 2013

Audio Ninja: Video game for iPhone and iPad

MY ROLE: Game Designer, Art Director and the only programmer. Best of 2013: The game has been #1 music game in 66 countries and #1 adventure game in 27. It was selected as Game Runner-Up in “Best of 2013” in Apple’s App Store.

MIT TR35: I was awarded by MIT Technology Review as one of the top 10 Colombian innovators of 2013, for the game mechanics and technology behind Audio Ninja.

Education

Pontificia Universidad Javeriana
Bachelor's degree・Industrial Designer, Game and Interactive Media
Mar 2000 - Dec 2006