Personal details

Robert S. - Remote

Robert S.

Timezone: Taipei (UTC+8)

Summary

I self taught most of the languages so I can understand where most people might get stuck. I now have more than 10 years of industry experience and I have been tutoring since high school. Projects includes Unity games, PC/mobile games, AR apps, windows services, MVC web development, SQL databases, C++ frameworks and much more.

I am fluent in both English and Chinese.

Feel free to contact me if you have any questions!

Work Experience

Software Engineer
Akatsuki Taiwan Inc.,曉數碼股份有限公司 | Sep 2017 - Present
Developed most out-game functions such as Mission, Gasha, IAP, Friends, and many other systems Developed tools for Unity designers to help increase work efficiency and solve other uncommon issues Implementation is done all in Unity with C# using MVC, ECS, and DDD architectures Responsible for most of the out-game UI & API implementations along with model design & creations
Game Producer
Endless Clouds | Sep 2021 - Feb 2023
C#
Game Design
Scrum Master
Agile
Product Owner
Unity
• Led the development of Treeverse, a complex 3D MMORPG with more than 80k followers on both Twitter and Discord • Built the Taiwan branch team from 0 to 45 people and assisted with global recruitment also • Successfully shipped pre-alpha of Treeverse with hundreds of testers participating and mainly received positive and constructive feedback from the community • Set clear goals for the game and broke them down into multiple milestones via collaborating with all team leads from design, art, engineering, music, and qa • Collaborating closely with art, engineering, design, music, and QA teams throughout the development cycle to ensure high-quality standards and on-time delivery that meets the version goals • Identified and managed risks throughout the development process to make sure shipping was on track • Implemented agile scrum methodologies and trained the company on best practices, significantly increasing team productivity, successful iteration completion, and effective team communication and collaboration • Led regular team meetings, including sprint reviews, retrospectives, and daily stand-ups, and facilitated discussions on project progress, issues, and solutions, while fostering a culture of continuous improvement and teamwork • Managed the day-to-day business operations of Endless Clouds along with Treeverse development, including scheduling, resource allocation, progress tracking, risk management, and stakeholder communications, and ensured all team members were aligned with project goals and objectives.

Personal Projects

Game Jam - SpuzziesIconOpenNewWindows
2013
Java
Game
Participated in a one week game jam and was reward 3rd place. Was responsible for programming most out game functionalities including menu, high score, and options screens. Developed using a game framework "Libgdx" with Java.
One Piece Bonbon JourneyIconOpenNewWindows
2020
C#
.NET
Unity
A mobile game developed using one of Bandai's largest IP, "One Piece". It was developed using Unity with a team of more than 50 people and released in the year 2020.