Personal details

Robin V. - Remote

Robin V.

Timezone: Eastern Time (US & Canada) (UTC-4)

Summary

Hi!

I'm Robin, a game programming lead from Toronto.

In the past, I've built Console and PC games at Capy, led a room-scale, VR research project at the University of Guelph, and worked on the full stack of live, web-based mobile games at Uken Games.

I'm a passionate game programmer, and would love to share some of my knowledge!

Work Experience

Programming Lead
Beans | Apr 2019 - Present
C#
C++
Amazon EC2
GLSL
Unreal Engine 4
Built combat-focused, first-person prototype over 5 months using Unity; this lead to a signed, full-production deal with a large publisher Experimented with novel gameplay and dynamic AI systems for a dynamic open world Designed and built core gameplay systems using a custom ECS and DoD approach in UE4, Designed the tools and content workflows for the studio Managed devops for the studio
Gameplay and AI Programmer
Capy | Nov 2016 - Mar 2019
C++
Git
Visual Studio
Lua
GLSL
Subversion
PhyreEngine
Using C++ and Lua, developed AI, gameplay, and engine-level systems in BELOW Responsible for ubiquitous tentacle monster with multiple coordinated kinematic limbs Created multithreaded AI engine systems for real-time world queries, utility scoring, influence map generation and querying, and directional obstruction tests. Implemented FABRIK into modified Phyre engine Built designer-facing tools for tuning behaviour, movement, pathing, and multi-enemy swarming