I am a programmer who has worked in many different industries. I have worked using C++ more than 10 years in different areas. I have mainly worked with game programming but I have also worked in robotics using ROS and also in a payment gateway system recently using plain Ansi C as well.
Worked in a PC game featuring animations with lip synching in Unreal Engine 5.
- Collaborating with the development team to integrate captivating visual effects, such as Parallax Scrolling, into the video game using Unreal Engine and C++.
- Enhancing the realism and immersion of character interactions by implementing and refining advanced lip-synching algorithms within the game engine.
- Working closely with artists, designers, and other developers to ensure seamless integration of visual effects, fostering a cohesive and immersive gaming experience.
- Identifying and resolving technical issues related to visual effects, employing strong problem-solving skills and conducting thorough debugging processes to maintain the game's high-quality standards.
I was in charge of server programming and its integration with the games that were developed.
- Engineered a robust server-client framework, ensuring the secure transmission of encrypted data, enhancing the overall security posture of the system.
- Designed the development and implementation of automation tools for the web system database, streamlining data management processes and improving overall system efficiency.
- Led the preprocessing efforts for game data, employing optimization techniques to enhance system performance, resulting in smoother gameplay experiences for end-users.
- Collaborated on various projects aimed at improving features and performance in both web and mobile client games, actively participating in the enhancement of user experience and gameplay mechanics.
- Actively engaged in identifying and implementing improvements across the system, demonstrating a commitment to ongoing enhancement and innovation to meet evolving industry standards and user expectations.