I have experience as a programmer in various game projects, including FPS horror survival games, tower defense games, and MOBAs. I have worked on porting games to different platforms, implementing new features and mechanics, and fixing bugs. I have also worked as a level designer and tools programmer, and have experience in VR and AR game development. I hold a Master's degree in Game Design and Computer Science. Additionally, I am bilingual in Spanish and have a strong interest in competitive gaming
Worked on several shipped games as a Senior Engineer. Utilized mostly Unreal with a few Unity projects. Worked on all devices such as PC, Console (last-gen consoles + 1 title on PS5 PSVR2), VR, AR, and Mobile.
Was outsourced to bigger companies which gave me the opportunity to work on bigger teams (50+) on higher quality products (including award-winning games like The Walking Dead: Saints and Sinners 1 and 2).
Worked as Lead Engineer on a few in-house projects (small teams of ~5).
Experienced being an integral part of a Live Ops for a game with a huge install base and revenue (~500k USD a month for Marvel Puzzle Quest). Learned how updating and reworking an existing game that is already live and played is done.
Worked in small teams (~10) on some shipped games and also in house projects.
Outsourced to work on a few big titles with bigger teams (Paranormal Activity).
Worked on several feature updates, bug fixes and/or ports to already existing titles.
Worked mostly on Unreal with a few Unity projects. Worked on most devices from VR, AR, Mobile (iOS and Android) and PC.