Personal details

Nicolas A. - Remote game developer

Nicolas A.

Based in: 🇩🇴 Dominican Republic
Timezone: La Paz (UTC-4)

Summary

I have experience as a programmer in various game projects, including FPS horror survival games, tower defense games, and MOBAs. I have worked on porting games to different platforms, implementing new features and mechanics, and fixing bugs. I have also worked as a level designer and tools programmer, and have experience in VR and AR game development. I hold a Master's degree in Game Design and Computer Science. Additionally, I am bilingual in Spanish and have a strong interest in competitive gaming

Work Experience

Senior Software Engineer
Game Mechanic Studios | Mar 2019 - Aug 2023
Python
Java
C#
C++
JavaScript
Unreal Engine 4
Unity

Worked on several shipped games as a Senior Engineer. Utilized mostly Unreal with a few Unity projects. Worked on all devices such as PC, Console (last-gen consoles + 1 title on PS5 PSVR2), VR, AR, and Mobile.

Was outsourced to bigger companies which gave me the opportunity to work on bigger teams (50+) on higher quality products (including award-winning games like The Walking Dead: Saints and Sinners 1 and 2).

Worked as Lead Engineer on a few in-house projects (small teams of ~5).

Experienced being an integral part of a Live Ops for a game with a huge install base and revenue (~500k USD a month for Marvel Puzzle Quest). Learned how updating and reworking an existing game that is already live and played is done.

Software Engineer
Game Mechanic Studios | Jan 2016 - Jan 2018
Java
C#
C++
JavaScript
Unreal Engine 4
Unity

Worked in small teams (~10) on some shipped games and also in house projects.

Outsourced to work on a few big titles with bigger teams (Paranormal Activity).

Worked on several feature updates, bug fixes and/or ports to already existing titles.

Worked mostly on Unreal with a few Unity projects. Worked on most devices from VR, AR, Mobile (iOS and Android) and PC.

Education

University of Central Florida
Master's degreeGame and Interactive Media Design
Aug 2017 - Dec 2018
University of Southern California
Master's degreeComputer Science
Aug 2012 - May 2014

Personal Projects

The Walking Dead: S&S 2: RetributionIconOpenNewWindows
2022
C++
Unreal Engine 4
Job: Programmer Genre: Horror Survival Adventure Engine: Unreal Engine 4 Purpose: Release Title Platform: Playstation VR, Playstation VR 2, Oculus Rift, Oculus Quest, Vive Accomplishments: Helped port the game to several other platforms. Provided assistance to implement new features and bug fixes
The Walking Dead: Saints and SinnersIconOpenNewWindows
2021
C++
Unreal Engine 4
Job: UI & UX Programmer Genre: Survival Horror Adventure Engine: Unreal Engine 4 Purpose: Release Title Platform: Oculus Quest, Vive, Playstation VR, Oculus Rift Accomplishments: Helped implement several UI menus and UX features (such as quick swapping of weapons) for the game as well as a few new items for the expansion. Also helped port the game to several new platforms.