Personal details

Michael B. - Remote game developer

Michael B.

Timezone: Athens (UTC+3)

Summary

Unity Certified Associate Programmer with more than 15 years of Experience in IT - Computer Science - Software Programming , Tools Scripting, Procedural Modelling , Procedural Texturing , RealTime Rendering , Animation and shaders VFX

Working currently as a Lead AR/VR Technical Artist - Technical Director

Machine Learning Artificial Intelligence :

(Python , Supervised Learning , Ensemble Techniques , Model tuning ,
Unsupervised Learning , Neural Networks , Computer Vision , Statistical Learning , Recommendation Systems , Model Deployment)

Software and Game Developement :

( Unity 3D , Qt C++ QML , Unreal Engine , Ios Xcode)

Procedural and DCC Tools , Game Dev Scripting creation:

(Python , Pyqt, C++ , C# , Qt)

Expert in upgrading traditional DCC pipelines to procedural systems , user driven or fully / semi automated , including team management and transition - training to operate along those lines.

Work Experience

Technical Director
INDG | Grip | Aug 2021 - Sep 2021
3D Graphics
Game
Maxscript vray 3ds max
Technical Direction
Lead AR/VR Technical Artist
PlutoVR | Feb 2018 - Apr 2021
Python
Machine Learning
Game
Houdini
AI (artificial intelligence)
Houdini Procedural Facial and Body Reconstruction / Creation / Python Tools Houdini RealTime Tools / Unity 3D Data Analysis and Facial Reconstruction , AR / VR / XR applications and tools. Artificial Intelligence - Deep Learning for Face Recognition / Face Matching / Similarity and Transformation Unity Branch : Unity c# , C++ Dll plugins , FSM simple logic Unreal Branch : Blueprints in game , python Qt for in editor tools , blueprints for logic QA Testing : Realtime , Platform , Offline , Aws Production Result : Video Game PlutoSphere Year 2021 Role Lead Technical Artist - Unity Developer Company PlutoVR

Personal Projects

RealTime PBR Rendering EngineIconOpenNewWindows
2015
Python
C++
Pyopengl
Lead 3D Artist , Render Expert and Development. OpenGL C++ , PyOpenGL Python Unity Branch : Unity c# , C++ Unreal Branch : c++ Render Engine , python Qt for UI , blueprints for materials QA Testing : Realtime , Platform , Offline Production Result : RealTime PBR Renderer: Instant Light PBR Renderer Year 2016 Role Senior 3D Artist - Coder - Realtime Render Expert Company Instant Light PBR Renderer