Personal details

Jon M. - Remote

Jon M.

Timezone: Eastern Time (US & Canada) (UTC-4)

Summary

I am a game developer, graphics programmer and computer vision researcher with a decade of experience in AAA and indie games.

I've spent a lot of time working as an optimization specialist and fire-fighting on teams where I had little information about the problem but a short deadline. I enjoy working on games and low-powered hardware in particular but I love to help out with anything people are working on.

Work Experience

Senior Software Engineer Contract
Vulcan Inc. | Sep 2016 - Present
Python
C#
C++
OpenCV
TensorFlow
Dlib
I research image processing, computer vision and machine learning.
Software Engineer
Self Employed | Sep 2015 - Present
Python
C#
C++
OpenCV
Mono
Game
Dlib
I make games and research real-time rendering. Currently, I also contract to solve computer vision problems. Selected Contracts * Computer Vision / Machine Learning Research for Vulcan Inc. * Unity Asset Bundles and WebGL optimization for Distruptor Beam * Shaders, Rendering optimization and UI Programming for Trickyfast Studios

Personal Projects

Wattam
2015
C#
C++
Rendering
Game
Ps4
I was the Lead Engineer on Wattam for the PS4.
Heroes of Dragon Age
2014
C#
Game
Asset bundles
On Heroes of Dragon Age, I was brought in to bring the rendering and general performance of the game to a shippable state. With modifications to the Unity engine source I collapsed asset bundle build times on HoDA to sub ten minutes down from over an hour.