Personal details

Marios B. - Remote

Marios B.

Timezone: London (UTC+1)

Summary

I specialize in Unreal Engine and C++ and I am happy to help with interview preparation or Resume Screening for game development or XR development applications.

About my Experience:
I joined Bytedance (PICO XR Team) in 2022 as an Unreal Engine SDK Technical Engineer to support developers that build XR Games on PICO headsets.

Before that, I worked as an Associate Lead Gameplay Engineer at Tecent-owned Sharkmob on an undisclosed AAA multiplayer game built on Unreal Engine 5.
Prior to that, I was a Developer Relation Engineer for HTC Vive, serving as a technical bridge between Vive Engineering and EMEA customers and VR developers. My role involved advocating the VIVE technology stack, enabling developers to developer high-quality VR content across VIVE hardware in all content verticals.
Among my various professional roles, I have worked with Academy Award-winning creatives at Framestore to build Virtual Production tools and interactive XR experiences for clients such as VW China(Hyper Reality Test Drive) and Warner Bros(AR Experience for Fantastic Beasts: The Crimes of Grindelwald). I also gained games industry experience working as a Games Programmer on the commercially released racing game Forza Street at Electric Square. Before all that, I was a Research Intern at the Technical University of Munich(TUM) and the Institute of Communications & Computer Systems (NTUA).

I have an MSc in Computer Graphics, Vision & Imaging from University College London and a Master of Engineering from the University of Patras.

Work Experience

SDK Technical Engineer
PICO XR (TikTok) | Nov 2022 - Present
Unreal Engine
- Supporting B2C Developers working on VR Applications using the Pico VR Headsets
Associate Lead Gameplay Engineer
Sharkmob | Apr 2022 - Present
Unreal Engine
Unreal Engine 4
-Worked on a highly ambitious, AAA multiplayer project powered by Unreal Engine 5.

Personal Projects

Forza StreetIconOpenNewWindows
2018
Game
From the top-rated Xbox racing franchise, comes an all-new way to race for PC and mobile devices.
Fantastic Beasts for Magic Leap IconOpenNewWindows
2018
AR
Magic leap
I led development for the accompanying AR Experience to Fantastic Beasts: The Crimes of Grindelwald presented at the flagship AT&T Store in Chicago and ported it to VR as well. This allowed me to gain experience on how to use the Magic Leap device and code applications for it.