Personal details

Imroz K. - Remote software engineer

Imroz K.

Based in: 🇮🇳 India
Timezone: Mumbai (UTC+5.5)

Summary

Skilled Animator with 15 years of experience in the industry, worked in studios like Rockstar games India and Technicolor. My experience has equipped me with the necessary tools to succeed in this position. Experienced in Gameplay and Cinematic animation for AAA games for PC and Consoles.

  • Proficient in Maya and Motion builder
  • Basic Character and Weapon Rigging.
  • Unreal (Basic)
  • Perforce • Jira
  • Xsens (Motion Capture)

Projects:

• Red Dead Redemption 2 and DLCs - Role Lead Animator Gameplay.

• GTA 5 online - Role Lead Animator for Gameplay and Cinematic.

• GTA 5 - Role Senior Animator.

• Untitled AAA Game from Rockstar Games - Role Lead Animator Gameplay.

Mayanagari upcoming open-world AAA game from Hypernova Interactive.-Role Lead Animator

Gameplay and Cinematics.

Work Experience

Lead Animator
Hypernova Interactive | Sep 2022 - Present
Animation
Leadership
Management
Maya
  • Responsible for both Cinematic and Gameplay animation from Mocap shoot to implementation in game.
  • Coordinating with Animation directors to define animation style, direction, and quality expectation.
  • Mentoring, directing, and providing daily animation feedback to animation team.
  • Debugging animation issue with other departments.
  • Directing Mocap shoots.
  • Worked closely with programmers and designers to finalize the list of animations to be used in the Game.
  • Checking new rigs and providing feedback to rigging team.
  • Character and Weapon rigging.
Lead Animator
Rockstar Games | Dec 2017 - Sep 2022
Animation
Game
Leadership
  • Mentoring gameplay animation team of 8 to 10 members.
  • Allocating and managing work within team.
  • Implemented, troubleshot, and debugged animation systems.
  • Sorting animators resume and demo reels from green house for hiring.
  • Creating and providing documents for particular gameplay process.
  • Work with the technical animators to ensure that wikis are kept up to date.
  • Training Animators in gameplay process and motion builder body editing.

Education

Dq School of Visual Arts
Dimploma・Animation
Jul 2007 - Jul 2008
Allahabad University
Bachelor's degree・Commerce
Jul 2004 - Jul 2007

Personal Projects

2014
Maya
I worked as Senior and Lead Animator in GTA5 and GTA online, used motion capture technology for animation, cleaned up in motion builder. Maya Key frame animation is used in some creature animations.
Red Dead Redemption 2
2018
Animation
Maya
Worked as Lead Animator for gameplay and ambient world animation. Used motion capture animation (Motion builder) and key frame animation (Maya) in project.