C++ engineer specializing in 3D math, geometric modeling, real-time physics simulation, collision detection. Earned M.Sc.Eng. in Computer Science, specializing in Design of CAD/CAM systems, at Warsaw University of Technology. For over 8 years, prototyped and developed core technologies for Havok, a leading provider of game solutions. “Havok has been a great experience, where I’ve learned a lot about down-to-hardware details of developing middleware that runs efficiently on today's gaming platforms. It has been an experience with continuous product development, where code quality and performance are the top priorities. And it has been an experience of proactive customer support, focused on strong relation building, meeting individual needs, and managing long-term development risks.” “Leap Motion has been an amazing dive into a fast-iteration environment, where I’ve learned to work with real-world sensor data, focused on the feel of user’s & developer’s experience, and extended multiple game engines with our technology. It’s been a unique experience with a family-like atmosphere at the office, and a team representing a wide spectrum of mathematical and hardware & software engineering specializations, and inspiring care for our developer community.”