Software Engineer with 8+ years of experience specializing in Unreal Engine development utilizing C/C++ programming language to develop advanced simulation, AR/VR, and tools for real-time graphics rendering pipelines. Proven success leading CI/CD automation, visualization, high-fidelity digital twins, interactive architecture, animation state machine and character rigging. Demonstrable strong cross-functional collaboration in an Agile/Scrum environment with consistent focus on scalable, testable code for DevOps centric teams. Well versed in most platforms such as: PC, Mac, Linux, iOS, Android, Oculus, HTC Vive, Hololens.
● Develop interactive 3D tools and real-time visualization systems to support digital product creation.
● Implement automation and asset management pipelines using custom C++ and Python tools.
● Managed team of 8, assisting with code best practices, code reviews, approving PR’s and branch merging
● Refactored core logic on selection subsystem to increase performance by 16x
● Designed runtime asset streaming system to support download recovery, cache persistence and async
tasking with RESTful API’s