Game Designer | MA, Game Development and Research
SKILLS Game Development Unreal Engine, Unreal Blueprint, C++, Unity, C#, JetBrains Rider, Visual Studio, Git Art & Design Mechanic Design, System Design, Level Design, Maya, Blender, Machinations Teamwork Jira, Confluence, Project Management,, Scrum, MS Office, Google Workplace
•Teaching principles of game design, level design, and scripting. •Instructing Unreal Engine 5 and Unity, covering a broad range of topics including level design, Blueprint scripting, Lumen, Nanite, etc. •Responding to student questions and submissions in a timely manner, and assisting them with any concerns they have about the course.
•Analyzed and Evaluated over 50 prospective video games' design and development procedures to heighten their standards for the market. •Developed prediction and analysis models using C++ and Excel to forecast the games' performance during their soft launches. •Managed to compile regular reports on specific game genres and trends via infographics, visuals, and research synthesis using MS Power BI.