Senior Software Enginer with broad experience in C++ and C# as well as other technologies and various platforms. Worked mainly on Gaming but also on other verticals. Special interest in Computer Graphics, Modelling, Simulation, Audio and Compilers. Very proactive, low-maintenace, and result oriented with attention to detail.
Languages: C/C++, C#, Javascript, Assembler x86
Graphic Programming: OpenGL, OpenGL/ES, WebGL
Versioning Systems: SourceSafe, CVS, SVN, Perforce, Accurev, Git
Networking: TCP/IP (sockets), RS-232
Design: UML, Design Patterns
Documentation: DOC++, Doxygen
Testing: CppUnit
Platforms: Programming experience in Win32, MacOSX, J2ME, iOS and Android
Implementation of multiplayer support through Steam and GOG/Galaxy platforms
VFX/Rendering and optimization
Sound integration, Localization support and bug fixing/maintenance
Optimizing massive data-gathering strategies Back-end web programming