I'm a 3D character animator with focus on bringing live and believability to my characters. Also I have experience working with motion capture data, doing cleanup, retargeting and adding animation.
As a 3D character animator I’m responsible for creating traditional 3D animation for all variety of character as well as receiving raw motion capture data, retarget to whatever skeleton necessarie, cleaning up the data and adding animation to it when required. The tools I can use for traditional animation are Maya, Blender and Unreal Engine.
I would use tools like blender, zbrush, substance painter to create, from concept to ready for animation rigs, Also as a 3D Generalist I would use 3ds max to do the lookdev for still images and animation alike.