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Improbable
Improbable

Senior/Principal Product Designer

Location

Remote restrictions apply
See all remote locations

Salary Estimate

N/AIconOpenNewWindows

Seniority

Principal

Tech stacks

Wireframing/prototyping
Embedded Systems
User journey mapping
+20

Permanent role
4 months ago
Apply now

About Chamber

At Chamber, we’re redefining virtual spaces. Blending cutting-edge immersive tech with human-centered design, we craft vibrant and intuitive environments where people collaborate, create, and engage effortlessly.

We’re looking for our first Senior Product Designer to join the team. This is a rare opportunity to shape the design direction of a new product from the ground up. You'll be embedded in a small, high-trust, cross-functional team where design has a seat at the table from day one.

As Our First Design Hire, You’ll

  • Lead the design of web and 3D user experiences across web and real-time environments.
  • Define user journeys and interaction models supporting clarity, flow, and usability across flat and spatial interfaces.
  • Define end-to-end design journeys, from initial concept and research to prototyping and polished UI.
  • Help shape the design culture, tooling, and systems that support scalable, consistent experiences.
  • Design high-fidelity wireframes, interactive prototypes, and documentation that drive implementation across web and real-time environments.
  • Balance functionality and simplicity, introducing complex features through intuitive interactions.
  • Conduct user research, map insights into actionable design goals, and iterate based on feedback..
  • Play a pivotal role in setting the standard for design at Chamber, and have a direct impact on how people connect, collaborate, and feel in digital spaces.

We’d Love to Hear From You If You Have

  • 7+ years’ experience in product or UX/UI design roles.
  • A portfolio that shows your ability to create compelling, usable experiences across platforms.
  • Strong experience with design tools like Figma, and ideally some experience with Unreal (UMG, Blueprints).
  • Familiarity with 3D design, interaction in immersive environments, and tools like Blender, Maya, or Cinema4D.
  • Excellent communication skills — you're comfortable presenting your work with cross-functional teams.

Why You're Made for This

You Are

  • Deeply user-centered, passionate about understanding pain points and turning insights into elegant solutions.
  • Equally comfortable zooming out to define product flows and zooming in to sweat the pixel-perfect details.
  • Excited by early-stage ambiguity and eager to help shape a product, team, and culture from day one.
  • A natural collaborator who thrives on feedback, iteration, and building alongside others.

Nice To Have (but Not Essential)

  • Experience designing for virtual collaboration, conferencing, or real-time social platforms.
  • Skills in animation, motion design, or prototyping complex transitions.
  • Familiarity with front-end tech (HTML/CSS or modern JS frameworks).
  • A background in spatial design, concept art, or environmental storytelling.

What You'll Get

  • The chance to shape the design direction of a product with purpose and vision.
  • The autonomy and trust to lead, experiment, and grow.
  • A collaborative, low-ego team committed to building something meaningful and new.
  • Flexible remote work options and a culture that values life outside the screen.

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About Improbable

👥501-1000
📍London, England, United Kingdom
🔗Website

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How does Improbable work?

dedicated to solving the challenges of building virtual worlds

Company culture

Relentless humility

We don’t rely on our status, especially if we have the authority to make decisions. We always assume good intent and stay true to our cause. We listen hard and stay grounded. We own our mistakes and work together to do what’s needed to fix them.

Aim for the impossible

We’re determined to achieve extraordinary things and we expect to succeed. We ask ‘how’, not ‘if’, because it’s only by aiming for the impossible that we’ll discover and extend the limits of the possible.

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